Unstoppable + Dune Scorpion is great, but how can we end the battle quicker?
Here is the "Unstoppable Dune-Ball"!
(This deck is for AI3)
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6rl 74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qa 7qa 7qa 7qa 7qd 7qd 7qd 7qd 809 809 809 8pl
12 Time Towers ensure you usually get (at least) 2 at the beginning,
so that you can play the Dune Scorpion and the Unstoppable at round 2.
4 Dune Scorpions ensure that you usually get 1 in your beginning hand.
3 Ball Lightnings ensure that you usually get 1 in the early game.
4 Elite Scarabs are the only attackers which does NOT need to become Unstoppable.
Also, infect / rewind usually target Elite Scarab first (which is good!!).
I think the unupgraded version may work but a lot slower,
because Momentum can only be played at round 3.
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4t5 55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rq 5rq 5rq 5rq 5rt 5rt 5rt 5rt 61p 61p 61p 8pl