Spoiler for quotes: Quote from: Calindu on September 06, 2012, 04:57:53 pmQuote from: Luminous on September 06, 2012, 04:31:29 pmQuote from: Calindu on September 06, 2012, 02:57:37 pmQuote from: Luminous on September 06, 2012, 02:37:34 pmQuote from: Calindu on September 06, 2012, 02:23:16 pmQuote from: Luminous on September 06, 2012, 01:41:22 pmGreat improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!Miracle and Divine Glory aren't problems, you just need a brain to win against them.I didnt say they are problems But win rate is clearly greater than standart rol/hopeNo, winrate would be lower against those 2 just because less quanta, it's just a matter of stalling, really.Didn't you read what i say ? 'i'd drop a fractal because it stresses too much'With only 4,its not that stressed.Don't even try to contradict with me, I played too much with RoL/hope to not know the deck well, you need fast quanta for first Fractal, so more towers needed at start.After all you didn't respond my question, why would this deck have better winrate against Divine Glory and Miracle?You just need a brain after you got a big enough shield.I dont underrestimate you or something else Totally agree you but removing one fractal and adding one more pillar (i am talking about semi-upped version) fixed this. No it didn't, you need 10 towers to get a good enough draw.3 turns at most lets you fractal first time at worst and till turn 3 you can not get killed. When you play fractal + hope,dr comes out and you get the time for playing second one and letting you win.You need exactly 3 quanta sources till turn 3, 2 of them being in starting hand, there are big chances this won't happen. Also to play Hope in the same turn you need 3 RoLs too, 2 in starting hand.So,even in my version,even in 3rd turn,saves you from lose.And for your question,not only Divine Glory and Miracle,Elidnis and many other gods. Much more DR because of no dragons fill this field. Untrue, the PC ones can bring you problems because there are chances you won't get enough damage. Also I don't recall more DR than 13 is needed against more than 3 gods.Of course,the Standart one is a classic.And,a brain can let you win against every FG. Tell me how RoL/hope will win against Octane using brain, not pure RNG.Even than these,in upped version (dunno if you talked about it),like you said.
Quote from: Luminous on September 06, 2012, 04:31:29 pmQuote from: Calindu on September 06, 2012, 02:57:37 pmQuote from: Luminous on September 06, 2012, 02:37:34 pmQuote from: Calindu on September 06, 2012, 02:23:16 pmQuote from: Luminous on September 06, 2012, 01:41:22 pmGreat improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!Miracle and Divine Glory aren't problems, you just need a brain to win against them.I didnt say they are problems But win rate is clearly greater than standart rol/hopeNo, winrate would be lower against those 2 just because less quanta, it's just a matter of stalling, really.Didn't you read what i say ? 'i'd drop a fractal because it stresses too much'With only 4,its not that stressed.Don't even try to contradict with me, I played too much with RoL/hope to not know the deck well, you need fast quanta for first Fractal, so more towers needed at start.After all you didn't respond my question, why would this deck have better winrate against Divine Glory and Miracle?You just need a brain after you got a big enough shield.
Quote from: Calindu on September 06, 2012, 02:57:37 pmQuote from: Luminous on September 06, 2012, 02:37:34 pmQuote from: Calindu on September 06, 2012, 02:23:16 pmQuote from: Luminous on September 06, 2012, 01:41:22 pmGreat improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!Miracle and Divine Glory aren't problems, you just need a brain to win against them.I didnt say they are problems But win rate is clearly greater than standart rol/hopeNo, winrate would be lower against those 2 just because less quanta, it's just a matter of stalling, really.Didn't you read what i say ? 'i'd drop a fractal because it stresses too much'With only 4,its not that stressed.
Quote from: Luminous on September 06, 2012, 02:37:34 pmQuote from: Calindu on September 06, 2012, 02:23:16 pmQuote from: Luminous on September 06, 2012, 01:41:22 pmGreat improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!Miracle and Divine Glory aren't problems, you just need a brain to win against them.I didnt say they are problems But win rate is clearly greater than standart rol/hopeNo, winrate would be lower against those 2 just because less quanta, it's just a matter of stalling, really.
Quote from: Calindu on September 06, 2012, 02:23:16 pmQuote from: Luminous on September 06, 2012, 01:41:22 pmGreat improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!Miracle and Divine Glory aren't problems, you just need a brain to win against them.I didnt say they are problems But win rate is clearly greater than standart rol/hope
Quote from: Luminous on September 06, 2012, 01:41:22 pmGreat improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!Miracle and Divine Glory aren't problems, you just need a brain to win against them.
Great improvement for grinding to RoL/Hope . Much more win rate against elidnis,ferox,miracle,divine glory,...For the unupped version,i'd drop a fractal because it stresses too much. Otherwise,1 fractal is required for the start. And you can complete your stalling and attacking with the second one. Others for draw chance,so,5 is a bit overkill.Other than that,great deck!
5lk 5lk 5lk 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80m 80m 80m 8pp
5j2 5j2 5j2 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 622 622 622 622 626 626 626 7jp 7jp 7jp 7jp 7jp 7jp 8pp
This will probably turn into the new most used deck for FG's in this patch.
Quote from: THEACCUSO on January 02, 2013, 02:10:47 pmThis will probably turn into the new most used deck for FG's in this patch.Haha, perhaps if it were a bit faster and more resilient to PC...
Heck, even if you feel really, really uncomfortable with your permanents getting destroyed easily you could throw in a few Phase Salvagers assuming that the HP buff prior to attacking remains.