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MrSexington

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MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg142943#msg142943
« on: August 21, 2010, 12:09:35 am »
MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)"
(Version 1.01)


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4vp 4vp 4vp 4vp 4vp 6ve 6ve 6ve 6ve 6ve 7t4 7t4 7t4 7t4 7t4 7t8 7ta 7ta 7tb 7tg 7tg 7tg 7tg 7tg 7tg 7um 7um 80i 80i 80i 8pu


>How Does it Work?
  • Cast Voodoo Dolls
  • Fractal Voodoo Dolls
  • Cast More Voodoo Dolls
  • Cast Pandemonium
  • Finish them off with Eclipse.
>General Notes
  • I've been trying to make a Fractal/Voodoo Doll deck work for a while.  I first tried to make it with Unstable Gas instead of Pandemonium.  That version never worked.
  • It has about a 2:5 win ratio versus T50.  So it loses more than it wins, but when it wins, it wins big.  So technically, it's a "fun deck?"
  • I've tried multiple combinations of Marks, Towers, Pendulums, and Novas and this is the best I could get it to work -- and it still has quata problems sometimes.
  • (I used to have a Butterfly Effect in the deck, but it just has too many quanta problems.)
  • Spine Carapace versus this deck is probably the most hilarious thing I've seen so far.  Actually, any deck based on poisoning creatures is hilarious when it's controlled by the A.I.
  • If your opponent destroys your Eclipse, they take 1 damage for each Voodoo Doll you have in play.  (I saw the graphics for mass -1 one time and now I don't see it anymore.  Now I'm not so sure this works.)
  • Replaced an Improved Dusk for an Improved Steal just because Permafrost and Diamond Shields kill the doll's ability to deal damage.  You can still win with mass dolls and direct damage from Pandemoniums, but I've lost more games against those shields than I've won.
  • If your opponent takes out a Procrastination you can lock down their weapon the entire game if you have an Eclipse in play.
  • This deck is capable of dealing a 1 Turn Kill - This works only if the opponent is playing a very slow deck, allowing you to build up your Voodoo Doll army.  You're going to need almost a full field of dolls and 9+ Entropy quanta, but I've dealt 100 damage by chaining as few as 3 Pandemoniums.  (You should try to pull this off if they get too many SoGs in play early.)
>Pandemonium Notes
  • This deck uses unupped Pandemoniums so they only cost 3 :entropy.  There are 5 in the deck, so don't be shy to use them defensively in the beginning and offensively once you get your dolls out.
  • Gravity Pull: Once you get 4-5 Voodoo Dolls, you have a pretty good chance of having Gravity Pull pop up.
  • Infection: If Infection hits one of your dolls, not only does the doll get Infected, but so does your opponent.  So they'll be taking 1 damage per turn from their Infection and an additional 1 damage per turn from the Infected doll.
  • Congeal/Ice Bolt: If one of your dolls gets Frozen, so does your opponent's weapon.  I won a game this way by decking out a rainbow deck, even though they had an Eternity.
  • Parallel Universe: Remember that Twin Universe is one of the random effects of Pandemonium.  When it's used on your opponent's creatures, it gives you a copy.  When it's used on one of your dolls, it just keeps on multiplying your Voodoo Doll army.  And remember that if it copies one of your already damaged dolls, they take even more damage.



>Affects of Effects
  • Congeal = Freeze Voodoo Doll = Freeze opponent's weapon.
  • Drain Life = Deal 2 damage to Voodoo Doll = Gain 2 life.
  • Fire Bolt = Deal 3 damage to Voodoo Doll = 3 damage to opponent.
  • Gravity Pull = Gravity Pull on Voodoo Doll = An extra 20 (or 21) hp = Deal even more damage to opponent.
  • Ice Bolt = Deal 2 damage to Voodoo Doll and a chance to Freeze = 2 damage to opponent and chance to Freeze their weapon.
  • Infection = Infected status on Voodoo Doll and on opponent = 2 damage every turn.
  • Lightning = Deal 5 damage to Voodoo Doll = 5 damage to opponent.
  • Lobotomize = No Effect
  • Parallel Universe = Create an additional Voodoo Doll = If doll is already damage, deal equal damage to opponent.
  • Reverse Time = Return Voodoo Doll to the top of your deck = (This is the one effect you don't want.)
  • Shockwave = Deal 4 damage to Voodoo Doll = 4 damage to opponent.
  • Sniper = Deal 3 damage to Voodoo Doll = 3 damage to opponent.
  • The effect that is dealt is random.
  • Multiply that effect by the number of Voodoo Dolls you have in play.













 :-\
« Last Edit: June 13, 2012, 06:48:30 pm by willng3 »

Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg143044#msg143044
« Reply #1 on: August 21, 2010, 02:37:03 am »
This deck is pretty awesome, thanks for the new deck :)

Offline Dragoon

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg143045#msg143045
« Reply #2 on: August 21, 2010, 02:37:42 am »
That's pretty awesome MrSexington.  I'll have to try it out some time.

Have you tried with Entropy and Aether Pendulums plus Darkness Mark?

Nume

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg143056#msg143056
« Reply #3 on: August 21, 2010, 02:55:10 am »
Have you thought about trying to include a devourer or 2 to fractal possibly first, to give you the quanta for the dolls? Not sure if it would work but yeah :P.

MrSexington

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg143065#msg143065
« Reply #4 on: August 21, 2010, 03:03:26 am »
That's pretty awesome MrSexington.  I'll have to try it out some time.

Have you tried with Entropy and Aether Pendulums plus Darkness Mark?
I have.  What happens is that if you include too few Aether Pendulums and if you only draw 1 or 2 of them (or if they're stolen or destroyed), it takes you 8 or 16 turns to mass up enough Aether to play a Fractal.  And if you put too many of them, you end up overloaded with Aether quanta and not enough Darkness.  Then you end up wasting the extra Aether quanta when Fractal soaks it up and you start having problems dumping the Fractal'd dolls and

In this version, if you only draw 1 or 2 sources of Darkness, you can still play a Voodoo Doll or Vampire Dagger here or there.  But you can still kind of wiggle around with Dolls and Pandemoniums for 4-8 turns (depending if you have 0 or 1 Aether Pendulum or not) while your Aether mark builds up for a Fractal.

  • Darkness Mark: Too Few Aether Pendulums = Bad
  • Darkness Mark: Too Many Aether Pendulums = Bad
  • Aether Mark: Too Few Darkness Towers/Pendulums = Bad
  • Aether Mark: Too Many Darkness Towers/Pendulums = Not so Bad

 :-\

MrSexington

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg143067#msg143067
« Reply #5 on: August 21, 2010, 03:05:02 am »
Have you thought about trying to include a devourer or 2 to fractal possibly first, to give you the quanta for the dolls? Not sure if it would work but yeah :P.
Yeah, my first version had 2 Devourers and 4 Voodoo Dolls.

The problem is that the Pandemonium screws them up.  I tried adding some Novas so they could burrow, but it didn't really help.  It just gave me Novas when I needed permanent quanta sources instead.  (They also became untargetable for the Fractals.)

But someone might be have to make it work if they fiddle with it.

 :-X

BurnOne

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg144455#msg144455
« Reply #6 on: August 22, 2010, 11:07:49 pm »
>Affects of Effects
  • Congeal = Freeze Voodoo Doll = Freeze opponent's weapon.
  • Drain Life = Deal 2 damage to Voodoo Doll = Gain 2 life.
  • Fire Bolt = Deal 3 damage to Voodoo Doll = 3 damage to opponent.
  • Gravity Pull = Gravity Pull on Voodoo Doll = An extra 20 (or 21) hp = Deal even more damage to opponent.
  • Ice Bolt = Deal 2 damage to Voodoo Doll and a chance to Freeze = 2 damage to opponent and chance to Freeze their weapon.
  • Infection = Infected status on Voodoo Doll and on opponent = 2 damage every turn.
  • Lightning = Deal 5 damage to Voodoo Doll = 5 damage to opponent.
  • Lobotomize = No Effect
  • Parallel Universe = Create an additional Voodoo Doll = If doll is already damage, deal equal damage to opponent.
  • Reverse Time = Return Voodoo Doll to the top of your deck = (This is the one effect you don't want.)
  • Shockwave = Deal 4 damage to Voodoo Doll = 4 damage to opponent.
  • Sniper = Deal 3 damage to Voodoo Doll = 3 damage to opponent.
No Antimatter in this?
Pretty good deck btw ;-)

MrSexington

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg144478#msg144478
« Reply #7 on: August 22, 2010, 11:29:11 pm »
No Antimatter in this?
Pretty good deck btw ;-)
Unfortunately, none of the cards from the "Alchemy Cycle" (that target creatures) are included:
  • Antimatter
  • Aflatoxin
  • Basilisk Blood
  • Adrenaline
  • Rage Potion
  • Luciferin
  • Liquid Shadow
  • Quintessence
 :(

Xelax

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg144479#msg144479
« Reply #8 on: August 22, 2010, 11:30:58 pm »
There's an FG deck using Voodo/Pandemonium as its base. It's low percentage (very low), but it's pretty awesome to play.

This one doesn't look half bad

MrSexington

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg157214#msg157214
« Reply #9 on: September 12, 2010, 04:24:11 pm »
I haven't had too much time to play lately.  But with the little time that I did have, I've actually built this deck in the main game and I haven't won a single PvP game yet.  This deck can beat AI5 and T50, but not PvP.

I think this deck will only be viable with the introduction of a new card or two that has good synergy with the existing cards.  Whenever I lose, it always feels like I'm 1 or 2 (or 3) turns away from exploding and winning the game.

 :-\

safko01

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg157489#msg157489
« Reply #10 on: September 12, 2010, 10:17:42 pm »
How come no one else is allowed to put their name in their deck name?

guolin

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Re: MrSexington's "Fractal Voodoo Doll Pandemonium (F. V. D. P.)" https://elementscommunity.org/forum/index.php?topic=11635.msg157490#msg157490
« Reply #11 on: September 12, 2010, 10:31:09 pm »
How come no one else is allowed to put their name in their deck name?
It's not ideal to put it, but there's no actual forum rule for it. See, everytime I see MrSexington in the title of a deck, I think Rage Quit, so it's ideal if MrSexington removed his name from the title.

 

blarg: