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MrSexington

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MrSexington's "Broken Shards (Time)" https://elementscommunity.org/forum/index.php?topic=7131.msg76829#msg76829
« on: May 28, 2010, 11:46:11 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

**EDIT: -2 Ray of Light, +2 Shard of Gratitude.  The deck didn't need that much Light Quanta (the sundials are still good without it) and the extra life + Dials is always good.


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Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result no longer works correctly.

MrSexington's "Broken Shards (Time)"

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Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 7ba 7ba 7jp 7jp 7jp 7jp 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7qk 7qk 7qk 7qu 7qu 7qu 7qu 7qu 7qu 8ps


About the Deck:
  • This deck has gone under a lot of different changes, mostly because it didn't work in the past.  The Shard of Readiness makes it works.  The whole idea of the deck was to abuse the fact that you can drop as many towers into play as you want, every turn -- unlike Magic: the Gathering.  This was actually one of the first decks I tried to make.  And to abuse this game mechanic the most, you need to maximize your card drawing.  My original version of the deck had 6 Hourglasses, 6 Golden Nymphs, and 30 Time Towers in a 60 card deck.  Other than a higher rate of bad draws, the idea works.  The problem was that Time was missing something.  The second version of the deck used Fate Eggs and Quantum Towers/Novas.  Another version tried using Deja Vus and Fallen Druids.
Features:
  • Heavy Card Draw
  • Maximum Shard of Readiness Abuse
  • Free Card Draw w/ Nymphs
  • Zero Cost Flying Eternity
  • Anubis w/ Free Immortality
  • Ability to abuse any critter that pops out of a fate egg.




Other Notes:
  • The deck can handle the large amount of combo cards (Ray of Light, Shard, Flying Weapon) because of the deck's card drawing power.
  • The deck is slow.  An earlier version didn't use the Photon/Sundial combo, but it helps to stall and give time to outpace the other player in card advantage.  Keep in mind that the extra white quanta can also be used to pay for the Shards and Flying Weapons.  (There is also the possibility to get a creature that uses white quanta from an egg.)
  • Nasty permanents really kill this deck.
**There's a Pharaoh in a couple of the screenshots, but I took him out later.  He's just not worth it, especially since you have to "waste" a shard on a Scarab in order to use it.  There are better targets.
**I don't know if this falls under Time or Duo decks, feel free to move it.




MrSexington's "Broken Shards (Time)" Take 2

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 7ba 7ba 7n2 7n2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q7 7q8 7q8 7q8 7q8 7q8 7qc 7qu 7qu 7qu 7qu 8ps



About the Deck:
  • Same Shard of Readiness abuse with twice as many Eternities and half as many cards.  The deck might be Time heavy and the 2 Quantum Towers might not come up that much, but they make a huge difference.  They power all of the Other cards in the deck and give extra quanta for some emergency Immortalities for Anubis :aether and Devour quanta for the Scarabs :gravity.
  • Once you get the lock, just grow an army of scarabs and take them down.
  • With the Quantum Towers and Shards, you get to use the Pharaoh without having to switch over to Gravity Mark.
« Last Edit: January 08, 2013, 05:06:57 am by willng3 »

Offline Essence

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Re: MrSexington's "Shard of Readiness (Broken)" Deck https://elementscommunity.org/forum/index.php?topic=7131.msg76831#msg76831
« Reply #1 on: May 28, 2010, 11:50:59 pm »
Quote
**I don't know if this falls under Time or Duo decks, feel free to move it.
Technically -- don't laugh -- it's a trio deck.  :\


As for the deck itself, I actually tried a similar deck using Nymph Queens to mass-produce Golden Nymphs and then draw through my entire deck between turns 8 and 11, putting some nasty combos together along the way.  It's a fun thing to try.  Fate Egg never occurred to me though -- that might be some fun. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

MrSexington

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Re: MrSexington's "Broken Shards (Time)" https://elementscommunity.org/forum/index.php?topic=7131.msg78304#msg78304
« Reply #2 on: May 30, 2010, 09:09:28 pm »
Here's a 30 card version of the deck, with a little twist:



Same Shard of Readiness abuse with twice as many Eternities and half as many cards.  The deck might be Time heavy and the 2 Quantum Towers might not come up that much, but they make a huge difference.  They power all of the Other cards in the deck and give extra quanta for some emergency Immortalities for Anubis :aether and Devour quanta for the Scarabs :gravity.

Once you get the lock, just grow an army of scarabs and take them down.

With the Quantum Towers and Shards, you get to use the Pharaoh without having to switch over to Gravity Mark.


**edited the original post with this information.

killfer8

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Re: MrSexington's "Broken Shards (Time)" https://elementscommunity.org/forum/index.php?topic=7131.msg78376#msg78376
« Reply #3 on: May 30, 2010, 11:45:57 pm »
I think every upgraded deck defeats AI3 does this work against AI4 or AI5?

Offline harakirinosaru

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Re: MrSexington's "Shard of Readiness (Broken)" Deck https://elementscommunity.org/forum/index.php?topic=7131.msg78516#msg78516
« Reply #4 on: May 31, 2010, 04:52:31 am »
Quote
**I don't know if this falls under Time or Duo decks, feel free to move it.
Technically -- don't laugh -- it's a trio deck.  :\


As for the deck itself, I actually tried a similar deck using Nymph Queens to mass-produce Golden Nymphs and then draw through my entire deck between turns 8 and 11, putting some nasty combos together along the way.  It's a fun thing to try.  Fate Egg never occurred to me though -- that might be some fun. :)
Wut?

I assumed the rules were that casting costs had to be different elements to be classified as a duo, trio, or rainbow. Both decks have entirely time-element casting costs, so wouldn't that make both of them a mono?

I think every upgraded deck defeats AI3 does this work against AI4 or AI5?
There is no AI4.

 

anything
blarg: