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Offline jippy99Topic starter

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Miracle? Who needs it https://elementscommunity.org/forum/index.php?topic=19047.msg242682#msg242682
« on: January 07, 2011, 09:59:57 pm »
This is my take on unupped Vader Sader.  This is also my deck for phase 1 of light trials (go me!)  The name comes from the fact that miracle is banned for phase 1:
Hover over cards for details, click for permalink
Deck import code : [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5ur 5ur 5ur 5ur 7n2 7tb 8pt


STATS
Games Played: 60
Wins: 40
Losses: 20
EM: 20
Average TTW: 13.325 turns
Average time per win: 154.475 seconds
Win Percentage: 66.6%
TTW stats:
turn 9: 1
turn 10: 3
turn 11: 7
turn 12: 5
turn 13: 5
turn 14: 9
turn 15: 3
turn 16: 2
turn 17: 1
turn 18: 4
Comments and feedback are welcome.
« Last Edit: June 13, 2012, 05:35:20 am by willng3 »
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Offline jippy99Topic starter

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Re: Miracle? Who needs it (Phase 1 Deck) https://elementscommunity.org/forum/index.php?topic=19047.msg243971#msg243971
« Reply #1 on: January 09, 2011, 04:44:46 pm »
Because of the confusion in the light trials, I have decided to go with another deck that falls under this name.  Here is the deck:
Code: [Select]
5c5 5c5 5c7 5c7 5c7 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5ld 5ld 5lf 5lf 5ll 5ll 5ll 5ll 5ll 5ll 5mq 5mq 5mq 5mq 7al 7n2STATS
Games played: 64
Wins: 40
Losses: 24
EM: 34
Average TTW: 15.025 turns
Average time per win: 167.2 seconds
Win Rate: 62.5%
TTW Stats:
turn 11: 1
turn 12: 5
turn 13: 6
turn 14: 5
turn 15: 7
turn 16: 6
turn 17: 3
turn 18: 4
turn 19: 2
turn 20: 1
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Offline willng3

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Re: Miracle? Who needs it (Phase 1 Deck) https://elementscommunity.org/forum/index.php?topic=19047.msg244003#msg244003
« Reply #2 on: January 09, 2011, 05:57:46 pm »
If you're going to go with a deck for trials, then you'll have to use that first deck; Adrenaline is on the ban list.
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Offline jippy99Topic starter

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Re: Miracle? Who needs it (Phase 1 Deck) https://elementscommunity.org/forum/index.php?topic=19047.msg244014#msg244014
« Reply #3 on: January 09, 2011, 06:20:24 pm »
Thanks for telling me.  Now I have to do it all over again.  For the third time.
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Re: Miracle? Who needs it (Phase 1 Deck) https://elementscommunity.org/forum/index.php?topic=19047.msg244036#msg244036
« Reply #4 on: January 09, 2011, 06:55:31 pm »
You know, when I was doing my preliminary deck-experimenting in the trainer (before I went and spent actual money for a deck), and I was working on a deck like this, I put Adrenaline in there too.  I'd say it's funny, but I'd also hate to be in your position... :P

On the bright side, at the end of all this, you're going to be a formidable opponent when Light is on the table!

I don't see a lot of need for Adrenaline, though - especially since Druidic Staff healing isn't blocked by stuff like Bone Wall.  This deck should thrive in ways the Vamp Dagger one can't.

Offline jippy99Topic starter

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Re: Miracle? Who needs it (Phase 1 Deck) https://elementscommunity.org/forum/index.php?topic=19047.msg244061#msg244061
« Reply #5 on: January 09, 2011, 07:40:23 pm »
You know, when I was doing my preliminary deck-experimenting in the trainer (before I went and spent actual money for a deck), and I was working on a deck like this, I put Adrenaline in there too.  I'd say it's funny, but I'd also hate to be in your position... :P

On the bright side, at the end of all this, you're going to be a formidable opponent when Light is on the table!

I don't see a lot of need for Adrenaline, though - especially since Druidic Staff healing isn't blocked by stuff like Bone Wall.  This deck should thrive in ways the Vamp Dagger one can't.
I used the adrenalines for more healing and damage.  I ran into having not a lot of damage without adrenaline.
On another note, I decided to take the third option instead of this, so I am taking the Phase 1 out of the title.
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blarg: