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Offline OdinVanguardTopic starter

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Massive Arctic Mountain https://elementscommunity.org/forum/index.php?topic=35463.msg446333#msg446333
« on: January 06, 2012, 08:30:02 pm »
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This trio deck's strategy is to use armored squids for CC and pillar / permanent destruction (earthquake, and trident or pulverizer) to stall for time until it can get its main strategy in play: accelerated colossal dragons and basilisk blooded otyughs. Two stone skins can provide enhanced late game survivability or a small early game boost to help with rush decks. Enchant artifacts can be used to protect your weapon and shield from destruction and steal decks, or alternatively protect your pillars against earthquakes (choose wisely as there are only two and you will need to keep either earth pendulums or earth pillars open so they can be used to make a brown nymph). The second nymphs tear which can be used either as a back up in case the first brown nymph is destroyed, or to make a gravity nymph to restore lost hp or keep annoying rainbow decks under control. Purify provides light healing as well as give a means of countering poison rush decks. Lastly, the armagio and catapult are intended to provide a game winning nuke and / or resistant damage sink.
This deck could probably use some additional balancing, particularly for pendulum to pillar ratios. Feel free to reply with suggestions.
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Offline furballdn

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Re: Massive Arctic Mountain https://elementscommunity.org/forum/index.php?topic=35463.msg446437#msg446437
« Reply #1 on: January 07, 2012, 12:29:36 am »
Trios are generally unstable. I suggest changing all the water cards into freeze, which can be powered off a mark. your entire deck seems to be a stall deck.

Offline OdinVanguardTopic starter

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Re: Massive Arctic Mountain https://elementscommunity.org/forum/index.php?topic=35463.msg446900#msg446900
« Reply #2 on: January 08, 2012, 02:24:18 am »
Freeze instead of squid is definitely an option, especially if you are starting out in elements and dont have squids. But, armored squids provide a constant lockdown where as freeze is a one shot deal. The deck is indeed supposed to be a stall deck, but the collosal dragons w/ accelerate will provide a late game damage potential so deck out wont be necessary.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline ak65ala

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Re: Massive Arctic Mountain https://elementscommunity.org/forum/index.php?topic=35463.msg454127#msg454127
« Reply #3 on: January 28, 2012, 11:15:45 pm »
***TRIALS RESPONSE***

I like what you are trying to do with the water/gravity/earth trio.  I feel you are trying to do too many things at once however.  You have packed healing, CC, PC, damage, buffs, stall and rush all into one deck.  While I commend your attempt to make something so flexible, most days a deck like this will pull the wrong pieces at the wrong time.  Here are my suggestions:

First, you only truly need one type of CC.  Squids are great, Otyughs are great.  The problem is that they are both cost restrictive, and the Otyugth is somewhat ineffective without a plate armor.  Second, there are a few cards in the deck with are either weak or very specific.  Catapult will need to be used on either the Armagio or the two dragons, leading to the reverse of your acceleration idea.  Purify is a great card -if- you know you are facing poison.  Nymph Tears will allow you either the ability to eat a rainbow deck (who will have killed you by the time you get a gravity nymph out) or an additional form of CC.  Third, your deck is large, leading to none of these pieces appearing.  Need that purify? you have a 10% chance HALF WAY through the duel.  That is thirteen turns.  You'll be sure as dead from poison by that point.

Sticking with the same theme, here is an idea:

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You get your CC with water, your threat of an over-run or a catapult kill or staying power with gravity and the ability to stall with earth.  It won't kill every arch-deck type, but it will do well against control-stalls.  It's a deck most players won't expect, and should play out fairly well.

 

anything
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