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Deck Ideas => Post Deck Ideas Here => Trio & Quartet => Topic started by: Gandora on January 18, 2012, 10:05:13 pm

Title: Malignant Chimera [fun][never seen strategy?]
Post by: Gandora on January 18, 2012, 10:05:13 pm
Trying out a lot of stuff I have never seen before I come to some strange combinations, such as the following:

Malignant Chimera:
by Gandora
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Strategy:
Play a photon with aflatoxin. If really necessary stall with armagio.
Wait until you have 16 malignant cells (or more if the enemy hasn't too many creatures).
If possible play an armagio and then use chimera. You'll get an 18 atk chimera with 36 hp.
Now if you have the cards immediately restart the combo. You can play an armagio to change
the gravity pull to him, so that your chimera is free to continue it's attack. because it's the only real critter you have you should take care of it.
There may be situations where it's an advantage to use an aflatoxin on an enemie's creature, just be sure that your
skull buckler is there and won't be destroyed.
A big disadvantage is, that you need some turns to build up your malignant cells, but on the other hand they also can do some good starting dmg.

I guess that's it ;)

Criticism/Suggestions are as always appreciated. :)
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Rutarete on January 19, 2012, 03:20:10 am
Cool idea!
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: mwaetht on January 19, 2012, 06:51:10 am
Shard of Patience? It doubles your damage output, and if you're about to play Chimera you couldn't care less if your creatures get delayed.
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Gandora on January 19, 2012, 09:16:20 am
Shard of Patience? It doubles your damage output, and if you're about to play Chimera you couldn't care less if your creatures get delayed.
Great idea! didn't think about that! I'll give it a try and report the results :)
Thanks!
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Gandora on January 20, 2012, 02:34:15 am
@mwaeth:
So, I've made this version. IMO it works better because you can use chimera earlier if needed.
(In fact, one SoP has the same effect as waiting one more turn to double the cells).
So, thanks a lot for your tip :)

by Gandora
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Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: mwaetht on January 20, 2012, 04:54:32 am
Thanks, but I wasn't the one that came up with it; I stole the idea from Aggro Prokaryotes.
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Dm on January 23, 2012, 05:55:18 pm
***TRIALS RESPONSE***

Commenting on the second deck ( as it seems to be the updated one with more attack) the deck Idea is vastly interesting , with the SoP and the Photons, though it also reminds me of the SoP Chimera combo in another thread (I forgot the link; sorry.) The way or the other the Armagio is a nice twist and makes it so your chimera survives for longer, building up to a last massive chimera.  The Skull Buckler is also a nice addition that makes it so the deck has “some” survivability to the opponent (and now that I look at it, it seems that the deck will also more likely than not be able to handle even if by whatever reason you decide to use Aflatoxin on your opponent to lock down.) After thinking a bit I thought that the Armagios, though nice for the twist that they make, may slow you down a bit on the damage queue (Considering that most of your damage will come from the SoP’d Malignant Cells + Chimera). Ultimately the deck seems to be on a bit heavy on Gravity Quanta, though I can’t speak for sure. Also looks –slightly- light on death quanta, though again, most of the cards you have there are needs.

I think that adding a few Chargers or a Bone Dragon would make the deck go up a bit in the Damage requisite though you might end up heavy if you do that with the Dragon. My main idea of Chargers still remain as they are pretty much en pair with the Armagio in a cost to cost basis (Both cost 5; though Armagio has a ability with 1 gravity and charger has not.)
It’s just a simple mod; more can be done such as the Dragon, but that would have to require a possible cut down of a 1 chimera –1 armagio +1 death pend + 1 Bone Dragon, or possibly -2 Armagios +1 Bone Dragon +1 Pendulum; the quanta balance on how to make the Dragon fix escapes me for now though. I think that the -1 Chimera  -1 Armagio seems Solid from here; I’ll try to do some quanta balancing.

by Dm1321
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Slight modification of one to other but one clearly has more stalling potential due to the extra armagio, if you do the mod.
by Dm1321
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(Dunno where this one came from, just popped into my head while I was messing with the deck. Probably not too good but, 'ey. Looks low on quanta for gravity though.)
by Dm1321
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Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Gandora on January 24, 2012, 02:04:47 am
***TRIALS RESPONSE***

Commenting on the second deck ( as it seems to be the updated one with more attack) the deck Idea is vastly interesting , with the SoP and the Photons, though it also reminds me of the SoP Chimera combo in another thread (I forgot the link; sorry.) The way or the other the Armagio is a nice twist and makes it so your chimera survives for longer, building up to a last massive chimera.  The Skull Buckler is also a nice addition that makes it so the deck has “some” survivability to the opponent (and now that I look at it, it seems that the deck will also more likely than not be able to handle even if by whatever reason you decide to use Aflatoxin on your opponent to lock down.) After thinking a bit I thought that the Armagios, though nice for the twist that they make, may slow you down a bit on the damage queue (Considering that most of your damage will come from the SoP’d Malignant Cells + Chimera). Ultimately the deck seems to be on a bit heavy on Gravity Quanta, though I can’t speak for sure. Also looks –slightly- light on death quanta, though again, most of the cards you have there are needs.

I think that adding a few Chargers or a Bone Dragon would make the deck go up a bit in the Damage requisite though you might end up heavy if you do that with the Dragon. My main idea of Chargers still remain as they are pretty much en pair with the Armagio in a cost to cost basis (Both cost 5; though Armagio has a ability with 1 gravity and charger has not.)
It’s just a simple mod; more can be done such as the Dragon, but that would have to require a possible cut down of a 1 chimera –1 armagio +1 death pend + 1 Bone Dragon, or possibly -2 Armagios +1 Bone Dragon +1 Pendulum; the quanta balance on how to make the Dragon fix escapes me for now though. I think that the -1 Chimera  -1 Armagio seems Solid from here; I’ll try to do some quanta balancing.

by Gandora
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5l9 5l9 5l9 5l9 6rv 6rv 6rv 6rv 715 715 71c 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 746 746 74g 74g 74g 8pl



Slight modification of one to other but one clearly has more stalling potential due to the extra armagio, if you do the mod.
by Gandora
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5l9 5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 715 715 71c 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 746 746 74g 74g 8pl


(Dunno where this one came from, just popped into my head while I was messing with the deck. Probably not too good but, 'ey. Looks low on quanta for gravity though.)
by Gandora
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I don't know what's going on today but this is the third trials response I got (and I don't even know what exactly they are...)? :o
Anyway, I enjoy this answer and I want to thank you really really much for trying different ideas to improve my deck as well as for the time and effort you put in all this :)

You're right, the dmg output isn't very high. The only attack in my version were the Cells and afterwards the chimera. Also, as you said, both gravity and death are tight on their quanta. That's why I find it difficult to fit in a dragon though it's nice having it on the field once you have the quanta. I tried all your versions and think that the charger and the one with two dragons are the best :) Having just two chimera is too less imo. That's why I reworked on it considering your thoughts and came up with this. I'd be very interested in what you think about it :D It's a mix of the charger and dragon version:

by Gandora
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I took out a photon as I seem to have them often enough in my starting hand. Even if not I can still stall with armagios and/or attack with chargers. The dragon works well if the photon still doesn't want to show up. Also, I often can accumulate :death while the cells are building up as this step takes 3 turns which depending on the amount of pends can be enough.

I want to thank you one more time and I'm really glad you made these versions. I believe that (also) thanks to you this deck has become very powerful.  :)

EDIT: I don't know if this was the deck you've seen, but it also uses the SoP Chimera.
by Gandora
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Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Rutarete on January 24, 2012, 02:09:03 am
Have you noticed that certain members have "Master of ___" under their name? The trials are a competition to take the title for yourself. As part of the first phase of the trial, they are required to comment on decks corresponding to their element. You probably wouldn't get such in-depth comments as much otherwise.
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Poker Alho on January 24, 2012, 02:09:28 am
yeah i am curious too about that trials response thing... whats it all about?
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: ZephyrPhantom on January 24, 2012, 02:11:51 am
yeah i am curious too about that trials response thing... whats it all about?
It's part of the 5th Elements Trials, which you can find more about here. (http://elementscommunity.org/forum/index.php/topic,35921.0.html)
Quote from: kevkev60614
TASK II
Deckbuilding

    Provide constructive criticism to five decks.
    Eligible threads can be found in Deck Ideas (any subforum will work), and must have been last posted in on or after November 1, 2011 (0:00 GMT).
    Replies must be 200 words each PLUS a deck image that adds to your helping the player in need.
    You may not reply to a thread if another Trials participant has already posted a Trials response.  Please copy the following and paste it at the top of each reply:
    You may not reply to a thread/provide constructive criticism for a deck you created.
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Poker Alho on January 24, 2012, 02:16:51 am
yeah i am curious too about that trials response thing... whats it all about?
It's part of the 5th Elements Trials, which you can find more about here. (http://elementscommunity.org/forum/index.php/topic,35921.0.html)
Quote from: kevkev60614
TASK II
Deckbuilding

    Provide constructive criticism to five decks.
    Eligible threads can be found in Deck Ideas (any subforum will work), and must have been last posted in on or after November 1, 2011 (0:00 GMT).
    Replies must be 200 words each PLUS a deck image that adds to your helping the player in need.
    You may not reply to a thread if another Trials participant has already posted a Trials response.  Please copy the following and paste it at the top of each reply:
    You may not reply to a thread/provide constructive criticism for a deck you created.
thank you that explains alot LOL
Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Dm on January 24, 2012, 01:29:32 pm
I don't know what's going on today but this is the third trials response I got (and I don't even know what exactly they are...)? :o
Anyway, I enjoy this answer and I want to thank you really really much for trying different ideas to improve my deck as well as for the time and effort you put in all this :)

You're right, the dmg output isn't very high. The only attack in my version were the Cells and afterwards the chimera. Also, as you said, both gravity and death are tight on their quanta. That's why I find it difficult to fit in a dragon though it's nice having it on the field once you have the quanta. I tried all your versions and think that the charger and the one with two dragons are the best :) Having just two chimera is too less imo. That's why I reworked on it considering your thoughts and came up with this. I'd be very interested in what you think about it :D It's a mix of the charger and dragon version:

by Dm1321
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5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 711 715 715 71c 71c 71c 745 745 746 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 8pk

I took out a photon as I seem to have them often enough in my starting hand. Even if not I can still stall with armagios and/or attack with chargers. The dragon works well if the photon still doesn't want to show up. Also, I often can accumulate :death while the cells are building up as this step takes 3 turns which depending on the amount of pends can be enough.

I want to thank you one more time and I'm really glad you made these versions. I believe that (also) thanks to you this deck has become very powerful.  :)

D'aww. Glad you appreciated the answer.

I think all the trials questions were answered above this post, and Zblader already linked you to the rules, so there you go about the trials response. =P They happen twice a year, I believe. On to your post, thanks for enjoying/you're welcome? But the main idea of the post, the charger + Dragon version;

I think it's good to mix both the attacking potential I had talked about in the "Trials Response" post, but I was worried that you would get low on quanta if this would happen. I guess I should have tested it a bit more, but the question still remains; after checking your deck in the quanta Index, you seem to be tight on both types of quanta. (Again. =P) I find that generally, in gravity decks, it's better to have a excessive quanta rather than a 5.00 (or, obviously, anything above that) since you'll most likely be wanting to toss out what you have as quick as possible. In this deck, the fact remains true because you want to put out the Charger and the Dragon down, together with the Armagio for stalling if necessary. So I messed a bit around the deck and brought the deck down from a 8.00 Death QI and a 8.00 Gravity QI to a 6.00 Gravity / Death QI. (Meaning = You'll get your critters out faster and you won't be so heavy on both elements now, though you will still be slightly heavy.)

The end result was this :

by Dm1321
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Did I move too far away from your deck? Possibly. This deck has 3 chargers and only 2 chimeras, and you said you weren't comfortable with two chimeras. Plus it has only two armagios, and instead of a Dragon I gave it a Flesh Recluse (A great creature, 3 cost for 6 Attack.). Oh, by the way, I didn't pick Mummy because of the cost - attack ratio. (Flesh Recluse has one more attack.) But the main reason I am concerned about this deck is that now I'm moving too far from your theme. What was stalling is now a semi - rush. (Hell, 3 chargers, One Dragon and a Flesh Recluse.) The combo is now on the background too; the game may easily end before you get all those combos out, when as before you needed to do the whole combo to win (Or at least a bigger part of the combo than you do now.) If this is too far away from your design, sorry; I myself think it is too far from your design. Still, it is the "same" deck but it has some extra punching power.

Oh, if you're not comfortable with the little number of chimeras, try this-

by Dm1321
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They're all little modifications that change the way the deck performs. It's a delicate balance, really. Oh, if you want, change that last Ivory Dragon for a Flesh Recluse. You'll be less tight on the Death Quanta that way, but you'll lack the dragon power.

Title: Re: Malignant Chimera [fun][never seen strategy?]
Post by: Gandora on January 24, 2012, 10:24:56 pm
I don't know what's going on today but this is the third trials response I got (and I don't even know what exactly they are...)? :o
Anyway, I enjoy this answer and I want to thank you really really much for trying different ideas to improve my deck as well as for the time and effort you put in all this :)

You're right, the dmg output isn't very high. The only attack in my version were the Cells and afterwards the chimera. Also, as you said, both gravity and death are tight on their quanta. That's why I find it difficult to fit in a dragon though it's nice having it on the field once you have the quanta. I tried all your versions and think that the charger and the one with two dragons are the best :) Having just two chimera is too less imo. That's why I reworked on it considering your thoughts and came up with this. I'd be very interested in what you think about it :D It's a mix of the charger and dragon version:

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 711 715 715 71c 71c 71c 745 745 746 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 8pk

I took out a photon as I seem to have them often enough in my starting hand. Even if not I can still stall with armagios and/or attack with chargers. The dragon works well if the photon still doesn't want to show up. Also, I often can accumulate :death while the cells are building up as this step takes 3 turns which depending on the amount of pends can be enough.

I want to thank you one more time and I'm really glad you made these versions. I believe that (also) thanks to you this deck has become very powerful.  :)

D'aww. Glad you appreciated the answer.

I think all the trials questions were answered above this post, and Zblader already linked you to the rules, so there you go about the trials response. =P They happen twice a year, I believe. On to your post, thanks for enjoying/you're welcome? But the main idea of the post, the charger + Dragon version;

I think it's good to mix both the attacking potential I had talked about in the "Trials Response" post, but I was worried that you would get low on quanta if this would happen. I guess I should have tested it a bit more, but the question still remains; after checking your deck in the quanta Index, you seem to be tight on both types of quanta. (Again. =P) I find that generally, in gravity decks, it's better to have a excessive quanta rather than a 5.00 (or, obviously, anything above that) since you'll most likely be wanting to toss out what you have as quick as possible. In this deck, the fact remains true because you want to put out the Charger and the Dragon down, together with the Armagio for stalling if necessary. So I messed a bit around the deck and brought the deck down from a 8.00 Death QI and a 8.00 Gravity QI to a 6.00 Gravity / Death QI. (Meaning = You'll get your critters out faster and you won't be so heavy on both elements now, though you will still be slightly heavy.)

The end result was this :

by Gandora
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Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 713 715 715 71c 71c 71c 745 745 745 746 746 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

Did I move too far away from your deck? Possibly. This deck has 3 chargers and only 2 chimeras, and you said you weren't comfortable with two chimeras. Plus it has only two armagios, and instead of a Dragon I gave it a Flesh Recluse (A great creature, 3 cost for 6 Attack.). Oh, by the way, I didn't pick Mummy because of the cost - attack ratio. (Flesh Recluse has one more attack.) But the main reason I am concerned about this deck is that now I'm moving too far from your theme. What was stalling is now a semi - rush. (Hell, 3 chargers, One Dragon and a Flesh Recluse.) The combo is now on the background too; the game may easily end before you get all those combos out, when as before you needed to do the whole combo to win (Or at least a bigger part of the combo than you do now.) If this is too far away from your design, sorry; I myself think it is too far from your design. Still, it is the "same" deck but it has some extra punching power.

Oh, if you're not comfortable with the little number of chimeras, try this-

by Gandora
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Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 713 715 715 71c 71c 71c 745 745 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

They're all little modifications that change the way the deck performs. It's a delicate balance, really. Oh, if you want, change that last Ivory Dragon for a Flesh Recluse. You'll be less tight on the Death Quanta that way, but you'll lack the dragon power.
I guess it's starting to be a matter of personal preferences now :)
If you use more attacking creatures the combo is more meant to be like a finishing blow while playing a version with more armagios relies more on the combo to win.
In the "rush" style the SoP's can be cut down to two or three as most of the damage will already have been done. This gives room to more pends or creatures.
If I had to choose I'd replace in your second version the dragon and a charger for two more recluses while changing the second charger for a third armagio. In fact I don't think it's worth to wait for that extra quanta to use a dragon. That extra turn can be used for a spider to attack. In addition I'd do the suggestion made before: -1 SoP + 1 Pend.
Now the deck looks like this:

by Gandora
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I still haven't learned on how the QI stuff works and I haven't tested it, so I don't know how it performs :)
It's fun to discuss with you different possibilities, I enjoy this :D

By the way, I don't know if you have seen it but I sent you a link to a deck which uses the Afla/SoP/Chimera combo too. Here's the link:
http://elementscommunity.org/forum/index.php/topic,35799.0.html
blarg: Gandora,Dm1321