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Offline Dm

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Re: Malignant Chimera [fun][never seen strategy?] https://elementscommunity.org/forum/index.php?topic=35788.msg452266#msg452266
« Reply #12 on: January 24, 2012, 01:29:32 pm »
I don't know what's going on today but this is the third trials response I got (and I don't even know what exactly they are...)? :o
Anyway, I enjoy this answer and I want to thank you really really much for trying different ideas to improve my deck as well as for the time and effort you put in all this :)

You're right, the dmg output isn't very high. The only attack in my version were the Cells and afterwards the chimera. Also, as you said, both gravity and death are tight on their quanta. That's why I find it difficult to fit in a dragon though it's nice having it on the field once you have the quanta. I tried all your versions and think that the charger and the one with two dragons are the best :) Having just two chimera is too less imo. That's why I reworked on it considering your thoughts and came up with this. I'd be very interested in what you think about it :D It's a mix of the charger and dragon version:

Hover over cards for details, click for permalink
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5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 711 715 715 71c 71c 71c 745 745 746 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 8pk

I took out a photon as I seem to have them often enough in my starting hand. Even if not I can still stall with armagios and/or attack with chargers. The dragon works well if the photon still doesn't want to show up. Also, I often can accumulate :death while the cells are building up as this step takes 3 turns which depending on the amount of pends can be enough.

I want to thank you one more time and I'm really glad you made these versions. I believe that (also) thanks to you this deck has become very powerful.  :)

D'aww. Glad you appreciated the answer.

I think all the trials questions were answered above this post, and Zblader already linked you to the rules, so there you go about the trials response. =P They happen twice a year, I believe. On to your post, thanks for enjoying/you're welcome? But the main idea of the post, the charger + Dragon version;

I think it's good to mix both the attacking potential I had talked about in the "Trials Response" post, but I was worried that you would get low on quanta if this would happen. I guess I should have tested it a bit more, but the question still remains; after checking your deck in the quanta Index, you seem to be tight on both types of quanta. (Again. =P) I find that generally, in gravity decks, it's better to have a excessive quanta rather than a 5.00 (or, obviously, anything above that) since you'll most likely be wanting to toss out what you have as quick as possible. In this deck, the fact remains true because you want to put out the Charger and the Dragon down, together with the Armagio for stalling if necessary. So I messed a bit around the deck and brought the deck down from a 8.00 Death QI and a 8.00 Gravity QI to a 6.00 Gravity / Death QI. (Meaning = You'll get your critters out faster and you won't be so heavy on both elements now, though you will still be slightly heavy.)

The end result was this :

Hover over cards for details, click for permalink
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5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 713 715 715 71c 71c 71c 745 745 745 746 746 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

Did I move too far away from your deck? Possibly. This deck has 3 chargers and only 2 chimeras, and you said you weren't comfortable with two chimeras. Plus it has only two armagios, and instead of a Dragon I gave it a Flesh Recluse (A great creature, 3 cost for 6 Attack.). Oh, by the way, I didn't pick Mummy because of the cost - attack ratio. (Flesh Recluse has one more attack.) But the main reason I am concerned about this deck is that now I'm moving too far from your theme. What was stalling is now a semi - rush. (Hell, 3 chargers, One Dragon and a Flesh Recluse.) The combo is now on the background too; the game may easily end before you get all those combos out, when as before you needed to do the whole combo to win (Or at least a bigger part of the combo than you do now.) If this is too far away from your design, sorry; I myself think it is too far from your design. Still, it is the "same" deck but it has some extra punching power.

Oh, if you're not comfortable with the little number of chimeras, try this-

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 713 715 715 71c 71c 71c 745 745 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

They're all little modifications that change the way the deck performs. It's a delicate balance, really. Oh, if you want, change that last Ivory Dragon for a Flesh Recluse. You'll be less tight on the Death Quanta that way, but you'll lack the dragon power.


Offline GandoraTopic starter

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Re: Malignant Chimera [fun][never seen strategy?] https://elementscommunity.org/forum/index.php?topic=35788.msg452434#msg452434
« Reply #13 on: January 24, 2012, 10:24:56 pm »
I don't know what's going on today but this is the third trials response I got (and I don't even know what exactly they are...)? :o
Anyway, I enjoy this answer and I want to thank you really really much for trying different ideas to improve my deck as well as for the time and effort you put in all this :)

You're right, the dmg output isn't very high. The only attack in my version were the Cells and afterwards the chimera. Also, as you said, both gravity and death are tight on their quanta. That's why I find it difficult to fit in a dragon though it's nice having it on the field once you have the quanta. I tried all your versions and think that the charger and the one with two dragons are the best :) Having just two chimera is too less imo. That's why I reworked on it considering your thoughts and came up with this. I'd be very interested in what you think about it :D It's a mix of the charger and dragon version:

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 711 715 715 71c 71c 71c 745 745 746 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 8pk

I took out a photon as I seem to have them often enough in my starting hand. Even if not I can still stall with armagios and/or attack with chargers. The dragon works well if the photon still doesn't want to show up. Also, I often can accumulate :death while the cells are building up as this step takes 3 turns which depending on the amount of pends can be enough.

I want to thank you one more time and I'm really glad you made these versions. I believe that (also) thanks to you this deck has become very powerful.  :)

D'aww. Glad you appreciated the answer.

I think all the trials questions were answered above this post, and Zblader already linked you to the rules, so there you go about the trials response. =P They happen twice a year, I believe. On to your post, thanks for enjoying/you're welcome? But the main idea of the post, the charger + Dragon version;

I think it's good to mix both the attacking potential I had talked about in the "Trials Response" post, but I was worried that you would get low on quanta if this would happen. I guess I should have tested it a bit more, but the question still remains; after checking your deck in the quanta Index, you seem to be tight on both types of quanta. (Again. =P) I find that generally, in gravity decks, it's better to have a excessive quanta rather than a 5.00 (or, obviously, anything above that) since you'll most likely be wanting to toss out what you have as quick as possible. In this deck, the fact remains true because you want to put out the Charger and the Dragon down, together with the Armagio for stalling if necessary. So I messed a bit around the deck and brought the deck down from a 8.00 Death QI and a 8.00 Gravity QI to a 6.00 Gravity / Death QI. (Meaning = You'll get your critters out faster and you won't be so heavy on both elements now, though you will still be slightly heavy.)

The end result was this :

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 713 715 715 71c 71c 71c 745 745 745 746 746 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

Did I move too far away from your deck? Possibly. This deck has 3 chargers and only 2 chimeras, and you said you weren't comfortable with two chimeras. Plus it has only two armagios, and instead of a Dragon I gave it a Flesh Recluse (A great creature, 3 cost for 6 Attack.). Oh, by the way, I didn't pick Mummy because of the cost - attack ratio. (Flesh Recluse has one more attack.) But the main reason I am concerned about this deck is that now I'm moving too far from your theme. What was stalling is now a semi - rush. (Hell, 3 chargers, One Dragon and a Flesh Recluse.) The combo is now on the background too; the game may easily end before you get all those combos out, when as before you needed to do the whole combo to win (Or at least a bigger part of the combo than you do now.) If this is too far away from your design, sorry; I myself think it is too far from your design. Still, it is the "same" deck but it has some extra punching power.

Oh, if you're not comfortable with the little number of chimeras, try this-

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 6rv 711 713 715 715 71c 71c 71c 745 745 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

They're all little modifications that change the way the deck performs. It's a delicate balance, really. Oh, if you want, change that last Ivory Dragon for a Flesh Recluse. You'll be less tight on the Death Quanta that way, but you'll lack the dragon power.
I guess it's starting to be a matter of personal preferences now :)
If you use more attacking creatures the combo is more meant to be like a finishing blow while playing a version with more armagios relies more on the combo to win.
In the "rush" style the SoP's can be cut down to two or three as most of the damage will already have been done. This gives room to more pends or creatures.
If I had to choose I'd replace in your second version the dragon and a charger for two more recluses while changing the second charger for a third armagio. In fact I don't think it's worth to wait for that extra quanta to use a dragon. That extra turn can be used for a spider to attack. In addition I'd do the suggestion made before: -1 SoP + 1 Pend.
Now the deck looks like this:

Hover over cards for details, click for permalink
Deck import code : [Select]
5l9 5l9 5l9 6rv 6rv 6rv 713 713 713 715 715 71c 71c 71c 746 746 746 74g 74g 74g 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 8pk

I still haven't learned on how the QI stuff works and I haven't tested it, so I don't know how it performs :)
It's fun to discuss with you different possibilities, I enjoy this :D

By the way, I don't know if you have seen it but I sent you a link to a deck which uses the Afla/SoP/Chimera combo too. Here's the link:
http://elementscommunity.org/forum/index.php/topic,35799.0.html
Who likes poems? :) Here are mine.

 

blarg: Dm1321,Gandora