***TRIALS RESPONSE***
Commenting on the second deck ( as it seems to be the updated one with more attack) the deck Idea is vastly interesting , with the SoP and the Photons, though it also reminds me of the SoP Chimera combo in another thread (I forgot the link; sorry.) The way or the other the Armagio is a nice twist and makes it so your chimera survives for longer, building up to a last massive chimera. The Skull Buckler is also a nice addition that makes it so the deck has “some” survivability to the opponent (and now that I look at it, it seems that the deck will also more likely than not be able to handle even if by whatever reason you decide to use Aflatoxin on your opponent to lock down.) After thinking a bit I thought that the Armagios, though nice for the twist that they make, may slow you down a bit on the damage queue (Considering that most of your damage will come from the SoP’d Malignant Cells + Chimera). Ultimately the deck seems to be on a bit heavy on Gravity Quanta, though I can’t speak for sure. Also looks –slightly- light on death quanta, though again, most of the cards you have there are needs.
I think that adding a few Chargers or a Bone Dragon would make the deck go up a bit in the Damage requisite though you might end up heavy if you do that with the Dragon. My main idea of Chargers still remain as they are pretty much en pair with the Armagio in a cost to cost basis (Both cost 5; though Armagio has a ability with 1 gravity and charger has not.)
It’s just a simple mod; more can be done such as the Dragon, but that would have to require a possible cut down of a 1 chimera –1 armagio +1 death pend + 1 Bone Dragon, or possibly -2 Armagios +1 Bone Dragon +1 Pendulum; the quanta balance on how to make the Dragon fix escapes me for now though. I think that the -1 Chimera -1 Armagio seems Solid from here; I’ll try to do some quanta balancing.
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Slight modification of one to other but one clearly has more stalling potential due to the extra armagio, if you do the mod.
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(Dunno where this one came from, just popped into my head while I was messing with the deck. Probably not too good but, 'ey. Looks low on quanta for gravity though.)
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I don't know what's going on today but this is the third trials response I got (and I don't even know what exactly they are...)?
Anyway, I enjoy this answer and I want to thank you really really much for trying different ideas to improve my deck as well as for the time and effort you put in all this
You're right, the dmg output isn't very high. The only attack in my version were the Cells and afterwards the chimera. Also, as you said, both gravity and death are tight on their quanta. That's why I find it difficult to fit in a dragon though it's nice having it on the field once you have the quanta. I tried all your versions and think that the charger and the one with two dragons are the best
Having just two chimera is too less imo. That's why I reworked on it considering your thoughts and came up with this. I'd be very interested in what you think about it
It's a mix of the charger and dragon version:
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I took out a photon as I seem to have them often enough in my starting hand. Even if not I can still stall with armagios and/or attack with chargers. The dragon works well if the photon still doesn't want to show up. Also, I often can accumulate
while the cells are building up as this step takes 3 turns which depending on the amount of pends can be enough.
I want to thank you one more time and I'm really glad you made these versions. I believe that (also) thanks to you this deck has become very powerful.
EDIT: I don't know if this was the deck you've seen, but it also uses the SoP Chimera.
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