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55q 55q 55q 55q 55q 55q 55v 55v 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5rt 5rt 5rt 5rt 5rt 5rt 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61t 61t 61t 61t 61t 61t 7q5 7q5 7q5 7q5 8pl
There are a lot of dune scorpion decks, but I haven't seen one quite like this. This is meant to exploit the FGs' disgusting number of cards. 6 dune scorpions, 6 momentums, 6 dimensional shields. Momentums are fully supported by the gravity mark. There are a lot of pieces that need to come together, but the hourglasses help, and I've found that it usually works out. This deck is weak against momentum, poison (because it takes a long time to play and can't really heal) and permanent control, but the hourglasses also work as nice distractions to the AI, while your shields are spared until the end. Empathy bonds are killers as well.
Plant the neurotoxin seed and then throw up those shields and wait. Eternity slows down FG's draws while at the same time forcing it to replay the same cards, thus adding to the poison counter. Lobotomizer would be nice as well, I just haven't won one yet.
Stats: with 100 FG games, I won just under 20%. It will usually crush Destiny, Incarnate, Lionheart, and Neptune. I managed an odd win against Morte, Gemini, Ellidnis, and Serket, but they're very tough. Note that I ended up with more than shown above upped, but the benefits beyond the hourglasses are modest. I haven't tried, but I bet you could pull off at least a 10% win rate completely unupped, provided you have the cash to burn through to wait out that first spin win.
Some specific strategies:
Incarnate: No rush to shield here. Despite being darkness, he's got no steals and no siphons, so you're safe as long as those shields are up. Land that neurotoxin, keep the DS chain going, and you're golden.
Neptune: Same as Incarnate, he's all creature control, but all you need is that first hit. Delay the shields (but don't cut it so close that he can shockwave you to death).
Lionheart: Also no permanent control. Watch him pile up the hourglasses and rack up the damage.
Paradox: Miracles will prolong the game, but by that time the poison counter is going to be so high you'll burn through 200 hit points in a few turns. Nothing more satisfying that 60+ points of neurotoxin damage.
Harder FGs Strategies:
Gemini: If you manage to get past his momentums (he won't always draw them, and an early Eternity can negate them), don't keep playing scorpions. Your first scorpion(s) will get lobotomized. Later ones might get Alternate Reality, which would be a killer for you (I found out the hard way).
Serket: Definitely beatable, but you need an early shield. Otherwise you'll get slammed with poison and no way to heal except a couple of black holes.
Comments? If anyone wants to try this completely unupped, I'd be very curious how it works out!