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Deck Ideas => Post Deck Ideas Here => Trio & Quartet => Topic started by: DrunkDestroyer on August 01, 2011, 05:52:11 am

Title: Making Air Accessible to Everyone - Air Trials Deck
Post by: DrunkDestroyer on August 01, 2011, 05:52:11 am
This was the deck used to perform (currently) 2 out of 3 streaks in the Air Trials.

by DrunkDestroyer
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5f9 5f9 5od 5od 5od 5od 5od 5od 5p0 5p0 5p0 5p0 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61u 621 621 7oe 7oe 7oe 7oe 80d 80d 80e 80h 80h 8pu


Now, this deck is easy to make. If you have lots of available cash, and at least four air nymphs, and willing to use sub-par arena decks.


But, it actually works surprisingly well if you play it right.
Quint a Nymph, and hide behind shields, make gases and detonate them.



The AI is incredibly stupid. If you manage to hold off playing Dim Shields and Electrocuter until after you have an Unstable Gas out, the AI will almost always target the latter.

Darkness usually means steals. If they have some fire too, they can detonate the gases they steal. Start the chain slightly earlier than you would otherwise.

You don't have to wait for a quint to play your nymphs. Damselflies usually end up drawing at least one CC spell, which should alert you to whether they have more. (Rewind is often an exception to this rule). Mono Life decks are a walk in the park like this.

AI can/will replace fireshields (mostly for rainbows only, don't bother against firestalls), meaning you still have a shot. If they have steals, you can even try to bait them into taking one of your Phases, which does next to nothing to you (although I don't know exactly what triggers the AI to to this)

Unless necessary to chain shields or the last gass, try not to immolate before you need to. Black Holes are incredibly annoying against a non-renewable source.

If there is lots of CC, or chance of Mass CC, hold some dragonflies in your hand so you can be sure of immolation targets.

Although generally you should gas them all at once to avoid any miracles/heals/regeneration - it can prove advantageous to detonate halfway through, taking out their creatures so you have the rest of the game to yourself, and don't have to worry about chaining shields.

If I was to continue upgrading this, the next two cards would be the Immolations (invaluable for Platinum, Gold, and some Silvers, where 7 fire quanta isn't quite enough to take them out. The extra 40 damage pulls it all the way up to 180).
Then Air pendulums, to get that perfect sweet start (3 pends, 3 damsels, --> 2nd turn Quinted Nymph and quanta to keep gassing).
Dimshields
Lobo
Quints.

(Optional, Damselflies will do a little more damage, at the cost of dying/being affected by more shields and paradox, and nymphs will do 3 more damage, but will not be useable in unupped tournaments)



It's a pretty cool deck, I reccomend trying it out to all of you ; )
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: Xsshstex on August 01, 2011, 06:44:38 pm
Foar air nymphz? Insanity!
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: Malignant on August 07, 2011, 06:00:34 am
Y u so many nymphs?
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: Mithcairion on August 07, 2011, 06:03:16 am
"Accessible to anyone"?!  Maybe anyone with four Blue Nymphs.  Aside from that, thought, this deck looks like a lot of fun to play, if nothing else.  Also, what causes the AI to steal your shield is if the cost is greater than the cost of the shield they currently have equipped, so if they have a Fire Buckler out, they will steal your Phase Shield, but if they have a Fire Shield out, they will not steal your Dimensional Shield.  I can't help but wonder, how effective were the Electrocuter/Lobotomizer(s) in this deck?  I would think and Owl's/Eagle's Eye would be even more effective, although I have been wrong many, many times before.
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: DrunkDestroyer on August 07, 2011, 06:15:39 am
Y u so many nymphs?
Foar air nymphz? Insanity!
And the great part is that I took out my 5th to make this deck work  :)


"Accessible to anyone"?!  Maybe anyone with four Blue Nymphs.  Aside from that, thought, this deck looks like a lot of fun to play, if nothing else.  Also, what causes the AI to steal your shield is if the cost is greater than the cost of the shield they currently have equipped, so if they have a Fire Buckler out, they will steal your Phase Shield, but if they have a Fire Shield out, they will not steal your Dimensional Shield.  I can't help but wonder, how effective were the Electrocuter/Lobotomizer(s) in this deck?  I would think and Owl's/Eagle's Eye would be even more effective, although I have been wrong many, many times before.
The name was a little joke. Also, its slightly upped, and definetely not the type of deck a new player could make within hours of starting the game up.
Electrocutor is great for anything with momentum, and skills. Most of the relevant game, you should be protected by those phases, or dead.
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: DrunkDestroyer on November 22, 2011, 08:34:00 pm
I'd just like to say that I have officially finished what I have started. I'm a little past the deadline, so I don't mind not getting the upped cards benefit in the final Duel vs Noobiecakes, although I'm sure I'll rage about that later if I lose to Noobiecakes  ;)




(http://img694.imageshack.us/img694/8140/donepe.png) (http://imageshack.us/photo/my-images/694/donepe.png/)

That's gold league, bitch!

by DrunkDestroyer
Hover over cards for details, click for permalink
Deck import code : [Select]
5p0 5p0 5p0 5p0 5pu 5pu 61t 61t 61t 61t 61u 621 621 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 7oe 7oe 7oe 7oe 7oe 7oe 7oe 80d 80d 80e 80h 80h 8pu


Cremations really have to be upgraded now after their nerf :/
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: the_unknown on November 26, 2011, 03:24:50 am
wish i was rich! that would make the game so much easier... but alot less to do :I
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: UnderneathTheLens on November 26, 2011, 04:23:30 pm
Will this work with... 3 air nymphs?
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: JonathanCrazyJ on November 26, 2011, 05:49:48 pm
Now, this deck is easy to make. If you have lots of available cash, and at least four air nymphs, and willing to use sub-par arena decks.

This made me lol

Won 1st Air Nymph today in fact, so with those odds ill have 4 in 3 years! when i do, ill drum up some stats for you! :P
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: ddevans96 on November 26, 2011, 06:57:45 pm
I don't always get nymphs from the oracle. But when I do, they're not air nymphs ~.~
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: Plantifant on November 26, 2011, 08:06:34 pm
I don't always get nymphs from the oracle. But when I do, they're not air nymphs ~.~
Having the same problem, won my 6th purp nymph a week ago, nice to have the set complete though.
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: Max Fire on November 27, 2011, 09:56:33 am
6th purple nymph !! I had just an only one but I have actually 5... aether nymph :(
Title: Re: Making Air Accessible to Everyone - Air Trials Deck
Post by: DrunkDestroyer on November 28, 2011, 09:34:53 pm
Will this work with... 3 air nymphs?
I've been making decks along these lines since I got my 2nd air nymph. It weakens it a little, 4 seems to be the perfect number if you are relying on quints too, it just means that somewhere you should try to to fit a little more defense in - or just run it at 31 cards (might work actually), or even 30 (lose a damselfly).


wish i was rich! that would make the game so much easier... but alot less to do :I
No, if you could afford it, I would advise you to buy a good deck. This one works, its a very fun deck, and it does do quite well against arena, but really, the reason I like it is because I built it myself, and used/use it and enjoy winning with it. In the end, you will usually be better off with some SPLAT that everyone keeps talking about, or Instosis to win. This deck is good, and fun and I do reccommend it to those who can afford it, but it isn't a top tier PvP/Arena deck, you'll be better off enjoying a deck you made for yourself, best way to approach the game IMO.


Now, this deck is easy to make. If you have lots of available cash, and at least four air nymphs, and willing to use sub-par arena decks.

This made me lol

Won 1st Air Nymph today in fact, so with those odds ill have 4 in 3 years! when i do, ill drum up some stats for you! :P
Sweeht - thanks. let's hope 3 years of metagame changing makes this deck the next firestall ;)
blarg: DrunkDestroyer