This was the deck used to perform (currently) 2 out of 3 streaks in the Air Trials.
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5f9 5f9 5od 5od 5od 5od 5od 5od 5p0 5p0 5p0 5p0 5pu 5pu 5pu 5pu 5pu 61t 61t 61t 61t 61u 621 621 7oe 7oe 7oe 7oe 80d 80d 80e 80h 80h 8pu
Now, this deck is easy to make. If you have lots of available cash, and at least four air nymphs, and willing to use sub-par arena decks.
But, it actually works surprisingly well if you play it right.
Quint a Nymph, and hide behind shields, make gases and detonate them.
The AI is incredibly stupid. If you manage to hold off playing Dim Shields and Electrocuter until after you have an Unstable Gas out, the AI will almost always target the latter.
Darkness usually means steals. If they have some fire too, they can detonate the gases they steal. Start the chain slightly earlier than you would otherwise.
You don't have to wait for a quint to play your nymphs. Damselflies usually end up drawing at least one CC spell, which should alert you to whether they have more. (Rewind is often an exception to this rule). Mono Life decks are a walk in the park like this.
AI can/will replace fireshields (mostly for rainbows only, don't bother against firestalls), meaning you still have a shot. If they have steals, you can even try to bait them into taking one of your Phases, which does next to nothing to you (although I don't know exactly what triggers the AI to to this)
Unless necessary to chain shields or the last gass, try not to immolate before you need to. Black Holes are incredibly annoying against a non-renewable source.
If there is lots of CC, or chance of Mass CC, hold some dragonflies in your hand so you can be sure of immolation targets.
Although generally you should gas them all at once to avoid any miracles/heals/regeneration - it can prove advantageous to detonate halfway through, taking out their creatures so you have the rest of the game to yourself, and don't have to worry about chaining shields.
If I was to continue upgrading this, the next two cards would be the Immolations (invaluable for Platinum, Gold, and some Silvers, where 7 fire quanta isn't quite enough to take them out. The extra 40 damage pulls it all the way up to 180).
Then Air pendulums, to get that perfect sweet start (3 pends, 3 damsels, --> 2nd turn Quinted Nymph and quanta to keep gassing).
Dimshields
Lobo
Quints.
(Optional, Damselflies will do a little more damage, at the cost of dying/being affected by more shields and paradox, and nymphs will do 3 more damage, but will not be useable in unupped tournaments)
It's a pretty cool deck, I reccomend trying it out to all of you ; )