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Unrealistic Nature (Fun Water/Fire/Air Trio) https://elementscommunity.org/forum/index.php?topic=18097.msg230604#msg230604
« on: December 22, 2010, 01:50:17 am »
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Deck import code : [Select]
7dg 7dg 7dm 7dm 7gn 7gn 7h2 7h2 7h2 7h2 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7n0 7n0 7n4 7n4 7n4 7n4 7n4 7n4 7n7 7n7 7n7 7n7 8pr


I am not all too sure if this is original as a deck or not, but I haven't seen one like it, so I will assume that this is semi original, please let me know if I am wrong.

The general strategy is to use the fire quanta generated by the fireflies to grow the steam machines. Explosions, Shockwave, and Congeal are just there to provide some CC and PC.
« Last Edit: June 13, 2012, 06:03:56 am by willng3 »

Lluis83

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Re: Unrealistic Nature (Fun Water/Fire/Air Trio) https://elementscommunity.org/forum/index.php?topic=18097.msg231020#msg231020
« Reply #1 on: December 22, 2010, 08:22:51 pm »
Nice deck. It is fun to play and have a little of all.(damage, CC and PC)


    I am trying it at the moment. At first sight seems more logic to have water mark and air pendulums to play faster the elite fireflies and have fire quanta to grow up the steam machines, unless  you prefer to play first the Steam Machines to attract CC and play after safely the fireflies. Also I miss a Eagle Eye, is a very good card for CC to ged rid of that litlle annoying creatures.


 
Code: [Select]
7dg 7dg 7dm 7dm 7gn 7gn 7h2 7h2 7h2 7h2 7n0 7n0 7n4 7n4 7n4 7n4 7n4 7n4 7n5 7n5 7n7 7n7 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe

 

anything
blarg: