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Offline UndeadSpider1990Topic starter

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Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg523288#msg523288
« on: July 19, 2012, 02:29:17 pm »
I made this deck because I already had most of the cards upgraded. I'm sure I'm not the first to have come up with it, but for anyone who's ever come up against an adrenalined Druidic Staff before you know how annoying it can be. By using the combo with Crusaders, you can have a 7-Atk critter doing the same job - in affect a 15-damage vampire affect and you still gain the life even if the damage is prevented.

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I feel like this has a lot of potential that I haven't tapped into. The two colors' only CC, Thorn Carapace, seems a natural choice for a deck that has such life-gain potential. Shard of Divinity would also be welcome, yet neither of these made it into my initial draft (Nymphs are life-heavy enough without another pair of 8 :life cards in the deck).

I also like what you can do with blessings in this deck. They can protect a new Crusader from a cheeky :aether Zap or a case of ">:( becoming so angry that your head explodes :-\" (that's Rage Potion, btw), or you can use it on a flying Staff. Any Crusader Endowing that staff will also gain the additional attack (though this ruins them for Adrenaline so use cautiously :death ).

I also messed about with a few non-upped versions, but to make it work you would have to totally rebuild the deck. For starters we can assume no nymphs; the weight of Light quanta will also rise considerably; and most crucially your end-product crusaders will suck - they'll be as strong as a flying Jade Staff.

I would love any ideas / links on what you could do with this kind of strategy or similar decks. Thanks kindly for reading my long rant and have a lovely day ::)

P.S. Despite the technical rules I will never call this anything but a :life :light duo. Any and all snidy remarks will be most enthusiastially ignored  :-*
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Offline umgrego2

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg523292#msg523292
« Reply #1 on: July 19, 2012, 02:39:48 pm »
Looks interesting. A couple of few initial thoughts:
1. In a life/light duo (i hear you on the AW) isn't a rustler almost a must?
2. why only 2 AW for four Jade Staffs?
3. No PC is killer unless you trying to rush. So, is this supposed to be a rush deck? If so, is so much healing necessary? I don't really expect an answer to these, they're questions I struggled with when I tried to build a similar deck.

EDIT: Feels almost more like the basic idea behind a stall deck
« Last Edit: July 19, 2012, 02:53:02 pm by umgrego2 »

Offline UndeadSpider1990Topic starter

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg523299#msg523299
« Reply #2 on: July 19, 2012, 03:05:19 pm »
Looks interesting. A couple of few initial thoughts:
1. In a life/light duo (i hear you on the AW) isn't a rustler almost a must?
2. why only 2 AW for four Jade Staffs?
3. No PC is killer unless you trying to rush. So, is this supposed to be a rush deck? If so, is so much healing necessary? I don't really expect an answer to these, they're questions I struggled with when I tried to build a similar deck.

EDIT: Feels almost more like the basic idea behind a stall deck

Interesting points, I'll give a mumbly uhm-and-arr response in kind :)
1. I guess I just used straight-up pends coz it was simple and I already had exactly 13 upgraded ;D But you could be right about the Rustlers.
2. It didn't seem that important to me to animate the Staffs. The Crusaders are the main hitters, which kind of touches on -->
3. I guess it is trying to be a rush! :o An out-rush, maybe? "So what you're slapping me for 30 damage? I'm gaining 20 and hitting you for 19!"

I think what you're saying in your edit is you agree with me that there is some untapped potential in this kind of strategy - but neither of us knows what! :P Hmmmm...
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Offline Mathematistic

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg523479#msg523479
« Reply #3 on: July 20, 2012, 04:37:30 am »
Rustlers are OK considering the :life quanta isn't too stressed and 2-3 light pillars can provide the :life quanta you need in a game.
Pends are more stable, though.

I would reduce the :life usage a bit and use 5-6 adrenalines instead of the nymph. Adrens are fast and reliable, while the nymph is hard to get out.
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Offline Qohelet

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg524297#msg524297
« Reply #4 on: July 22, 2012, 04:27:36 pm »

Why not mitosis for crusaders (and like 3 SoR´s so you don't run out of light)? And few emphatic bonds, you get boat load of healing that way.

Offline Chapuz

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg524306#msg524306
« Reply #5 on: July 22, 2012, 05:11:42 pm »

Why not mitosis for crusaders (and like 3 SoR´s so you don't run out of light)? And few emphatic bonds, you get boat load of healing that way.
crusaders are too expensive to mitosis, unluckly. And you should get enough healinf with the staffsaders  :P
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Offline frimax

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg524353#msg524353
« Reply #6 on: July 22, 2012, 08:43:43 pm »
The recipe of improvement, nice work btw.

Remove 8 life pendulums,
Remove 2 blessings,
add 1 miracle,
add 1 CC shield,
add 2 life tower,
add 2 light tower
add 2 RoL,
add 2 Leaf dragons, <-- isn't the same? nop.

remove 2 nymphs, <-- too expensive for a rush.
add 1 jade dragon,
add 1 epinephrine,

Thats how I tested in xeno sim, works better with the changes I mentioned.
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Offline UndeadSpider1990Topic starter

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg524406#msg524406
« Reply #7 on: July 23, 2012, 12:45:07 am »
Spoiler for wild goose chase:

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Unfortunately my lack of RoL stops me really testing your build, but I'll take your word for it, coz it does look good =) Thanks for the input!

Btw I'm hearing what everyone says about Nymphs Epinephrine.
« Last Edit: January 27, 2014, 02:32:28 pm by UndeadSpider1990 »
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Offline Hiddje123

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg530831#msg530831
« Reply #8 on: August 08, 2012, 10:56:58 pm »

Thats how I tested in xeno sim, works better with the changes I mentioned.
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The posters version actually looks much more reliable and balanced tbh. Correct me if I'm wrong but ur version collects quantum from so many different sources that if one is missing it will significantly slow down the 'rush' aspect of the deck.

Offline frimax

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg530852#msg530852
« Reply #9 on: August 09, 2012, 12:08:35 am »

Multi source quanta is a very effective way, both for rush and for continuous play, statistics talk for themselves, balance is everything.
That way you counter EQ, some damage is made as well. which is essential.
if you summon 2 RoL, 1 Pendul, 1 Leaf Dragon, in the first turn, how many quanta can you produce on turn number 2?
spells as well are immediate, which provides more effectiveness than a nymph that can be eaten, lobotomized, mutated or simply RT,
epinephrine effect on crusaders(+weapon) is very effective, and in a way needed for the purpose of the deck, the spell makes the deck more solid.
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Offline Hiddje123

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Re: Jade Crusade (Upgraded) https://elementscommunity.org/forum/index.php?topic=42101.msg530993#msg530993
« Reply #10 on: August 09, 2012, 09:27:26 am »

if you summon 2 RoL, 1 Pendul, 1 Leaf Dragon, in the first turn, how many quanta can you produce on turn number 2?

Lol are u serious? Listen to urself… how many times do u think u will get that exact draw? 1st turn draw 2/2 RoL and 1/2 Leaf dragons… statistics on that are completely against u. That's exactly what i meant, IF you do draw that then yeah it will be much faster then the threads version, but any other way it will be slower and therefore less efficient. Also which I didn't even mention, 1/1 RoL and 1/3 LD are extremely viable to CC, kill them and the deck loses so much of its effectiveness.

 

blarg: