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Offline Blasting-LightTopic starter

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Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg183899#msg183899
« on: October 24, 2010, 10:13:52 pm »
After fighting grinding a T50 deck with vampires and chaos power, I wanted to create one that had EMs.
I now present you:
VAMPIRE'S TWIN EM
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 7t4 7t4 7t4 7t4 7t4 7t4 7td 7td 7td 7td 7td 7td 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 8pj
« Last Edit: June 13, 2012, 07:37:17 am by willng3 »

Offline venumuse

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg184010#msg184010
« Reply #1 on: October 25, 2010, 12:23:35 am »
OOO MAN!!! That looks like a fun deck!!

Offline ~Napalm

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg200272#msg200272
« Reply #2 on: November 13, 2010, 03:44:13 pm »
Oh geez. With just a little bit of luck... that can be ouchies to them and healsies for you. Roflz. My only thought would be how often the TU's clog your hand. Seems like it might work better with 1-2 less of those and 1-2 more towers, but idk.
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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg200275#msg200275
« Reply #3 on: November 13, 2010, 03:49:47 pm »
It would work a little better, but Reverse time would take the deck down, that's why I use 6 TU's, just to give me more of a chance agaisnt the AI.

Offline willng3

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg202307#msg202307
« Reply #4 on: November 16, 2010, 02:38:32 pm »
I agree with Napalm.  I would advise using 4 and then adding a weapon of some type (probably Vamp Dagger to fit the theme).  Reverse Time typically puts a dent in a considerable number of decks so I wouldn't concern myself with one card too much; keep in mind that Eternity possesses infinite Rewinds so no number of Vampires or TU's is going to save you from that anyways.  Fun deck :)
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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg202310#msg202310
« Reply #5 on: November 16, 2010, 02:45:57 pm »
So, -2 TUs +1 Vampire Dagger +1 Improved Dusk, just to take some of the damage away.

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg203600#msg203600
« Reply #6 on: November 18, 2010, 06:50:56 am »

An-ti-mat-ter

Offline Blasting-LightTopic starter

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg203731#msg203731
« Reply #7 on: November 18, 2010, 12:45:30 pm »
By the time your opponent plays a antimatter on one of your Vampire's, you would have already won the game. The chaos power takes some of the antimatters power down, and with the TU's, you could easily rush those antimatterd vampires.

Offline lolicjj

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg205788#msg205788
« Reply #8 on: November 21, 2010, 02:59:58 am »
Addinng electrocutor seems needed here. Wondering if change 2 TU with Fractal, turquoise nymph, or pandemonium?

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg206204#msg206204
« Reply #9 on: November 21, 2010, 05:36:12 pm »
Addinng electrocutor seems needed here. Wondering if change 2 TU with Fractal, turquoise nymph, or pandemonium?
Never to add the Electrocutor, it would take the healing theme out, and Fractal is a bad a idea, it would clog up your hand with the Vampires, Turquoise nymph would be a waste, it takes to much time to summon it in play, and by the time that happens, I would have already won the game, Pandemonium can kill my creatures, so that's a no.

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Re: Vampire's Twin EM https://elementscommunity.org/forum/index.php?topic=14491.msg207999#msg207999
« Reply #10 on: November 23, 2010, 11:45:02 pm »
i think something you might want to do to this deck is add a lycan. just to use the extra entropy quantums

 

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