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Offline MathematisticTopic starter

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Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527367#msg527367
« on: July 30, 2012, 04:08:09 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

No creativity ftw!

Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 77e 77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 80h 80h 80h 80h 816 816 816 816 816 816 8pu


The main weaknesses of immorushes are as followed:
1. Not enough HP to outrush arena rushers (ever faced 200HP mirrors?)
2. Mono-aether (VS 12 dimshields, explosions can't do the job. Lobos kill momentum/SoFo)
3. CC (especially the notorious fire-stall)

So yes, this kinda solves 2 and 3. All my immorush mods are targeting solving either 1/2 of the 3 problems. Yeah, creativity bows to effectiveness.

Make ALL the things into Immorushes!
« Last Edit: January 07, 2013, 12:30:15 am by willng3 »
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527368#msg527368
« Reply #1 on: July 30, 2012, 04:16:46 pm »
stats, stats, stats! i want to see stats of this :P

Offline MathematisticTopic starter

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527369#msg527369
« Reply #2 on: July 30, 2012, 04:20:02 pm »
stats, stats, stats! i want to see stats of this :P

What do you think is this good for? Bronze/Silver/Gold? Also, how to mod in some defense to solve problem 1?
If problem 1 is semi-solved, then I'll start gathering 50 game stats for it.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527370#msg527370
« Reply #3 on: July 30, 2012, 04:23:10 pm »
stats, stats, stats! i want to see stats of this :P

What do you think is this good for? Bronze/Silver/Gold? Also, how to mod in some defense to solve problem 1?
If problem 1 is semi-solved, then I'll start gathering 50 game stats for it.

silver should be good, not many rush decks in silver i believe, though i dont know about reflective shields there

Offline MathematisticTopic starter

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527371#msg527371
« Reply #4 on: July 30, 2012, 04:30:38 pm »
Speaking of shields, would 2 Fogs replacing 2 stone towers work? 6 gemfinders alone usually fail to supply quanta steadily In immorushes like this. But shield-less would leave me open with 100 hp. Suggestions?
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527372#msg527372
« Reply #5 on: July 30, 2012, 04:33:48 pm »
Speaking of shields, would 2 Fogs replacing 2 stone towers work? 6 gemfinders alone usually fail to supply quanta steadily In immorushes like this. But shield-less would leave me open with 100 hp. Suggestions?

because its a combo-heavy deck, maybe precogs would help you more so you can get the combo out more easily

Offline MathematisticTopic starter

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527375#msg527375
« Reply #6 on: July 30, 2012, 04:56:14 pm »
Speaking of shields, would 2 Fogs replacing 2 stone towers work? 6 gemfinders alone usually fail to supply quanta steadily In immorushes like this. But shield-less would leave me open with 100 hp. Suggestions?

because its a combo-heavy deck, maybe precogs would help you more so you can get the combo out more easily

How about the defense? Alternatively, would some CC splash work?
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Poker Alho

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  • Poker Alho is a Blue Crawler starting to think about his first run.Poker Alho is a Blue Crawler starting to think about his first run.Poker Alho is a Blue Crawler starting to think about his first run.
  • flips are overrated
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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527376#msg527376
« Reply #7 on: July 30, 2012, 04:59:58 pm »
Speaking of shields, would 2 Fogs replacing 2 stone towers work? 6 gemfinders alone usually fail to supply quanta steadily In immorushes like this. But shield-less would leave me open with 100 hp. Suggestions?

because its a combo-heavy deck, maybe precogs would help you more so you can get the combo out more easily

How about the defense? Alternatively, would some CC splash work?

given the speed of the deck, some CC could work better than shields

Offline Laxadarap

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527377#msg527377
« Reply #8 on: July 30, 2012, 05:10:05 pm »
Ok, tried it out in bronze just as a test run, and it kinda sucked.  Only tried like 5 games, but it lost all of them.  2 were extremely close, but I'm having to draw through my deck waiting on the combo cards.  I had a near perfect hand/topdecks that would have been a 6 turn win, but I got outrushed by a turn (also, ai had 6/106 hp).  I'm just not sure if it has enough damage, to deal with extra hp, because frankly, its not fast enough. It takes a 3 card combo to get out damage, and a 4 card combo if you want it protected.  One of the losses was probably a fluke though, had no gemfinders until I drew my 17th card, and by then I had 9 hp left.  Unfortunately, when you add in the quint and sow, you sacrifice damage dealers, which in the long run will be more stable.
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Offline MathematisticTopic starter

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527380#msg527380
« Reply #9 on: July 30, 2012, 05:12:17 pm »
Ok, tried it out in bronze just as a test run, and it kinda sucked.  Only tried like 5 games, but it lost all of them.  2 were extremely close, but I'm having to draw through my deck waiting on the combo cards.  I had a near perfect hand/topdecks that would have been a 6 turn win, but I got outrushed by a turn (also, ai had 6/106 hp).  I'm just not sure if it has enough damage, to deal with extra hp, because frankly, its not fast enough. It takes a 3 card combo to get out damage, and a 4 card combo if you want it protected.  One of the losses was probably a fluke though, had no gemfinders until I drew my 17th card, and by then I had 9 hp left.  Unfortunately, when you add in the quint and sow, you sacrifice damage dealers, which in the long run will be more stable.

Strange, I had a smooth silver 4 win streak.
So... any suggestions? Maybe tune it more towards aether and give it some CC?
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline Laxadarap

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527399#msg527399
« Reply #10 on: July 30, 2012, 05:45:09 pm »
Since the prior was very vague, I went and actually took some records. 4 wins, 6 losses.  One of the losses was my fault, rest couldn't be helped.   
Game 1: vs. fractal life critters - No gemfinder at halfway through deck.  Dead
Game 2: 143 hp win vs.  monoaether.  9 turns, had a couple turns without a golem, but no hiccups.
Game 3: 155 hp t-storm rainbow. Luckily had a 1st turn golem when ai only had 1 air quanta, won with a 35|11 golem in 7 turns.
Game 4: 145 hp monodeath with 5 dead cards.  Outrushed in 7 turns, hadn’t drawn a cremation yet.
Game 5: 181 hp ghostmare.  9 turn loss, get ai down to 48 hp.  Waited until I could quint, to avoid RT, golden nymph was nightmare first, or I would have died sooner.
Game 6: 5 turn win vs a 96 hp pestal.  Hard counter
Game 7: 11 turn loss vs 178 hp soras.  Could have won if I hadn’t played a golem 2 early (was expecting bonewall, golem got frozen turn I would have quinted it, then turn after that.
Game 8: 155 hp graviton fire eaters.  First gemfinder at 16 cards left.  Got out triple quinted golems, but lost by a turn at 12 turns
Game 9: 123 hp monolife.  5 gemfinders in opening hand, as well as 2 quints and a sow.  First draw is a stone tower.  That’s obviously needed.  Draw cremation, then 3rd quint… then another cremation.  Thorn carapace poisons ALL of my gemfinders, and I draw my final quint.  First golem at 16 cards left, 7 turn loss.  RNG
Game 10: 129 hp monoentropy except for 5 turquoise nymphs? Played a gemfinder, which got chaos seeded, then drew cremation next turn.  Drew another gemfinder @ 20 cards left.  Ended up with fantastic topdecks, including getting out 3 golems, and a topdecked cremation to deal with an antimattered one. 

Didn't record last game, but this is sitting at a bit over a 7 turn win when it does win (and yes, I realize that 3 games isn't enough, I just don't feel like doing any more).  I would say specialize on one thing or another (ie speed OR defense),  but then you lose the idea of the deck, I'm really not sure.  But a 40% winrate in bronze with an upped deck is not good.
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Offline MathematisticTopic starter

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Re: Immorush is Magic https://elementscommunity.org/forum/index.php?topic=42367.msg527402#msg527402
« Reply #11 on: July 30, 2012, 05:57:46 pm »
Since the prior was very vague, I went and actually took some records. 4 wins, 6 losses.  One of the losses was my fault, rest couldn't be helped.   
Game 1: vs. fractal life critters - No gemfinder at halfway through deck.  Dead
Game 2: 143 hp win vs.  monoaether.  9 turns, had a couple turns without a golem, but no hiccups.
Game 3: 155 hp t-storm rainbow. Luckily had a 1st turn golem when ai only had 1 air quanta, won with a 35|11 golem in 7 turns.
Game 4: 145 hp monodeath with 5 dead cards.  Outrushed in 7 turns, hadn’t drawn a cremation yet.
Game 5: 181 hp ghostmare.  9 turn loss, get ai down to 48 hp.  Waited until I could quint, to avoid RT, golden nymph was nightmare first, or I would have died sooner.
Game 6: 5 turn win vs a 96 hp pestal.  Hard counter
Game 7: 11 turn loss vs 178 hp soras.  Could have won if I hadn’t played a golem 2 early (was expecting bonewall, golem got frozen turn I would have quinted it, then turn after that.
Game 8: 155 hp graviton fire eaters.  First gemfinder at 16 cards left.  Got out triple quinted golems, but lost by a turn at 12 turns
Game 9: 123 hp monolife.  5 gemfinders in opening hand, as well as 2 quints and a sow.  First draw is a stone tower.  That’s obviously needed.  Draw cremation, then 3rd quint… then another cremation.  Thorn carapace poisons ALL of my gemfinders, and I draw my final quint.  First golem at 16 cards left, 7 turn loss.  RNG
Game 10: 129 hp monoentropy except for 5 turquoise nymphs? Played a gemfinder, which got chaos seeded, then drew cremation next turn.  Drew another gemfinder @ 20 cards left.  Ended up with fantastic topdecks, including getting out 3 golems, and a topdecked cremation to deal with an antimattered one. 

Didn't record last game, but this is sitting at a bit over a 7 turn win when it does win (and yes, I realize that 3 games isn't enough, I just don't feel like doing any more).  I would say specialize on one thing or another (ie speed OR defense),  but then you lose the idea of the deck, I'm really not sure.  But a 40% winrate in bronze with an upped deck is not good.

Well, if stats say that it is too slow, then... forget about the deck. Fail me.
So, I'm the lucky 2.56% that got a 4 game win streak?...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

anything
blarg: