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Offline TheOwnerTopic starter

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Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg164936#msg164936
« on: September 26, 2010, 01:14:58 am »
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7an 7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7n2 7ta 7ta 7ta 7ta 7tb 7tb 7tb 7tb 7tb 7tb 7um 7um 7um 7um 7um 7um 7um 7um 8pn

This deck works wonders for your score.  Averagely I get 2 or 3 Epi'd Daggers out with an eclipse.  Each doing 17 damage you get 34 to 51 damage and healing a turn.  I'm almost always under 6 or 7 ttw.  Discuss!
« Last Edit: June 13, 2012, 06:27:36 pm by willng3 »

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg164939#msg164939
« Reply #1 on: September 26, 2010, 01:20:55 am »
I would take out an eclipse and animate weapon and throw in two steals, or a steal and a dusk mantle. (Might be low on quanta)

Offline TheOwnerTopic starter

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg164946#msg164946
« Reply #2 on: September 26, 2010, 01:27:28 am »
I would take out an eclipse and animate weapon and throw in two steals, or a steal and a dusk mantle. (Might be low on quanta)
If you take out an Animate Weapon you would also take out an Epi.  That makes the idea of this deck pointless.  You want to get Flying Daggers with Epinephirine out they aren't nearly as good as a Weapon.  Being a rush deck Dusk Mantle and Steal don't work well with it.  I tried going 2 Dusk Mantle 2 Eclipses and it failed hard.  You want an early Eclipse because it raises the daggers to 8 damage and then 17.  With just 6 It goes to 12.  A big difference when you have 3 daggers out.

Offline jmdt

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg164975#msg164975
« Reply #3 on: September 26, 2010, 02:45:12 am »
I must try this and compare to my flying adrenadagger deck.

Offline Bootsza

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165071#msg165071
« Reply #4 on: September 26, 2010, 06:36:28 am »
Where are you geting the  :air quanta to power the animate weapons?
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Offline Pwnator

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165075#msg165075
« Reply #5 on: September 26, 2010, 06:45:03 am »
Animate Weapon merely requires 1 quanta (be it air, fire, water, anything). You're talking about Flying Weapon.

Offline Bootsza

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165077#msg165077
« Reply #6 on: September 26, 2010, 06:49:27 am »
Thanks!  ;D
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Offline Toimu13

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165241#msg165241
« Reply #7 on: September 26, 2010, 04:38:30 pm »
Dastardly Daggers of Dangerous Dealings!
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About 50% different, pretty nice.

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165242#msg165242
« Reply #8 on: September 26, 2010, 04:44:01 pm »
Code: [Select]
7an 7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7n2 7ta 7ta 7ta 7ta 7tb 7tb 7tb 7tb 7tb 7tb 7um 7um 7um 7um 7um 7um 7um 7umThis deck works wonders for your score.  Averagely I get 2 or 3 Epi'd Daggers out with an eclipse.  Each doing 17 damage you get 34 to 51 damage and healing a turn.  I'm almost always under 6 or 7 ttw.  Discuss!
It's my Vampire on drugs deck... (http://elementscommunity.org/forum/index.php/topic,12109.msg161253#msg161253)
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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165381#msg165381
« Reply #9 on: September 26, 2010, 11:31:27 pm »
So, in my unending quest to find decks that are not only reliable to "grind" with, but also enjoyable and FUN to play, and to build such decks out of unupped cards...I have decided to make an unupped variation on this concept.

Obviously, an unupped version has to be significantly different in composition, because otherwise it becomes a tri-color deck and also an unsustainable concept.  So, I swapped out the Vamp Dags (which I don't even have that many Stilettos) for Minor Vamps, and removed the Animate Weapons (which aren't needed because of the Minor Vamps), and used the extra room for pillars.  I'm still working through it, and it has exactly the same weakness as it's source...creature control and shields (especially the prickly ones).

Here is its current composition.

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5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5uk 5uk 5uk 5uk 5uk 5uq 5uq 5ur 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606
Thoughts, suggestions?

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165385#msg165385
« Reply #10 on: September 26, 2010, 11:38:57 pm »
So, in my unending quest to find decks that are not only reliable to "grind" with, but also enjoyable and FUN to play, and to build such decks out of unupped cards...I have decided to make an unupped variation on this concept.

Obviously, an unupped version has to be significantly different in composition, because otherwise it becomes a tri-color deck and also an unsustainable concept.  So, I swapped out the Vamp Dags (which I don't even have that many Stilettos) for Minor Vamps, and removed the Animate Weapons (which aren't needed because of the Minor Vamps), and used the extra room for pillars.  I'm still working through it, and it has exactly the same weakness as it's source...creature control and shields (especially the prickly ones).

Here is its current composition.

x5 Emerald Pillar
x6 Adrenaline
x5 Obsidian Pillar
x2 Nightfall
x1 Vampire Stiletto (I at least own one...*sigh*)
x6 Minor Vampire
x5 Darkness Pendulum

Thoughts, suggestions?
I would take out 1 adrenaline and add a steal or a dusk mantle.

Offline TheOwnerTopic starter

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Re: Hyper Daggers! Hyper EM! https://elementscommunity.org/forum/index.php?topic=12979.msg165394#msg165394
« Reply #11 on: September 27, 2010, 12:03:03 am »
So, in my unending quest to find decks that are not only reliable to "grind" with, but also enjoyable and FUN to play, and to build such decks out of unupped cards...I have decided to make an unupped variation on this concept.

Obviously, an unupped version has to be significantly different in composition, because otherwise it becomes a tri-color deck and also an unsustainable concept.  So, I swapped out the Vamp Dags (which I don't even have that many Stilettos) for Minor Vamps, and removed the Animate Weapons (which aren't needed because of the Minor Vamps), and used the extra room for pillars.  I'm still working through it, and it has exactly the same weakness as it's source...creature control and shields (especially the prickly ones).

Here is its current composition.

x5 Emerald Pillar
x6 Adrenaline
x5 Obsidian Pillar
x2 Nightfall
x1 Vampire Stiletto (I at least own one...*sigh*)
x6 Minor Vampire
x5 Darkness Pendulum

Thoughts, suggestions?
Thats only 8-12 damage for each vampire AND they're more expensive than daggers upped or unupped.  This idea fails hard unless its upped.

 

blarg: