5 different types of quanta generators
excluding water split
So, dear Chapuz, do you suggest me to replace the Burning & Amethyst Pillars with Pendulums of the same kind? 
nymph kill oponent's creatures while
one antimatteres them. I don't know how compattible that nymphs are in a single deck.
nymph also buff's the
and
nymphs'a attack against non-CC decks, so both have advantages if they are NOT with each other. I would replace all the
for
, but I have already done that 
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Nymphs antimatter opponent creatures in order to heal you, while

Nymphs remove harmless creatures which you cannot antimatter. You have to use your brain with this deck in order to make the best decision each time. However, here are some more usages:
* As I wrote above, Red Nymphs can buff with +5|-5 another Red Nymph of yours (turning her into a 6|1 creature) or a Nymph Queen (making her a 10|1 creature).
* There are some creatures better dead than antimattered, like poison-dealing creatures (Scorpions) or CC creatures (Fallen Elves).
* There are some creatures better antimattered than dead, like dragons (Crimson Dragons) and mid-attackers (Saphire Chargers).
* Creatures with health higher than 5 (Colossal Dragons) can be buffed with +5|-5 and antimattered right after. That buffs your healing a lot.
* Your AI opponent will most of all attack its antimattered creatures with spells and abilities in order to destroy them and that's actually a good thing, because these spells & abilites would have targeted (and possibly killed) your Nymphs otherwise.
* Nasty weapons & shields can ruin this deck. So use Deflags to remove Turtle Shields, Fire Bucklers, Thorn Carapaces (the most dangerous shield against this deck), Skull Shields, Lobotomisers (the most dangerous weapon against this deck), Eternities, Catapults (AI uses them to kill its antimattered creatures) etc.

Yep, like you will ever get that 4 entropy for every Antimatter fast enough to Antimatter enemy creatures.
I have beaten dozen of Half-Bloods with this deck and it works fine. You don't need to Antimatter every single enemy creature, 1 or 2 high attackers are enough (especially if you use the Red Nymph-Purple Nymph combo on a tough attacker). If you don't believe me, dear Calindu, just test this deck; play a few games with Half-Bloods and check out how this deck works.
