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Offline ARTHANASIOSTopic starter

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Hot, Chaotic Tears [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513742#msg513742
« on: June 22, 2012, 08:13:51 am »
I know Nymph Tears decks are not something new, however as far as I've searched the forums I didn't find this version of Nymph Tears Deck combination, which can be proven quite good against PvP1, AI3 (Elders) and AI4 (Half-Bloods). It is unupped and rareless, so it is easy to be created (the upped version however is much better and able to face a fair amount of Platinum decks and False Gods with success). Enjoy!

Unpped Version

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4vc 4vc 4vc 50u 50u 50u 5f0 5f0 5f0 5f0 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5i4 5i4 5i4 5i4 5ig 5ig 5ig 5ig 5ig 5jm 5jm 5jm 5jm 8pp


Upped Version (no difference in the cards used)

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6ts 6ts 6ts 6ve 6ve 6ve 7dg 7dg 7dg 7dg 7dm 7dm 7dm 7f2 7f2 7f2 7f2 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 8pp


Hints & Tips:
* Try to convert Pendulums into Nymphs instead of Pillars if possible. You will need Burning & Amethyst Pillars in order to use Purple Nymph's and Red Nymph's abilities as often as possible. As for Water Pillars/Pendulums, it doesn't really matter...
* Try to have at least a Nymph of each kind in case someone becomes target of a CC.
* You can use Red Nymph's ability on a Red Nymph or Water Nymph in order to buff their attack to 6 and 10 respectively (very useful in later gameplay).
* Use your Purple Nymph to Antimatter enemy critters in order to gain health. If you also have a Red Nymph, then use her ability to buff a tough enemy creature and Antimatter it right after.
* Use your Deflagrations wisely to destroy dangerous weapons & shields or other permanents which hamper your strategy (Catapults|Trebuchets are a good example).
* If you want to gain EM with this deck and you are not running out of cards, then Antimatter your opponent creatures (especially the strong ones) until they heal you fully. If you are afraid you will kill the AI before it heals you fully, then Antimatter your biggest attacker in order to nerf your overall attack's damage and remove Antimatter with your Purple Nymph when you're ready to strike your final blow.
* Against SoSac, Antimatter your own creatures to deal damage and remove Antimatter with your Purple Nymph when the SoSac chain is out.
« Last Edit: June 26, 2012, 09:06:51 am by ARTHANASIOS »
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Offline dspn23

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513743#msg513743
« Reply #1 on: June 22, 2012, 08:17:24 am »
haven't seen it in action but sounds cool :D

Offline Chapuz

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513755#msg513755
« Reply #2 on: June 22, 2012, 09:07:22 am »
5 different types of quanta generators  :-\ excluding water split
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Offline ARTHANASIOSTopic starter

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513756#msg513756
« Reply #3 on: June 22, 2012, 09:15:11 am »
5 different types of quanta generators  :-\ excluding water split

So, dear Chapuz, do you suggest me to replace the Burning & Amethyst Pillars with Pendulums of the same kind?  ?_?
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Offline Chapuz

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513788#msg513788
« Reply #4 on: June 22, 2012, 11:42:12 am »
5 different types of quanta generators  :-\ excluding water split
So, dear Chapuz, do you suggest me to replace the Burning & Amethyst Pillars with Pendulums of the same kind?  ?_?
:fire nymph kill oponent's creatures while  :entropy one antimatteres them. I don't know how compattible that nymphs are in a single deck.  :fire nymph also buff's the  :fire and  :water nymphs'a attack against non-CC decks, so both have advantages if they are NOT with each other. I would replace all the  :entropy for  :fire, but I have already done that  :P
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Offline Calindu

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513791#msg513791
« Reply #5 on: June 22, 2012, 11:52:07 am »
Yep, like you will ever get that 4 entropy for every Antimatter fast enough to Antimatter enemy creatures.
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Offline ARTHANASIOSTopic starter

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513795#msg513795
« Reply #6 on: June 22, 2012, 12:07:05 pm »
5 different types of quanta generators  :-\ excluding water split
So, dear Chapuz, do you suggest me to replace the Burning & Amethyst Pillars with Pendulums of the same kind?  ?_?
:fire nymph kill oponent's creatures while  :entropy one antimatteres them. I don't know how compattible that nymphs are in a single deck.  :fire nymph also buff's the  :fire and  :water nymphs'a attack against non-CC decks, so both have advantages if they are NOT with each other. I would replace all the  :entropy for  :fire, but I have already done that  :P

  :entropy Nymphs antimatter opponent creatures in order to heal you, while  :fire Nymphs remove harmless creatures which you cannot antimatter. You have to use your brain with this deck in order to make the best decision each time. However, here are some more usages:
* As I wrote above, Red Nymphs can buff with +5|-5 another Red Nymph of yours (turning her into a 6|1 creature) or a Nymph Queen (making her a 10|1 creature).
* There are some creatures better dead than antimattered, like poison-dealing creatures (Scorpions) or CC creatures (Fallen Elves).
* There are some creatures better antimattered than dead, like dragons (Crimson Dragons) and mid-attackers (Saphire Chargers).
* Creatures with health higher than 5 (Colossal Dragons) can be buffed with +5|-5 and antimattered right after. That buffs your healing a lot.
* Your AI opponent will most of all attack its antimattered creatures with spells and abilities in order to destroy them and that's actually a good thing, because these spells & abilites would have targeted (and possibly killed) your Nymphs otherwise.
* Nasty weapons & shields can ruin this deck. So use Deflags to remove Turtle Shields, Fire Bucklers, Thorn Carapaces (the most dangerous shield against this deck), Skull Shields, Lobotomisers (the most dangerous weapon against this deck), Eternities, Catapults (AI uses them to kill its antimattered creatures) etc.  ;)

Yep, like you will ever get that 4 entropy for every Antimatter fast enough to Antimatter enemy creatures.

I have beaten dozen of Half-Bloods with this deck and it works fine. You don't need to Antimatter every single enemy creature, 1 or 2 high attackers are enough (especially if you use the Red Nymph-Purple Nymph combo on a tough attacker). If you don't believe me, dear Calindu, just test this deck; play a few games with Half-Bloods and check out how this deck works.  ;)
« Last Edit: June 22, 2012, 12:35:51 pm by ARTHANASIOS »
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Offline Mammalman

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg513983#msg513983
« Reply #7 on: June 23, 2012, 12:35:43 am »
it wouldn't be rareless anymore but SoReadiness really helps these decks. you can go exclusively with pendulums and use the abilities a lot more.
i think chapuz is right that  :fire and  :entropy don't have great synergy (tho the buffed healing isn't bad) and you might consider replacing  :fire with  :darkness (i know that deck has been suggested before...for good reason) which can also deal with creatures where antimattering isn't helpful (like druids or mind flayers) and synergizes better.

Offline ARTHANASIOSTopic starter

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Re: Hot, Chaotic Tears (unupped) [Fire][Entropy][Water][trio] https://elementscommunity.org/forum/index.php?topic=41446.msg514077#msg514077
« Reply #8 on: June 23, 2012, 06:15:30 am »
it wouldn't be rareless anymore but SoReadiness really helps these decks. you can go exclusively with pendulums and use the abilities a lot more.
i think chapuz is right that  :fire and  :entropy don't have great synergy (tho the buffed healing isn't bad) and you might consider replacing  :fire with  :darkness (i know that deck has been suggested before...for good reason) which can also deal with creatures where antimattering isn't helpful (like druids or mind flayers) and synergizes better.

 Dear Mammalman, I know exactly what you mean here, however I stay loyal to my  :entropy :fire :water synergy because of the following:
1} Switching to  :fire :water (Chapuz's suggestion) is against my attempt into creating a trio Nymph deck and it also lacks healing.
2} Switching to  :darkness :entropy :water (Mammalman's suggestion) is against my attempt into creating an original Nymph deck. I aslo prefer the 1|6 statistics of the Red Nymph, I can use her ability to either buff her or Nymph Queen and I can also instantly kill a lot of annoying creatures and I need my Burning Pillars/ Fire Pendulums for casting Deflagrations, so  :fire Nymphs are not going to be replaced. On the other hand,  :darkness Nymphs need  :entropy Nymphs on the field for a proper function of their ability and in terms of CC they are not as good as Red Nymphs, let alone they can not buff your creatures.

 I am really thankful for your replies and suggestions, but I won't change my trio. However, any suggestions of possible changes which could make my  :entropy :fire :water Tears deck better without changing the core elements are highly appreciated. Thanks again! ;)
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blarg: