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ShiningSword

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Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg268855#msg268855
« on: February 11, 2011, 07:03:25 pm »
This a funny deck i have been testing for a while. This deck is not for farming, but i imagine it could work well in a restricted event.
Hover over cards for details, click for permalink
Deck import code : [Select]
74c 74c 74c 74h 74h 74h 77l 77l 77l 78q 78q 78q 78q 7n2 7n2 7n2 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 8pl

Freeze version(more damage per Titan than BBed, beware of shockwave):
Hover over cards for details, click for permalink
Deck import code : [Select]
74c 74c 74c 74h 74h 74h 7gn 7gn 7gn 7i6 7i6 7i6 7i6 7n2 7n2 7n2 808 808 808 808 808 808 808 808 80d 80d 80d 80d 80d 80d 8pl

It is based in stalling with shields to get your combo. The main strategy is very dependent in the opponent cards and the draw order of the combo cards, but the basic is this:
1 Titan: 30 damage catapulted
1 BBed Titan:37 damage catapulted
1 Frozen Titan: 39 damage catapulted(consider changing to a freeze version, beware of shockwaves though, and less power as CC)
So, 2 BBed/Frozen Titan and 1 non BBed/Frozen Titan are enough for an otk.
The major weakness is PC, but non-health dependent CC can slow you down, and you should always take good care of your cards.
As for upped-unupped:
Aether tower: probably the second most important upgrade for the speed, especially in low tower draws, but it can be played without them.
Phase shield:Also help for the speed, but it isnt so important.
Earth Pendulum/Water pendulum: this quanta is used mainly late game, so it can be used unupped.
Titan: the one damage decrease on the attack is almost irrelevant.
Trebuchet: the decrease on lauching cost is only helpful if you dont have lots of gravity quanta, which shouldnt happen.
Basilisk Blood/Congeal: Irrelevant, can be used unupped with no problem.
Animate weapon: Must be upped (unupped costs air quanta, and the deck doesnt produce it)

Edited with Freeze/water pendulum as alternative to Basilisk Blood/earth pendulum.
« Last Edit: June 13, 2012, 04:32:57 am by willng3 »

Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg268889#msg268889
« Reply #1 on: February 11, 2011, 08:18:19 pm »
none health dependent CC is what you should love....
freeze? 20% more damage if launched
delay, aka with BB? er... yeah...
the only CC you should worry about is freeze/shock wave insta-kill, and rewind


ShiningSword

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Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg268896#msg268896
« Reply #2 on: February 11, 2011, 08:24:18 pm »
You forgot mutation/fallen elf. An abomination doesnt do exactly a ton of damage when launched. As for freeze, it could be an interesting alternative to Basilisk blood in the deck.

Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg268902#msg268902
« Reply #3 on: February 11, 2011, 08:38:05 pm »
there is mutation, but let's face it, do u ever see it?

ShiningSword

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Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg268910#msg268910
« Reply #4 on: February 11, 2011, 08:44:43 pm »
Quote
there is mutation, but let's face it, do u ever see it?
Any deck that needs to improve its creatures packs a few fallen druids(Fg slayers to name some that you could find in Top 50, entropy/life elder for a more reliable one, also common on fun decks)
Thanks for the inspiration on making a freeze version.

18237

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Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg269141#msg269141
« Reply #5 on: February 12, 2011, 03:04:57 am »
Quote
there is mutation, but let's face it, do u ever see it?
Any deck that needs to improve its creatures packs a few fallen druids(Fg slayers to name some that you could find in Top 50, entropy/life elder for a more reliable one, also common on fun decks)
Thanks for the inspiration on making a freeze version.
This deck is not for farming, as the author said. Correct me if I'm wrong, but it seems more like a pvp deck. How many times have you seen anti fg decks in pvp2? I'd be more worried about SoDs and granite skins than mutation. Some variations of fire stall pack SoDs and that could mess up with your one turn kill.

ShiningSword

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Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg269332#msg269332
« Reply #6 on: February 12, 2011, 02:03:51 pm »
The fire stalls that use deflags worry me more than SoD, and are more common. Not to mencion i also said this wouldnt work well on unrestricted Pvp(too many bad things).
And we talked only about CC, not about healing and health increase.
 

18237

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Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg269891#msg269891
« Reply #7 on: February 13, 2011, 07:11:56 am »
The fire stalls that use deflags worry me more than SoD, and are more common. Not to mencion i also said this wouldnt work well on unrestricted Pvp(too many bad things).
And we talked only about CC, not about healing and health increase.
You only said that it could work well in a restricted event, which isn't exactly very specific. Anyway, in a restricted event why would there be mutation. In fact, it would depend on the restrictions of the restricted event which would then make this subject to an individual's opinion and therefore quite impossible to comment. It could be in a restricted event that bans mutation. Who knows?Anyhow I don't think you would see anti fg decks in restricted events either, if you are referring to things like pvp tourneys where there are special rules for deckbuilding.

Deflag/explosion/any type of pc can easily be dealt with by not playing titans until you can fly them, though your phase shields are still going to get blown up. And CC such as mutation/rewind are really not that common in any situation. For healing and health increase, you could just let your titans attack for a bit before flinging them, though if the opponent has health increase and healing at the same time it might be a problem.

Also, your deck seems short on aether and gravity quanta, and has a bit too much of earth(for BB version) or water(for congeal version). This might make it rather slow and prone to bad draws.

ShiningSword

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Re: Hammer Launcher(Quartet) https://elementscommunity.org/forum/index.php?topic=21055.msg270094#msg270094
« Reply #8 on: February 13, 2011, 05:02:13 pm »
Actually, it is heavy on all quanta(because of the time you stall) but i cant add anything to use it without ruining the consistency of shield chain. As for restricted, i meant that such events are less likely to have very dangerous decks(unlike the very powerful decks used by many people) because of limitations(especially if there are any limitations in the usage of different elements, because not all have PC or heal).
As for the examples on ai, i named decks that could use mutation with very high efficiency(in pvp maybe twin mutants decks).
And, considering the time it takes to draw everything for the deck to work, you are supposed to expect long games, thats beyond any fix.

 

anything
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