Warning: The current deck is very unpolished and no where near as awesome as it will be after some tweaking. The concept, i'm sure you'll agree, is amazing.
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The idea of this deck is to force your enemy into screwing himself. Only play pillars until you have a photon and a nightmare. When you have your photon and nightmare, kill any opponents creatures with ice bolts. Play the photon and nightmare it on the same turn. Your opponent won't be able to believe his luck and will play those suckers down immediatley. (Ai sometimes waits a turn, which i find odd) As soon as they're down, play flooding and/or ice shield. Now everything your opponent plays will die the turn after, including immaterial creatures.
The only real counter is for the opponent to kill his own photons to make room, summon water/other type creatures which will survive, rely on his weapon or buff the photons with things such as blessing, although you'll most likely outdamage this with ease.
This currently works on the AI 100% of the time, although they sometimes wait a turn before playing photons. It also almost always works on players too :D (Until they start expecting it :P)
This is a very fun deck to play, it makes your opponent feel dumb, gives the rarely used flood a great chance to shine, and is really effective. (I've beaten a number of false gods with it.)
Heres an attempt at an upped version, again, very unpolished.
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The dagger is to get EMs or counter the photons damage if you don't draw a shield fast. Unless you get a bad draw you can usually get the enemy to play photons on the 2nd or 3rd turn. With the upped shield you might not even need photons, just take out any big creatures and nightmare the first little one played. The opponent again will think you're an idiot and waste his quanta playing them. Now you flood everything else. I would recommend still using photons in the deck as many enemy decks won't have weak creatures, but if they do, and don't draw a photon, this is a good alternative.
Alright chaps, tell me what you think and more importantly, how you would improve it. I honestly think this deck has potential to be one of the greats with a little work.
A fun twist for messing around in AI3, perhaps? Perhaps not :D
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But in seriousness, some kind of waterbow might suffice, maybe even a deckouter since once it's done it's not so easy to create a large amount of creature damage. Eitherway extending the deck to a rainbow is way too combo-riffic, although fun- and thats just the deck, the strategy also relies on situation exogenous to the deck.
The unupped version at the top doesn't look unbalanced as it is for what you can hope to achieve with a strategy like this, nova would give you a few shakes of the toadfish ability and speed up nightmare, I haven't played enough to say whether the nightmare needs to come faster enough to make use of nova.
Maybe you can find a use for Shard of Patience inside this?
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Nothing decent, just the obvious modification of it and how the outline should be. I still think about adding another Shield.
(PS: 'Em Puffer Fishes b' un-upped, but I don't have 'em un-upped and I'm too lazy to buy them back.