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Offline mafidufaTopic starter

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unstoppable adrenaline'd puffer fishes https://elementscommunity.org/forum/index.php?topic=3353.msg28945#msg28945
« on: February 24, 2010, 08:13:33 am »
Unstoppable + Epinephrine + Puffer Fish = 12 Damage and 2 Poison every turn

Here's the basic thing, no frills

Hover over cards for details, click for permalink
Deck import code : [Select]
74a 74a 74a 74a 74a 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gn 7gn 7gn 7gu 7gu 7gu 7gu 7gu 8pl


and here's a version with some healing and a shield

Hover over cards for details, click for permalink
Deck import code : [Select]
749 74a 74a 74a 74a 74f 7ac 7ac 7ac 7ac 7ac 7ai 7ai 7al 7an 7an 7an 7an 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gn 7gn 7gn 7gn 7gu 8pl


Even one puffer fish can finish the game, but if you can get 2 or sometimes even 3 out, well then you get this


(http://www.screenshotdumpster.com/view/m7Gbd48388/done)
« Last Edit: June 14, 2012, 01:03:30 am by willng3 »

Tea is good

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Re: unstoppable adrenaline'd puffer fishes https://elementscommunity.org/forum/index.php?topic=3353.msg29099#msg29099
« Reply #1 on: February 24, 2010, 10:20:08 pm »
Sweet deck. Might want to add some aether. adrenaline makes creatures very vulnerable to infections and plagues.

icybraker

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Re: unstoppable adrenaline'd puffer fishes https://elementscommunity.org/forum/index.php?topic=3353.msg29112#msg29112
« Reply #2 on: February 24, 2010, 10:38:52 pm »
Lol, very nice. I would take out the congeals and perhaps rebalance towers to put in 1 more Puffer, Ustoppable, and Epinephrine.

(This is to the 30-card deck.)

Offline mafidufaTopic starter

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Re: unstoppable adrenaline'd puffer fishes https://elementscommunity.org/forum/index.php?topic=3353.msg29225#msg29225
« Reply #3 on: February 25, 2010, 03:17:56 am »
Sweet deck. Might want to add some aether. adrenaline makes creatures very vulnerable to infections and plagues.
Yeah I thought about it but with 4 elements, 3 of which are not cheap cards (by which definition I mean they cost more than 2 quantum - 1 supernova) I don't want to try balancing that. As it was this being the first deck I have actually made, rather than modding someone else's, balancing the pillars was the hardest part. I'm pretty sure I didn't get it exactly right. But yeah add quintessence onto that and basically you win if you get one out early enough. You just need 7 distinct cards to do it - water, life, aether pillars and the 4 combo cards. Maybe a version with quantum pillars and hourglasses or sundials to get the combo out fast? I don't know if that would get the right quantum faster, but with four elements its moving in quantum pillar direction.

Lol, very nice. I would take out the congeals and perhaps rebalance towers to put in 1 more Puffer, Ustoppable, and Epinephrine.

(This is to the 30-card deck.)
I tried that, but I found that the congeals really helped, dealing with bloodsuckers, mindflayers or whatever heavy hitter they get out early. A congealed Crimson dragon means 60hp of health saved. Lobotomizer is a one-card counter to this, all the hard work buffing the fish goes in one swoop. Or plague - death in two turns. Come to think of it, I was testing this on AI5 and I didn't see a single plague, even though there were quite a few death opponents.

 Rebalancing towers... um yeah could someone give me some tips on that? I know I'm not getting it and its frustrating because I can't see what it should look like.

Offline Baily18

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Re: unstoppable adrenaline'd puffer fishes https://elementscommunity.org/forum/index.php?topic=3353.msg30241#msg30241
« Reply #4 on: February 28, 2010, 01:24:14 am »
Hmm... seems interesting. once i get a few more upped cards to sell, Ill try this out.

 

blarg: