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Deck Ideas => Post Deck Ideas Here => Trio & Quartet => Topic started by: omegareaper7 on February 11, 2012, 09:52:03 pm

Title: golden flies
Post by: omegareaper7 on February 11, 2012, 09:52:03 pm
Wow its been a while since i posted a deck here.
by omegareaper7
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Before anyone mentions it, the air quanta, believe it or not, is fine. Though if you think otherwise, swap two pillars for pendulums.
Purpose of everything:
Nymphs: extra damage + draw accel, can swap for ghosts if you have none.
Ghosts: again, just damage, didn't want to make it to slow.
Eternity + wings + shockwaves= stall, or in the case of shockwaves, a last ditch damage if you need it.
Fireflys provide the quanta for the explosions.
Anyways, to my point. This deck feels like its missing something. It functions decently, but i have a feeling it could be even better.
So, any ideas?
Title: Re: golden flies
Post by: Silver on February 11, 2012, 09:55:05 pm
i dont get it whats the synergy here
Title: Re: golden flies
Post by: omegareaper7 on February 11, 2012, 09:59:16 pm
i dont get it whats the synergy here
Funny you mention the one thing i didn't think of. None really. But i wanted a good way for a mostly time based deck to have a little perm control. And i manage to succeed in some sense. And before anyone mentions it would be easier to use a fire mark, i don't wanna, to easy, and i wanted to try my hand at a trio.
Title: Re: golden flies
Post by: Sevs on February 11, 2012, 10:14:34 pm
What if you just duo'd with fire with rage pots for both buffs and CC?
Title: Re: golden flies
Post by: Gandora on February 11, 2012, 10:19:25 pm
What about this version?

by Gandora
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I changed the pends with damsels for faster air access. Then I changed Shockwave for Eagles Eye and Animate Weapon. This way you can have two CC weapons at the same time.
Also you can so reverse creatures stopped by wings and kill the others with eagles eye. Though you may want to use Imp Fog because eagles eye costs a lot of air + skill.
Also procrastination may be an option as creatures do less damage while you can hit them with eagles eye. Not sure what's best here, also I don't know how my version does compared to yours :)
It's just a suggestion you may want to try :)
Title: Re: golden flies
Post by: omegareaper7 on February 11, 2012, 11:10:09 pm
Slight thing i forgot to mention, the deck is rather heavy on time quanta despite only having 6 cards for time.
while the flies were a nice idea, the quanta from the pendulums allows for faster nymph/ghost/eternity.
And as much as i like the idea sev, I want to keep it a trio.
Title: Re: golden flies
Post by: Gandora on February 11, 2012, 11:20:45 pm
Slight thing i forgot to mention, the deck is rather heavy on time quanta despite only having 6 cards for time.
while the flies were a nice idea, the quanta from the pendulums allows for faster nymph/ghost/eternity.
What if you'd use unupped ghosts then? Or change one ghost for procastination (though 3 shields may be too many?).
Imo, :air is used for starting damage (now you have damsels as additional damage) and cc decoy while collecting :time quanta to hit hard afterwards.
I like the idea by the way. I rarely see :air and :time (and :fire) in one deck ;)
Title: Re: golden flies
Post by: omegareaper7 on February 11, 2012, 11:28:01 pm
I could try with unupped ghosts, but most of the time usage comes from eternity's and nymphs, which i usually play first.  I'll consider the idea though, but i still think 10 pillars is to few.
maybe ten pillars, mark of time, 6 damsels?  I'll toy with the idea a bit when i get time.
Title: Re: golden flies
Post by: Gandora on February 11, 2012, 11:45:39 pm
I could try with unupped ghosts, but most of the time usage comes from eternity's and nymphs, which i usually play first.  I'll consider the idea though, but i still think 10 pillars is to few.
maybe ten pillars, mark of time, 6 damsels?  I'll toy with the idea a bit when i get time.
what if you'd take your initial build and just change mark and pends (though that might be tight on :air)?
Title: Re: golden flies
Post by: Xelax on February 11, 2012, 11:54:59 pm
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Possibly a little bit low on damage, but the quanta seems to be well distributed and it works pretty well in AI3- can't check anywhere else really in Trainer. The Mark means you're always sorted for the Explosions and probably have a little to spare.
Hope I haven't changed it too much- it is pretttty different, but I increased the Shockwave CC which you said you liked
Title: Re: golden flies
Post by: omegareaper7 on February 12, 2012, 03:19:11 am
I could try with unupped ghosts, but most of the time usage comes from eternity's and nymphs, which i usually play first.  I'll consider the idea though, but i still think 10 pillars is to few.
maybe ten pillars, mark of time, 6 damsels?  I'll toy with the idea a bit when i get time.
what if you'd take your initial build and just change mark and pends (though that might be tight on :air)?
I did make another build earlier,, took out the ghosts and pendulums for damsel flies and changed mark to time, it runs fine, still needs more testing.

Edit: After some testing, it seems the deck is to high on time quanta and air is also really high to.
by omegareaper7
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This is the version i have been testing, maybe removing a time tower or two for some air cards, but i'm not sure yet.
Title: Re: golden flies
Post by: aristalis on February 13, 2012, 02:42:56 pm
Love it, needs SoRes. Playing for ele to test.
Title: Re: golden flies
Post by: omegareaper7 on February 13, 2012, 02:47:12 pm
With only two creatures to play it on, i don't think shard of readiness is needed.
Title: Re: golden flies
Post by: Mathematistic on February 13, 2012, 02:49:34 pm
Well, how about a gas version?

by Mathematistic
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Probably less quanta balanced, but I found that eternity draw-lock is very nice.
Title: Re: golden flies
Post by: omegareaper7 on February 13, 2012, 06:19:51 pm
As much as i like the idea of the air nymphs, the lack of time nymphs bothers me a little bit. I really do enjoy the extra draw accel.  I also don't like the extra reliance on the fireflys much.  And i found the animate useless in all the games i played, time quanta was always pressed to a point.
I have however found a version i like and i think i might stick with.
by omegareaper7
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I think i finally got the balance just right. A bit rough on a bad draw, but still recoverable.
Title: Re: golden flies
Post by: burpcow on February 16, 2012, 04:56:16 am
Love it, needs SoRes. Playing for ele to test.
You can use the Trainer to test out decks.
blarg: omegareaper7,Gandora,Xelax,Mathematistic