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Offline GandoraTopic starter

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Re: Otyugh's Graveyard. https://elementscommunity.org/forum/index.php?topic=35785.msg450778#msg450778
« Reply #12 on: January 20, 2012, 03:00:41 pm »
So, I reworked on it taking in your tips  ;)

This is my result and I think it works pretty well now :D
Thanks to all of you for helping to improve this :)

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Deck import code : [Select]
52n 52n 52n 52n 6qq 6qq 6qq 6qq 71b 71b 71f 71f 71f 71f 71f 74b 74b 74b 74b 74b 75m 75m 75m 75m 75m 75m 7q4 7q8 7q8 7q8 8ps

The  QT are of course if there are some good abilities to use.
More Eternity because rewinds is usable just once and to increase chance to draw it.
Unupgraded Boneyards as the difference isn't that high.
And Bone Wall because it indeed fits in very well :)

(I'll add this to the OP)
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Offline pulli23

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Re: Otyugh's Graveyard. https://elementscommunity.org/forum/index.php?topic=35785.msg450783#msg450783
« Reply #13 on: January 20, 2012, 03:38:03 pm »
hmm maybe add a momentum? As I think you'll have quite some gravity quanta left over mid game. And momentum will get rid of those annoying things such as thorn carapace.

Offline mrpaper

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Re: Otyugh's Graveyard. https://elementscommunity.org/forum/index.php?topic=35785.msg454500#msg454500
« Reply #14 on: January 29, 2012, 07:47:14 pm »
***TRIALS RESPONSE***

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Otyugh are such fun to play, add the random creatures from the elite skeletons and you are in for a blast my friend!  I don't quite get why you picked 5 soul catchers in this deck.  Sure you need death quanta to put boneyard and bonewalls in play.  But you want em to be in effect when otyugh get to kill something, not after.  Therefore death pillars would be more effective.  Also, I don't  know the use of the only rewind in that deck, I'd replace that with a protect artifact since eternity is the key to you're deck.  Also, add an heavy armor or a momentum.. in case of facing a no creature deck, the otyugh can eat the other, starting the circle of having skeletons and then new creatures with the bone yard.  Otherwise you only got a bunch of otyugh looking at each other and being useless. 

With all these modifications, I don't believe this will be the highest winrate deck ever, but it will sure improve and it should also give you more fun, because otyughs are meant to eat, not being worthless in hand!  You will also scare away tons of oppononent with otyugh easy reaching the 10 hp point  ;D

So here is what it would look like for me:


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52n 52n 52n 52n 6qq 6qq 6qq 6qq 71b 71b 710 710 710 710 710 74b 74b 74b 74b 74b 77i 75m 75m 75m 75m 75m 75m 7q8 7q8 7q8 8ps

Offline Poker Alho

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Re: Otyugh's Graveyard. https://elementscommunity.org/forum/index.php?topic=35785.msg454748#msg454748
« Reply #15 on: January 30, 2012, 11:50:18 am »
maybe 5 otys are a bit of an overkill? 4 should do fine to get one in your hand consistently

Offline Chapuz

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Re: Otyugh's Graveyard. https://elementscommunity.org/forum/index.php?topic=35785.msg454770#msg454770
« Reply #16 on: January 30, 2012, 02:14:56 pm »
Upped Graveyard is needed to get upped creatures.
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Offline Mathematistic

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Re: Otyugh's Graveyard. https://elementscommunity.org/forum/index.php?topic=35785.msg454771#msg454771
« Reply #17 on: January 30, 2012, 02:20:52 pm »
Upped Graveyard is needed yo get upped creatures.
Doesn't matter that much IMO.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

 

anything
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