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MrBlonde

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Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg60871#msg60871
« on: April 29, 2010, 06:34:16 pm »
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In my quest to make a decent duo death deck the favorite deck i actually created (actually it's nothing really original and don't think it's been posted) was this. Until i realized.... that this is NOT a duo deck.  ??? Wow... i'm smart.

Anyhow i had a lot of fun farming T50's with this deck and here are my stats with it.

EM (14)
Record (25-5)
Farms (3)

Although adrenalined Arsenics only poison twice it still makes them pretty darn effective. You end up with a creature doing 9 dmg +2 poison per turn for the cost of 6 quanta and it burns through bone shields. The heals are nice in the deck because it allows you to EM. You could also probably take out a bone tower and add another Epinephrine but i find 3 are more then enough.

Unfortunately diamond shields and perma's really shut down the effectiveness of adrenalined arsenics. The damage goes 4/3/2/0 (as corrected by CB) so it's like having a regular arsenic because it only poisons once. A bonus is that even if your arsenic is antimattered you still poison the opponent AND it will now poison through shields.
« Last Edit: June 13, 2012, 10:31:45 pm by willng3 »

Offline asymmetry

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Re: Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg60907#msg60907
« Reply #1 on: April 29, 2010, 07:35:02 pm »
Sweet! i've been testing a variation with regular arsenics and momentum this week, but i'm switching to yours as soon as I get my 2 missing arsenics.
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

CB!

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Re: Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg60926#msg60926
« Reply #2 on: April 29, 2010, 08:11:35 pm »
Unfortunately diamond shields and perma's really shut down the effectiveness of adrenalined arsenics. I believe the dmg goes 4/2/2/1 so it's like having a regular arsenic. A bonus is that even if your arsenic is antimattered you still poison the opponent AND it will now poison through shields.
It's actually 4/3/2... so it'll still get 2 hits (1 poison though) on a permafrost shield... but performs like a regular arsenic against a diamond shield...

http://elementsthegame.wikia.com/wiki/Adrenaline

MrBlonde

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Re: Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg60979#msg60979
« Reply #3 on: April 29, 2010, 09:33:15 pm »
Unfortunately diamond shields and perma's really shut down the effectiveness of adrenalined arsenics. I believe the dmg goes 4/2/2/1 so it's like having a regular arsenic. A bonus is that even if your arsenic is antimattered you still poison the opponent AND it will now poison through shields.
It's actually 4/3/2... so it'll still get 2 hits (1 poison though) on a permafrost shield... but performs like a regular arsenic against a diamond shield...

http://elementsthegame.wikia.com/wiki/Adrenaline
Thanks CB, i knew that it didn't poison twice but wasn't sure about the dmg. Lol... i guess if i'm challenging for the title of Master of Death i should know this stuff. Oops.

DurandJP

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Re: Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg61191#msg61191
« Reply #4 on: April 30, 2010, 01:48:57 pm »
Nice deck, but maybe a bit too much of towers? Maybe it's me but all cards costs 2 :death to play and after then 4th or 5th towers you have more than enough to run through the whole game. My idea would maybe to trade it for some other cards or maybe even emerald towers to help out for the life's card. This is just an idea :P

xxxdeathxxx

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Re: Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg61192#msg61192
« Reply #5 on: April 30, 2010, 01:57:36 pm »
very nice deck!!
fast poison combo of arsenic and epinephrine is awesome  :D

MrBlonde

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Re: Flying Green Poison https://elementscommunity.org/forum/index.php?topic=5961.msg61293#msg61293
« Reply #6 on: April 30, 2010, 06:38:31 pm »
Nice deck, but maybe a bit too much of towers? Maybe it's me but all cards costs 2 :death to play and after then 4th or 5th towers you have more than enough to run through the whole game. My idea would maybe to trade it for some other cards or maybe even emerald towers to help out for the life's card. This is just an idea :P
You certainly can take out a few towers because this deck does not need the quanta BUT i caution you in taking out too many. I have found that in making other decks having less then 6 towers can really give you slow draws. Remember your mark is life so if you only draw 1 tower opening hand it hurts. This is more of a "i have more towers so that i can draw 2 or 3 early so i can play my whole hand by turn 3" kind of deck.

For example nothing sucks more then having 2 epinephrine's 3 poisons 1 tower and a animate weapon as your opening draw.  You can't play anything turn 1 and if turn 2 or 3 don't give you a tower you have to start discarding (i've had that happen a couple times with 8 towers so with less towers obv this would be a more common occurance).

I think adding emerald towers would be moderately helpful but then i wouldn't want to be stuck with it as my sole opening tower or even as 1 of the 2 beginning towers. That would slow down your early rush and if you don't get any animate weapons (which does happen) it's not helpful.

The only cards you really could add to this deck would be life cards (no point adding any more death) and IMO adding anything more then another epi would make it prone to bad draws. Although swapping out a heal or tower for another epi wouldn't be bad i think.

 

blarg: