Hover over cards for details, click for permalink
710 710 710 710 718 718 718 718 718 71a 71a 71b 71b 71b 72i 72i 7dm 7dm 7dm 7do 7do 7dr 7dr 7h2 7h2 7i6 7i6 7i6 7i6 7i6 8po
Eh, after spending days and hours looking for a deck to beat plat/gold I thought of this while I was at work. So, I came home and started grinding and got the upgrades I lacked and dove straight into the arena. Needless to say I kept modifying my deck trying to make it perfect to counter almost everything the arena could throw at me, I had skull shield (cremation), sundials (rush), poison (everything) and steamies (durability from firestall) and even phoenixes. But, in the end I said screw plat made a couple final changes to my deck and plowed straight into gold, first time got all 4 rings (raged so hard). So, now after you've heard my tragic story, lets get to the real reason why you're reading, lets talk about the deck.
I chose this deck for many reasons, but those aren't important are they, but if you need to know I figured out that the durability of steam machines make them the perfect beating bag for the heavy arsenal of the arena, while I also knew that PC/CC are basically unlimited in the arena, so I needed to find something to go around it, thus poison and arsenic/bonewall enter the scene. Poison is too get around those pesky shields and even keep the healing of SoGs to a minimum while you grow your steam machines. Bonewalls are there for obvious reasons, they prevent the enemy/creamtion rushes from spamming right around it.
Now, you see the fire portion of the deck, you have obvious PC and heavy CC (firestorm/rage pot). It's obvious that steamies have 15 hp and make a good target for your rage pots, but as tempting as it is don't ever rage pot your steamie. They are there for CC, if you waste them on buffing your steamie when you could grow it for almost they same amount (unless it's the killing blow don't do it) they will save your life and increase your bonewall size when used correctly. Firestorm is a great card for the arena as their are a lot of speedbows/froggie/death rushes that all have extremely low hp, so guess what? That's right, get that bonewall up and firestorm all those little critters and make yourself unstoppable.
The obvious water portion is obvious
Pros:
- Extremely sustiable in damage and can eventually out damage any healing an opponent can do.
- Strong amount of stall power
- Good for most, if not all, levels of the arena. (bronze/silver/gold/plat)
- Lots of strong variations can be made for PvP/arena.
- Fun to play
Cons:
- Quantum issues at times
- No/low burst damage
Anyway, I really enjoy this deck and with many variants could be a strong PvP deck as well. Although, it does demands that the quantum balance be hardly messed with or the deck will become unstable and not strong enough to function by itself. Have fun with the deck guys, hope you enjoy it