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Offline BloodlinETopic starter

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Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg456557#msg456557
« on: February 04, 2012, 09:14:27 am »
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http://elementscommunity.org/forum/index.php/topic,11186.msg147135#msg147135

I made revisions and Improved it.( I think)

I wont take credit for this deck cuz it is abacus' idea
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Offline Sevs

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Re: *no deck name yet*[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg456558#msg456558
« Reply #1 on: February 04, 2012, 09:24:14 am »
The miracles are a good addition to this kind of deck. The extra stalling was definitely needed
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Offline BloodlinETopic starter

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg456560#msg456560
« Reply #2 on: February 04, 2012, 09:40:32 am »
the only problem i was facing when I was trying the other deck was.
1. too many time pillars
2. survival ability is low
3. fails against rushes
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Offline SnoWeb

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg465426#msg465426
« Reply #3 on: February 28, 2012, 08:36:18 am »
I find the deck a bit low in  :time. Also the survival ability in the early turns is quite unreliable. Here are my mods:

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No GotP impact a bit the efficiency of nightmare but the AI is stupid enough to play most of the photon even after you neurotoxined it. Versus the AI this compensate the loss of GotP. Also the sundials bring more stall power.

Offline zhangvict

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg465435#msg465435
« Reply #4 on: February 28, 2012, 09:15:55 am »
Wouldn't it be better just to use SPlat?

Offline SnoWeb

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg465438#msg465438
« Reply #5 on: February 28, 2012, 09:24:05 am »
Yeah you could just use Splat and basta. It would be great if just everybody would just use Splat. Fight some other Splat with your Splat - It would be so much fun!

Offline zhangvict

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg465440#msg465440
« Reply #6 on: February 28, 2012, 09:36:16 am »
Yeah you could just use Splat and basta. It would be great if just everybody would just use Splat. Fight some other Splat with your Splat - It would be so much fun!
I am not against the creation of a variety of different and interesting decks, but I feel that this deck is becoming more and more Splat-like to the extent in which changes to deliberately avoid making it too much like Splat is comprimising it's effectiveness. The major issues above posters identifies include survivability, and you have attempted to address that by adding sundials, but SoSac does the job so much better that I wonder why not use just Splat.

Offline SnoWeb

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg465457#msg465457
« Reply #7 on: February 28, 2012, 12:44:39 pm »
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Number of cards in common (not counting the pillars = 4! I just don't get your comparison. If you look around you'll find more than one deck with 4 cards commune with Splat which are not as efficient. You could also say, why not simply use Splat? Also I suppose you realise that the rare present in the two decks are just all different. For a lot of people rares is the main reason why they don't use Splat ...

Splat might be better but the core strategy is completely different. Nightmare and RoL are creating a field-lock with solar buckler which is completely absent from Splat. Also Filling the hand of your opponent with cards he can play combined with neurotoxin is also never seen elsewhere.

Offline zhangvict

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Re: Solar Buckler Deck(revised)[Halfbloods/Silver] https://elementscommunity.org/forum/index.php?topic=36322.msg465459#msg465459
« Reply #8 on: February 28, 2012, 12:49:53 pm »
Number of cards in common (not counting the pillars = 4! I just don't get your comparison. If you look around you'll find more than one deck with 4 cards commune with Splat which are not as efficient. You could also say, why not simply use Splat? Also I suppose you realise that the rare present in the two decks are just all different. For a lot of people rares is the main reason why they don't use Splat ...

Splat might be better but the core strategy is completely different. Nightmare and RoL are creating a field-lock with solar buckler which is completely absent from Splat. Also Filling the hand of your opponent with cards he can play combined with neurotoxin is also never seen elsewhere.
I do agree that the deck in the OP is a compleatly different deck. However, what I meant in my last post that once you started adding sundials it went on to become more like Splat, basically neurotoxin stall. I was thinking 'if you're going to make it more like Splat, why not just use Splat anyway instead of making a deck like Splat except with extra stuff like nightmare and rols'. Thing about miracles instead of Sosa is a fair point though.

 

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