Nice deck, but maybe a bit too much of towers? Maybe it's me but all cards costs 2 to play and after then 4th or 5th towers you have more than enough to run through the whole game. My idea would maybe to trade it for some other cards or maybe even emerald towers to help out for the life's card. This is just an idea
You certainly can take out a few towers because this deck does not need the quanta BUT i caution you in taking out too many. I have found that in making other decks having less then 6 towers can really give you slow draws. Remember your mark is life so if you only draw 1 tower opening hand it hurts. This is more of a "i have more towers so that i can draw 2 or 3 early so i can play my whole hand by turn 3" kind of deck.
For example nothing sucks more then having 2 epinephrine's 3 poisons 1 tower and a animate weapon as your opening draw. You can't play anything turn 1 and if turn 2 or 3 don't give you a tower you have to start discarding (i've had that happen a couple times with 8 towers so with less towers obv this would be a more common occurance).
I think adding emerald towers would be moderately helpful but then i wouldn't want to be stuck with it as my sole opening tower or even as 1 of the 2 beginning towers. That would slow down your early rush and if you don't get any animate weapons (which does happen) it's not helpful.
The only cards you really could add to this deck would be life cards (no point adding any more death) and IMO adding anything more then another epi would make it prone to bad draws. Although swapping out a heal or tower for another epi wouldn't be bad i think.