I think you should choose a single way to keep yourself alive, either miracles or phase shields. Having both probably decreases your chances because you might draw a miracle but no RoLs, or draw a phase shield but no
pillars.
Also, having a single destructible permanent (1 phase shield) means that any opponent with any permanent destruction will destroy it, so you pretty much waste 1 card and 5
for nothing.
So, choose your target (are you designing a deck to grind AI3, or for PvP?)
Choose a single way to keep yourself alive, the easier it is to establish, the better (eg. miracle can be hard to use if your opponent uses quantum denial and you have only your mark or very few pillars to pay for it)
Some suggestions:
- SoGs + turtle shield
- miracle + more RoLs or light pillars + SoDs
- 3-4 (or even more!) phase shields and more aether pillars
Now you have to choose a way to counter some threats. Your deck offers no way to deal with dangerous creatures (eg. momentum if you go for phase shields or pests if you go for miracle). If you replace Morning Glory with a lobotomizer or eternity you get some renewable source of control. You might even try taking both a lobotomizer and an eternity, or a morning glory and eternity (depending on what element you throw out), then add a single flying weapon.
If you chose
you can fly the glory, then play an eternity.
If you chose
you can fly any weapon then immortalize it with anubis.
Also, if you add eternity you can safely add some hourglasses (should help with digging for phase shields or a miracle if you need it).
Now chose a way to beat your opponent. Having both Silurian Dragons and Pharaohs does not hurt. If you face a damage reducing shield dragons help, while against some types of creature control pharaohs might be better, so this kind of versatility is ok. Only with defense you have to be more picky.
Now, if you chose
, you could even add a single fractal, then fractal either your dragons or scarabs depending on the situation.