"Sir, we're out of ammo!" Called one of the Armagio trebuchet operators.
"Well, what do we have left?" The commander asked.
"Dolls." Responded the Armagio.
"Well then, turn them ROCKS, and then THROW THEM." Said the commander, as if it was obvious.
"But sir, that's retarded." The Armagio pointed out.
"You dare question my orders? YOU'RE FIRED!" Screamed the commander.
"You can't fire me! We're in the middle of a bat-" The Armagio was cut short as he was shot at the enemy.
"His gallant sacrifice will be remembered for all eternity." The commander said solemnly.
"Aaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa." Remarked the now airborne Armagio.
Shedding a single tear, the commander looked at his remaining Armagios, and shouted
"FIRE EVERYTHING!"
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Now, just by looking at it, the deck looks like it'd take forever to start working. But in actuality it's quite fast. Play the pendulums, get a trebuchet out, and just start firing your creatures. Playing creatures as you need them will prevent CC. Obviously damaging CC wouldn't be a problem but it helps to avoid reverse times and mutations. Pulverizers (and other weapons) are no problem because Basilisk Blooding a Voodoo Doll will timefreeze opponents' weapons for 5 turns. If you're worried about steals/explosions you could add some protect artifacts. If you're taking heavy damage Gravity Pull an Elite Armagio and heal it with Basilisk Bloods. Alternatively just add some SOGs, or experiment with Black Holes. Opponent shields and sundials are irrelevant so permanent control is not needed. Thought some steals to take opponent SOGS might be a good idea.