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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229180#msg229180
« Reply #12 on: December 20, 2010, 04:14:32 pm »
1. At least a pendulum in first hand, plus at least 1 nightfall and 2 deathstalkers in average. I'd say it's enough.
2. Yeah
3. Not really, I pull that off with incredible ease.
1 pend: thats automulligan (which u also screwed with Novas)
1 nightfall: I rly wonder y is ur luck so good lol
From my little knowledge of probrabilty, getting  a nightfall in ur starting hand is below 1/2. AND since the deathstalkers are so essential, even 1/2 chance of getting one isn't good enough.
2 deathstalkers:understandable

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229182#msg229182
« Reply #13 on: December 20, 2010, 04:18:05 pm »
1. At least a pendulum in first hand, plus at least 1 nightfall and 2 deathstalkers in average. I'd say it's enough.
2. Yeah
3. Not really, I pull that off with incredible ease.
1 pend: thats automulligan (which u also screwed with Novas)
1 nightfall: I rly wonder y is ur luck so good lol
From my little knowledge of probrabilty, getting  a nightfall in ur starting hand is below 1/2. AND since the deathstalkers are so essential, even 1/2 chance of getting one isn't good enough.
2 deathstalkers:understandable
1 pend : I know it's auto mulligan. And no, I didn't screw it with novas as novas will also give me death quanta as well as air quanta. :D
1 nightfall : 2 nightfalls is a good number that gives you a nightfall normally before you reach 10 turns. And this deck is speedy.

Who said death stalkers are essential? I have plenty of poisons that only cost 1 death quanta I can usually pull off from the mark unless I'm facing quanta denial (For example, Fractal Pests, more know as Pestal) or if I'm facing purify. 6 poison cards = 12 poison counters, + arsenics. So no, death stalkers are helpful, but not essential. 1/2 chance of getting nightfall is more then good, I don't wanna get 3 because that would be dead cards.

2 deathstalkers : 6 of them, not surprising, yeah?

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229195#msg229195
« Reply #14 on: December 20, 2010, 04:36:07 pm »
@Dm: I think u should do some tests b4 u post again, ok? I'll help u if u like.

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229216#msg229216
« Reply #15 on: December 20, 2010, 04:52:01 pm »
He has 47% to draw a nightfall in first hand losing coin toss
(41% with 7 cards.)

Considering that getting that Nightfall out will take some time, I'd say he has a good chance to get at least one.
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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229219#msg229219
« Reply #16 on: December 20, 2010, 04:56:43 pm »
He has 47% to draw a nightfall in first hand losing coin toss
(41% with 7 cards.)

Considering that getting that Nightfall out will take some time, I'd say he has a good chance to get at least one.
Well, that means this deck will be extremely slow, considering that his dmg output is tiny if deathstalkers are taken out of the equation. And u must also admit that the deck is screwed if it doesn't get nightfall up fast.

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229227#msg229227
« Reply #17 on: December 20, 2010, 05:01:59 pm »
The flying arsenics still do damage, but yes relying on the combo does screw it over. Then if we go but pulling a combo your saying 50% of the decks in the forums that rely on combos and still have a 5-7 ttw are slow. Note this deck is not that fast since it's unupped, but just because it relys on a combo does't make it bad deck in the least bit.
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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229232#msg229232
« Reply #18 on: December 20, 2010, 05:08:21 pm »
The flying arsenics still do damage, but yes relying on the combo does screw it over. Then if we go but pulling a combo your saying 50% of the decks in the forums that rely on combos and still have a 5-7 ttw are slow. Note this deck is not that fast since it's unupped, but just because it relys on a combo does't make it bad deck in the least bit.
LoL, this deck isn't a stall deck, and requires 2-3 turns to just launch. That's not bad?

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229240#msg229240
« Reply #19 on: December 20, 2010, 05:19:16 pm »
@Dm: I think u should do some tests b4 u post again, ok? I'll help u if u like.
He has 47% to draw a nightfall in first hand losing coin toss
(41% with 7 cards.)

Considering that getting that Nightfall out will take some time, I'd say he has a good chance to get at least one.
Well, that means this deck will be extremely slow, considering that his dmg output is tiny if deathstalkers are taken out of the equation. And u must also admit that the deck is screwed if it doesn't get nightfall up fast.
Read yourself before you post. I never said this deck is EXTREMELY BBQ fast. I never said this deck is slow either. I said this deck is "Fast". What is "Fast" for un-upped? Poison out in turn 2, decent damage output in turn 5, and win around turn 7. And this deck does most of that wonderfully.

So, I'd like you to read the first quote I input. "Do some testing before you post, Okay?"

Who said death stalkers are the only form of damage? Death stalkers are more poison. And I can quickly get poison out by using the card poison or using the card Arsenic + Flying Weapon, so my damage output is still pretty awesome without the death stalker! I'm also not worried if I get the nightfall out early or not because 6 poison cards = 12 poison counters + 4 arsenic at you = +4 poison counters every turn, and that not counting the 2 attack it already has!


To put it shortly, this deck strength isn't based on the ATK of the Creature, it's based on how much poison you can get out quickly. And I'd say that for a un-upped deck you get your poison out rather quickly and it never stops after that.

The flying arsenics still do damage, but yes relying on the combo does screw it over. Then if we go but pulling a combo your saying 50% of the decks in the forums that rely on combos and still have a 5-7 ttw are slow. Note this deck is not that fast since it's unupped, but just because it relys on a combo does't make it bad deck in the least bit.
Read what TNG said. In your opinion, RoL/Hope is slow because it relies on a combo, JMDT's Voodoo Deck on this same board and DEMA as well as 90% of decks in this board are slow because they rely on combos. You can also just say Pestal is slow, but the fact is eclipse just throws the "Slow" outta the window, just what this deck does to "Slow", he throws "Slow" outta the window with some heavy poison input. :D


The flying arsenics still do damage, but yes relying on the combo does screw it over. Then if we go but pulling a combo your saying 50% of the decks in the forums that rely on combos and still have a 5-7 ttw are slow. Note this deck is not that fast since it's unupped, but just because it relys on a combo does't make it bad deck in the least bit.
LoL, this deck isn't a stall deck, and requires 2-3 turns to just launch. That's not bad?
Read above. RoL/Hope is the same. Nope, that's not bad. Ever heard of No-Land Stompy? Yeah, buddy.

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229246#msg229246
« Reply #20 on: December 20, 2010, 05:24:11 pm »
Lol, I think Ima shut up cuz u don't know what Im talking about.
1 Ur deck is not a stall
2. RoL/ Hope and Jmdt's voodoo deck is a semi-stall.
3.Hence its pointless to compare ur deck to theirs
4. No Land Stompy's combo is much simpler and easier to pull off

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Re: Fast Poison (Quartet) https://elementscommunity.org/forum/index.php?topic=17899.msg229270#msg229270
« Reply #21 on: December 20, 2010, 05:53:16 pm »
1. I never said it was. Prove to me that I said with all words "My deck is a stall, it starts at turn 100+!" or that it was a stall in one way or another.

2. RoL/Hope pulls the stall off after you pull the combo. Therefore, comparing the combo is completely fit.

3. Read above.

4. I wasn't talking it was hard, I was comparing Combos. You said decks with combos are hard to pull off and therefore slow and useless.

I'd say I'm understanding the points of our conversation very well, you aren't understanding my point. I clearly said my deck is "Fast", so I never called it a stall. I was comparing combos because YOU did that yourself in this same page/thread.

I was also talking about ATK of the critters because you wanted to talk about that, and therefore I hurried to explain that the ATK isn't necessary, but the necessary is the poison we pull off sooner.

I also talked about how this combo is hard to pull off, but I also said that I can get everything Soon. Therefore we got over that point a while ago.

So no, I think I understood everything pretty clearly. Thanks for your comments, one way or another.   ;)

 

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