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ferret

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg42097#msg42097
« Reply #24 on: March 21, 2010, 09:43:05 pm »
I had to sell a bunch of rares I won with this deck today, since I had more than six of some of them; which is pointless.

Going to keep an extra 6 of each unupgraded shard though, they have virtually no sale value, and should I ever get into top 50 (which would be nice), I can make easier-to-kill farms with the unupgraded shards in them. :P

airframe

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg42122#msg42122
« Reply #25 on: March 21, 2010, 11:15:12 pm »
This is easily my favorite deck now. Been playing against top50 and some random pvp. I just like how this deck plays overall.

Here's the version I like most, unupped cards are just because I lack some coins to upgrade. Deflags could be replaced with improved steals (werewolves upped) or maybe momentums, basicly needed against shieds. Reverse times slow down the enemy nicely, these can also be replaced with differend cards. I haven't been playing with it that long but so far it been consistent. Not perfect but fun to play.

With mark of  :entropy
(http://www.screenshotdumpster.com/view/m7Gbd54276/rush)

Edit: Now I realize my deck is not really a duo/trio deck

Offline Exarp

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg42775#msg42775
« Reply #26 on: March 23, 2010, 12:53:37 pm »
I finally completed upgrading my version of this deck. This is what it currently looks like:
(http://www.screenshotdumpster.com/)

I know, it doesn't seem like it's completely upgraded, but I don't think this deck would work well with even more upgrades. I tried using more Destroyers, but I felt that doing that slowed me down in the first turns. One cremation gives you 9 fire quanta, which could play one golem and one destroyer, so I decided to balance their numbers.

I removed the shield and swapped out the deflags (or rather explosions) for steals (which is why there's a werewolf less). I added two thunderbolts to add some creature control.
I still swap photons out for upgraded sparks (ball lightning) on occasion, depending on what I feel like. If you happen to have three in your hand accompanied with two thunderbolts this could net you 25 quick damage, which is far more significant than the 9 I argued for earlier in this thread.

I added replaced one of my original two spirrits for a Graviton Firemaster, since I found a lot of spare fire quantum in most games I played, and this had the extra benefit that I'd never have conflicting water quanta needs. With the increased need for fire quanta, I exchanged one nova for the last cremation.

I still don't use a graboid though, since I find myself running out of earth quanta far too quickly already without one.

I think this is the best I can come up with for this deck type, at least for a 30 card deck. I have (virtually) no problems with T50 (yeah, bad draws...), and it's also a great PvP deck. I have debated, however, to add an hourglass and make this a 31 card deck. On an early draw, this could make this amazingly fast deck even faster, but I don't think it's needed.

Anyway, I hope you'll have as much fun with this deck as I do.
Treat people the way you want to be treated.

Kharnics

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57248#msg57248
« Reply #27 on: April 21, 2010, 10:45:01 pm »
Code: [Select]
5c1 5c1 5l9 5l9 5l9 5l9 5l9 5l9 6u3 6u3 6u3 6u3 6u3 6u3 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jv 7jv 7qb 7qb
Grinds T50 fast. Good hands usually stomp PvP. want to add some shards, but don't wanna give up the earth for a enchanted artifact, Entropy mark get's this deck rolling and saves you a ton of discards. Any suggestions?

Offline plastiqe

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57330#msg57330
« Reply #28 on: April 22, 2010, 01:22:00 am »
Any suggestions?
Precognition is a lousy card for this decktype.  Against AI it does not matter because the AI will play everything it can play right away anyhow. 

In pvp what difference does it make if you know what the opponent has in thier hand?  You're rushing to kill them before they kill you.  Add 2 cards that either kill your opponent or stops them from killing you, there is no room for extra stuff.

ferret

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57357#msg57357
« Reply #29 on: April 22, 2010, 01:56:03 am »
Two precognition cards make it essentially a 28 card deck instead of a 30 card deck (assuming you can play them).  And less cards in the deck mean more chance to draw photons/immolations/lava golems/novas.  I tried adding a couple to mine in place of a lava golem and a forest spirit, but I found that they rarely helped.

I've recently come back to this deck type after using a fully upgraded life deck for grinding for a while, which I've decided just isn't nearly as good.  At the moment it's basically the same as plastiqe's was still, but upgraded and with two improved blessings instead of the weapon and one of the forest spirits, and sparks instead of photons.

Changed my mind on that issue... being able to do 5 or 10 or 15 damage at the end of a round does actually make a good difference, and also, depending on the opponent's mark, I'll sometimes stick an improved blessing on an upgraded spark to make a 8/3 monster that doesn't die on its first turn.  Which is useful as well as hilarious.

Kharnics

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57366#msg57366
« Reply #30 on: April 22, 2010, 02:26:23 am »
Precognition's are solely used to speed up the deck....

humptydumper

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57384#msg57384
« Reply #31 on: April 22, 2010, 03:30:23 am »
Here's the deck I used in the AI3 Challenge (http://elementscommunity.org/forum/index.php/topic,1874.0.html).  It can win in 4 turns.

           

could it help to add devourer??

Kameda

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57388#msg57388
« Reply #32 on: April 22, 2010, 03:58:46 am »
Why would you add a Devouer? You just need darkness quantum for the Lycans and taking one quantum from the opponent is nothing for this deck.

MisterBadguy

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57504#msg57504
« Reply #33 on: April 22, 2010, 11:48:42 am »
I've been running a deck similar to this since I started 3-4 months ago.

I tend to like Graviton Fire Eaters more than Forest Spirits as they come in with more bottom to avoid dying to Fire Storms and the like out the gate.

Also I find Deflagration and Fire Storm help. A little removal never hurt anyone and the deck can support them easily.

Currently I'm running...

Nova x6
Photon x6
Immolate x5
Fire Golem x5
Deflag x2
Fire Storm x2
Graviton Fire Eater x2
Lycanthrope x2

And then I switch in and out cards for my last Immolate and Lava Golem as I see fit. I tend to do pretty well in PvP :)

Also, first post! Greetings all!

Kharnics

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57658#msg57658
« Reply #34 on: April 22, 2010, 06:38:44 pm »
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5c1 5c1 5l9 5l9 5l9 5l9 6u1 6u1 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7jv 7jv 809 809


   Ok, changed my deck up a bit, opted for Nova's instead of SN's and went with the earth mark since i did'nt need entropy mark to fuel the SN's. Also took plastiqe's advice about not using precog's, Added 2 werewolves instead,also i find the unupped forest spirits get out  faster with Regular Nova's. Also added 2 Ball Lightnings in exchange for 2 photons, this can helps me out if i need a lil extra damage for a turn, but can still be used for cremations. all in all, i think i have settled on my final version for this deck. Any suggestions or Criticism? - Kharnics

Offline plastiqe

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57930#msg57930
« Reply #35 on: April 23, 2010, 02:48:30 am »
Hi MisterBadguy, welcome to the fourms.  : )

Kharnics, I personally like Momentum better than Blessing as a buff card.  With :earth Mark I like a Graboid instead of the 2nd Forest Sprit, just cause one is enough to use up all the water quanta and on the off time you get both the 2nd is often useless.

 

anything
blarg: