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Kharnics

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg57949#msg57949
« Reply #36 on: April 23, 2010, 03:43:56 am »
I've noticed that, i'll try swapping out the 2nd Forest Spirit with a Graboid, and as for Momentum, that does seem like a better buff with the unblockable perc, thanks plastiqe

Arondight

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg59337#msg59337
« Reply #37 on: April 26, 2010, 05:41:31 am »
——

safko01

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg59717#msg59717
« Reply #38 on: April 27, 2010, 03:35:10 am »
I suggest upgrading all the Immolations first.  With a single Cremate you can cast 2 unupgraded golems.
No you can't.  Close but no cigar.

One Cremate nets you 9 fire quantum and 2 unupgraded golems cost 10 fire quantum.

ferret

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg59768#msg59768
« Reply #39 on: April 27, 2010, 08:41:08 am »
I suggest upgrading all the Immolations first.  With a single Cremate you can cast 2 unupgraded golems.
No you can't.  Close but no cigar.

One Cremate nets you 9 fire quantum and 2 unupgraded golems cost 10 fire quantum.
Back when that post was posted Lava Golems cost 4 quanta unupgraded.

DennisP

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg59936#msg59936
« Reply #40 on: April 27, 2010, 04:12:42 pm »
I finally completed upgrading my version of this deck. This is what it currently looks like:
(http://www.screenshotdumpster.com/)

I know, it doesn't seem like it's completely upgraded, but I don't think this deck would work well with even more upgrades. I tried using more Destroyers, but I felt that doing that slowed me down in the first turns. One cremation gives you 9 fire quanta, which could play one golem and one destroyer, so I decided to balance their numbers.

I removed the shield and swapped out the deflags (or rather explosions) for steals (which is why there's a werewolf less). I added two thunderbolts to add some creature control.
I still swap photons out for upgraded sparks (ball lightning) on occasion, depending on what I feel like. If you happen to have three in your hand accompanied with two thunderbolts this could net you 25 quick damage, which is far more significant than the 9 I argued for earlier in this thread.

I added replaced one of my original two spirrits for a Graviton Firemaster, since I found a lot of spare fire quantum in most games I played, and this had the extra benefit that I'd never have conflicting water quanta needs. With the increased need for fire quanta, I exchanged one nova for the last cremation.

I still don't use a graboid though, since I find myself running out of earth quanta far too quickly already without one.

I think this is the best I can come up with for this deck type, at least for a 30 card deck. I have (virtually) no problems with T50 (yeah, bad draws...), and it's also a great PvP deck. I have debated, however, to add an hourglass and make this a 31 card deck. On an early draw, this could make this amazingly fast deck even faster, but I don't think it's needed.

Anyway, I hope you'll have as much fun with this deck as I do.

I would LOVE an update on this!

safko01

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg60057#msg60057
« Reply #41 on: April 27, 2010, 08:21:09 pm »
I suggest upgrading all the Immolations first.  With a single Cremate you can cast 2 unupgraded golems.
No you can't.  Close but no cigar.

One Cremate nets you 9 fire quantum and 2 unupgraded golems cost 10 fire quantum.
Back when that post was posted Lava Golems cost 4 quanta unupgraded.
Good point wasn't paying attention to the date.  Btw does it make no sense at all to anyone else that an unupped lava golem costs 5 and an upped one costs 4?

How come other elements upgraded card costs goes up when the creature gets stronger with the exception of this golem??

Offline plastiqe

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg60177#msg60177
« Reply #42 on: April 28, 2010, 01:09:54 am »
Lava Golem and Lava Destroyer both cost 5 :fire

I was opposed to the change because since I play almost exclusivley unupgraded it was a huge nerf to my deck.  I do understand the reasoning, many people were mixing Golems and Destroyers which could both be played with one Cremation.  I've since upgraded 6 Cremation for when I feel like playing the old style of no land stompy.

safko01

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg60187#msg60187
« Reply #43 on: April 28, 2010, 01:50:23 am »
Lava Golem and Lava Destroyer both cost 5 :fire

I was opposed to the change because since I play almost exclusivley unupgraded it was a huge nerf to my deck.  I do understand the reasoning, many people were mixing Golems and Destroyers which could both be played with one Cremation.  I've since upgraded 6 Cremation for when I feel like playing the old style of no land stompy.
Even the fact that it doesn't go up to 6 doesn't make a lot of sense to me ... I thought it was 4 because that is what is listed in the wiki which desperately needs to be updated.

Offline plastiqe

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg60193#msg60193
« Reply #44 on: April 28, 2010, 02:07:45 am »
Even the fact that it doesn't go up to 6 doesn't make a lot of sense to me ... I thought it was 4 because that is what is listed in the wiki which desperately needs to be updated.
The old wiki won't be updated, there is a new wiki now that has all the correct info:
http://elementswiki.co.cc/elements/fire/

Offline Exarp

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg60194#msg60194
« Reply #45 on: April 28, 2010, 02:10:13 am »
Lava Golem and Lava Destroyer both cost 5 :fire

I was opposed to the change because since I play almost exclusivley unupgraded it was a huge nerf to my deck.  I do understand the reasoning, many people were mixing Golems and Destroyers which could both be played with one Cremation.  I've since upgraded 6 Cremation for when I feel like playing the old style of no land stompy.
Yeah, I don't really like that nerf myself, since it kinda ruined my luck with pillerless decks.

When I do play with it, I usually use something like this:
Code: [Select]
4vj 4vj 4vj 4vj 5l9 5l9 5l9 5l9 5l9 5l9 6u1 71a 74a 74e 7ah 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7t9 80a 80a
Well... technically, I use RoL, or like I said before a long time ago, thunder balls. It really depends on my mood...  For unupgraded PvP this deck (I love that option, by the way, as well as the automatic downgrading), and in upgraded, the upgraded sparks.
Lately, I've been playing around with speed rainbows more than with no land. When I do play with this deck type, it's usually for nostalgic reasons, rather than my desire for non upped PvP.
Treat people the way you want to be treated.

ferret

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg61060#msg61060
« Reply #46 on: April 30, 2010, 02:34:29 am »
I don't know what I was smoking before when I tried precogs and didn't like them.

(http://helltgivre.free.fr/elements/?mark=4sm&deck=z64vjz67dpz67dqz67qbz6809)

As explained above, assuming you can always play the precogs straight away (you often can, but not always), this is essentially a 24 card deck.  And the ability to see the opponent cards is often useful against T50, as it shows you if they have Rain of Fire, Black Hole, or Miracle.  Against AI3 it is nice to see if there is a Thunderstorm card, since that card is pretty lethal against newly played golems: but luckily, the AI will not play it if you only have two creatures.

This works better for T50 grinding when upgraded than the original ai3 deck used by plastiqe (upgraded in the obvious ways), or the graviton firemaster variation with fire mark.  You'd think to look at it that you would often not have the quanta to use the precogs, but this is never really the case...

More specifically. every time I draw a precog with this deck, I imagine, "would I rather have drawn a graboid/forest spirit/werewolf?"  The answer is always "No.".  I work out in my head that I would by this point have a 6/6 werewolf down by now, but then I draw my first cremation, and think "I would have to wait a whole extra turn to get that", and basically that convinces me I'm better off.

danieldubois

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Re: Fast Pillarless Golem Rush https://elementscommunity.org/forum/index.php?topic=3745.msg62979#msg62979
« Reply #47 on: May 03, 2010, 10:05:42 pm »
You make a compelling argument for Precognition instead of off-color stuff, but I'd guess it would still be better to substitute one or two Minor Phoenix in there instead of one or two Precogs.  Minor Phoenix does several things for you:
1) Allows you to jump start an opening hand that has no free creatures if it instead has double nova,
2) Lets you 'cycle' Cremations into mana when you draw too many relative to 0-cc sacrifice targets,
3) gives a little long-term recurring damage against creature removal,
4) baits creature removal from the AI, potentially allowing top-decked Destroyers to survive,
5) uses your extra red mana (your listing generates 60 but only uses 30),
6) beats for 4.

Anyway, I've abandoned this deck, because it still loses to rainbows with fast  Oty's/Firestorms too often.  Some form of Elite Charger deck is better for farming Top50.

 

anything
blarg: