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Prabably the most famous farming deck alive. Pdial is excellent at farming False Gods and really good at gold and some times even plat.
The main strategy of this deck is to inflict as much as possible, as much as faster poison to the opponent while SoSac, SoD and Sundials sustain you.
Most of you are familiar with pdial. This post is mainly about its FG stats as recorded be me the last to months.
So lets begin one by one with the FG's:
Akebono: 29-7. Double draw gives Akebono 4 SoFo's. An early SoFo in combination with bad draw means bad day for pdials. Difficulty 3/10 .
Chaos Lord: 22-3. My 3 losses were due to RNG heatred(quick discord,2 explosions on hand,quick diss shield). Difficulty 2/10.
Dark Matter: 19-7. Dark Matter's BH makes it difficlut for pdials to gather important quanta and some times that was fatal. If oracle gives you Dark Matter as your next false god and you want to face it with pdials then a useful change would be adding a couple more towers. 4/10 .
Decay: 3-11. My 3 wins were just pure luck. Usually I just skip. Its pests drain the so needed quanta and even with draws with many towers, steals along with low damage on Decay's side and siphon lives make him one of the toughest gods. Difficulty 8/10.
Destiny: 32-1. One of my favourite False Gods. only loss was pure misfortune. The only chance to lose to Destiny is an awful draw from your side or fate eggs that hatch into Dark Nymphs or vampires. Difficulty 1/10 .
Divine Glory: 0-3. Tried to counter him 3 times. Failed. Skipped everytime since then. ... I managed to beat him once. Along with Miracle , there is only one way to beat those two gods. With RNG on your side, try to chain SoSac as soon as possible. AI tends to discard high cost cards (aka miracle) so if it is your lucky day, he will discard miracles already in hand and wont draw any more. DIfficulty 9/10 .
Dream Catcher: 10-12: Dream Catcher is one of my favourite derbies. Butterfly effect and discords only put problems to the pdial stracture but he is pretty beatable. Low damage on Dream Catcher's account is another problem. Difficulty 5/10.
Elidnis: 4-12: 4 wins because of fast infliction of poison. If I have a bad draw I skip instantly. Difficulty 5/10.
Eternal Phoenix: 16-9. 12 explosions make your life miserable but even though with good calculation E.P. should fall. Difficulty 4/10.
Ferox: Not even a word. skip everytime
Difficulty 10/10.
Fire Queen: Same here too much healing. Pdials just dont work. If you want, and have a good draw, try to beat her, but after the 2nd Feral Bond just quit. Difficulty 8/10 .
Gemini: 21-0. Everytime an easy win. Phase shields slow down arsenic's poisoning but without PC its an easy target. Difficulty 1/10.
Graviton: 18-2. Generally its easy, two losses due to miscalculation and an explosion. Difficulty 1/10.
Hecate: 2-5. My two wins were based on velocity and luck. Early arsenic and no Liquid shadow for Hecate means win. But usually I skip when bad draw occurs. Difficulty 7/10.
Hermes: 21-6. 12 explosions and reaaaaallly fast creature summoning is sometimes a problem but it's not enough to loss. Difficulty 3/10.
Incarnate: 0-2. Tried 2 times but vampires landed me. Skip everytime. ... Also managed to beat him once. With a good draw you can manage to inflict as many poison counters as you can. Try to chain SoSac quickly without wasting sundials. Vampirism doesnt heal if vampire doesnt attack, so, with a loads of luck you could chain 6 sundials for the win. Difficulty 8/10.
Jezebel: 10-10. My second favourite derby. 10 times she got a dark nymph, 10 times either she didnt or the dark nymph came late. Difficulty 5/10 .
Lionheart: 26-0. Nothing to say. Lionheart is easy pray for pdial. Difficulty 0/10 .
Miracle: Skip every time. You could apply the same strategy with Divine Glory, but still. Difficulty 10/10 .
Morte: 1-6. Just one win due to fast poisoning but Morte's miracles just make a difference. ... Managed to beat him several times. The fat deck some times prevents Morte from drawing either Rays of Light or Miracles meaning pdials actually have a chance here. Difficulty 6/10 .
Neptune: 23-1. One loss cause RNG went like LOLNOTTODAY (all copyright to Dm1321 :p) but in general very easy. Only problem you could face here, but not even close enough to lose, is the low damage as AI prefers playing arctic squids over abyss crawlers. Difficulty 0/10 .
Obliterator: 17-2. 2 losses were based on really early pulverizers. Difficulty 4/10.
Octane: 2-0. Mah 2 wins are due to the fat man. I knew Octane was my next FG so I added a mirror shield in pdial and it was an easy win. ... Early arsenic and poison could do the job after all. Try drawing cards as fast as you can with sundials and cast Shard Of Divinity as fast as you can, this will grant you time for Octane to summon at least
3 Eagle's Eyes. If he does, the win is yours. Start chaining SoSac and eventually you will beat him, or else you will lose. Difficulty 6/10.
Osiris: 30-4. Could be 30-0 if it werent for early SoFo's. Difficulty 3/10.
Paradox: 6-10. Miracles make it tooooo hard to win. If I have a bad hand I quit. Difficulty 6/10 .
Rainbow: 5-12. Miracles again. Same deal. Difficulty 6/10.
Scorpio: 19-9. 9 losses cause of purifies, but deck is just too fat to quit that easily, and even if he has a purify on hand you can beat him. Just keep a couple of poison on hand. Difficulty 3/10.
Seism: 15-8. Seism's a b***
needs careful calculations. 12 quicksands and 2 granite skin can be fatal. Towerless draws are most likely a skip. Difficulty 4/10.
Serket: 28-0. None loss easy prey. Just a tip, start chaining sundials quickly for an easiest EM. DIfficulty 0/10.
My conclusion is that indeed pdials is the greater FG farmer and I declare it still effective. Thanks for reading. 8)