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Offline CaracasTopic starter

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Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1156775#msg1156775
« on: September 23, 2014, 12:44:02 am »
Hello all, despite having thoroughly enjoyed this game for a while, I'm new to the forums here. This is the first deck I've built from scratch that I've actually stuck with enough to hone into a shape that I like, and am actually proud of :). I can't find a similar enough deck thread to post on so thought I'd make a new thread - I hope that's all OK. So here it is, Archaeic Suppression:

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500 500 500 5rs 6qq 6qq 6u6 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7n2 7q0 7q5 7q7 7q7 7q7 7q8 7qu 7qu 7qu 7qu 7qu 7qu 7ri 8ps

Cards:

:time Anubis - First card to be played, always with a Shard of Readiness to protect itself immediately (plus a nymph if played on the same turn).
:entropy Purple Nymph - Played second, only when it can be protected. Preferably wait until a second SoR is in hand unless desperate. Upped would be preferable for this deck, but I can't bring myself to do it.
This duo creates opponent creatures that heal you, that the opponent cannot easily nullify.
:time Pharaoh - Provides scarab fodder for multiple purposes. Unupped. Potential SoR target unless Time quanta is abundant. Scarabs' devour skill is rarely utilised.
:entropy Butterfly Effect - Used on a scarab (cannot be done if an upped Pharaoh is used). The deck's only (non-mutant) permanent control. Likely target for SoR.
:time Eternity (and Animate Weapon) - Used to constantly rewind a single Scarab to prevent deckout. A single SoR should be saved in case either card is drawn last. Can be used early to try and stall a rush.
:entropy Fallen Druid - Used to mutate scarabs for endgame damage and fun. Possible target for SoR if Quantum Towers not played early and Life quanta lacking.
:time Shard of Readiness - 1 for Anubis, 1 for Purple Nymph, 1 to be saved until Eternity is played, 3(4 after Eternity) to be used between Pharaoh, Butterfly'd Scarab, Fallen Druid and any powerful mutated abilities.
:rainbow Quantum Towers - Provide token quanta for mutate skill, mutant abilities and extra Quinting from additional Anubises.


Strengths:

:underworld Untargetable creatures.
:underworld Great healing from antimattered opponents. Good chance of EMs.
:underworld Miniscule chance of decking out.
:underworld Mutation (who doesn't love it) and 0-cost abilities.



Weaknesses:

:underworld Rushes (strong early damage). An early Eternity combo could help, but may hinder the speed to 'get the combo out' too much.
:underworld Creature-Control Shields (Fire Shield/Buckler, Thorn/Spine Carapace, Skull Shield/Buckler, Ice/Permafrost Sheild, Procrastination/Turtle Shield). Prioritise getting a scarab out, use Butterfly Effect and a Shard of Readiness to immediately destroy said shield. You can antimatter your own creatures to safeguard from these - I would highly recommend antimattering your second nymph, and then possibly your BE'd Scarab and Eternity and maybe even the Fallen Druid.
:underworld Untargetable Opponent Creatures. All you can do is suck it up and rush (and prepare for a cheap loss ;)).


I hope everyone enjoys playing with this as much as I do, I tend to play against AI4s which provide a challenge without the brutal beatdown this deck takes against the false gods due to its slowish setup. I would appreciate any tips and suggestions - especially if anyone can seamlessly add in some early stalling opportunities to help fend off rush decks. I have experimented with Discord/Turtle Shield but haven't had much luck. Look forward to hearing anyones thoughts!

PS: The deck functions without the two Quantum Towers, so I assumed it was safe to call it a Duo rather than Rainbow (which would be a bit of a joke). I also hope I'm right in thinking the Animate Weapon doesn't make this a Trio deck.

Edit 17-10-2014: I am now using an altered version with an Entropy mark which gives a much better quanta balance early on and makes it feasible to quint the first purple nymph without using a/n SoR on it (cutting the 'required' combo to realistically just 3 cards).

Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
500 500 500 5rs 6qq 6qq 6u6 6u8 7n2 7q0 7q0 7q5 7q7 7q7 7q7 7q8 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj


I also often add an extra eternity in for either early use to slow damage, or to to enable use of RT on enemy creatures whilst at 1 card remaining
« Last Edit: October 17, 2014, 09:12:55 pm by Caracas »

Offline andretimpa

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1156776#msg1156776
« Reply #1 on: September 23, 2014, 01:00:52 am »
AW technically makes it a trio. About the deck I'd use more hourglasses if I were you, could help with the slow setup.

I tried once making a mitosis/Anubis/SoR deck, but it barely had enough speed to win once in a while. This idea is original though.
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Offline CaracasTopic starter

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1156846#msg1156846
« Reply #2 on: September 23, 2014, 11:59:45 am »
Thanks, it makes me happy just to hear that it's original :D. I tried replacing the QTs with 2 hourglasses, or just adding them on top but found myself hugely lacking in Time Quanta so would need some rebalancing. I can't find an easy way to do this without ruining the good chance of getting a nymph out on turn 3 or 4. Help! :P

I like the mito-anubis idea!

Offline MasN

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1159708#msg1159708
« Reply #3 on: October 11, 2014, 02:25:45 am »
Sigh, I was here testing this deck before andretimpa replied, I didnt post.
The mod I used was (I have the screenie in a MS word)
Hover over cards for details, click for permalink
Deck import code : [Select]
500 500 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 752 7ap 7n0 7q7 7q7 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7qu 7qu 7qu 7qu 809 8ps

Right now I don't have time to tell what it played like, since i'd have to play it myself a bit :P

Anyways, pretending that I am posting right after you made this deck:

It's a beautiful deck! I've haven't seen anything like it before! +rep
I found it quite____ but i made this mod hope you like! :D
I do appreciate the elegance of unupped pharoh, though have you considered sop over druid?

(Speaking of which, I remember to actually give +rep)

Offline CaracasTopic starter

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1160809#msg1160809
« Reply #4 on: October 17, 2014, 08:49:06 pm »
Hey MasN, thanks for your reply... what a great modification! I was always toying with how to fit in sundials to replace the hourglass for early rush prevention and the supernova change achieves this beautifully! Your version works much more smoothly with the early drawing power :).

The one thing I think it's worth changing is the loss of a sundial a card to protect that vulnerable eternity (a fatal loss without mitosis being played early). The damage-potential coming from mitosis is satisfyingly cleaner, although I do love mutation and have to admit I'm going to find a way to crowbar it back in there - sadly sacrificing slick efficient killing power for a bit of clunky fun.

Anyway I look forward to tinkering a little and playing your version, thanks for your post! =D

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1160825#msg1160825
« Reply #5 on: October 17, 2014, 11:17:58 pm »
Yeah it's pretty hard to get a lot of feedback on decks with nymphs  xD

+rep for the originality!
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Offline MasN

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1160839#msg1160839
« Reply #6 on: October 18, 2014, 12:34:17 am »
Yeah it's pretty hard to get a lot of feedback on decks with nymphs  xD

+rep for the originality!
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@caracas, was this what you were looking for?

Offline CaracasTopic starter

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1160901#msg1160901
« Reply #7 on: October 18, 2014, 10:14:14 am »
Ah yes I guess the nymphs make it a little unaccessible. I actually made the whole deck in trying to make use out of having 3, rather than just adding a solitary one into a rainbow/antimatter-spell deck.

PS I'll be using Animate Weapon rather than Protect Artefact just for the typelessness protecting from really unfortunate quanta control. Also altered -1SN +1SoR as was struggling to draw one for the nymph which is necessary. Maybe I'll see how it goes changing to an entropy mark, which worked a lot better in the original, not sure if it will here.

Offline MasN

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Re: Archaeic Suppression (Duo Time/Entropy) - Purple Nymph / SoR https://elementscommunity.org/forum/index.php?topic=55840.msg1161021#msg1161021
« Reply #8 on: October 18, 2014, 10:34:54 pm »
animate also helps vs voodoo dolls :D

As for entropy mark, PSN is usually better, and tower/mark wont provide enough entropy until turn 9. I suggest sticking with my pendulums. -1SN is interesting, will test when i have time (which wont be soon)

 

blarg: