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Offline ProBaconTopic starter

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Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225075#msg1225075
« on: February 25, 2016, 02:07:17 am »
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Before you go all "Bacon, this deck, is the worst. It sucks and has not reason to be a deck." I did this for a friend. But I still stand by it and its 9.78 TTW (VS AI3)

I truly don't care if you give me feedback on how to make it better, because like I said, it was for a friend.

But THANKS! anyway if you did give me feedback.

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This is a fixed version that does a bit better with some protection and light reliability.
« Last Edit: February 25, 2016, 02:11:51 pm by ProBacon »
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Offline Zyardran

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225076#msg1225076
« Reply #1 on: February 25, 2016, 02:08:44 am »
Thank you Bacon :-*
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Offline Solaris

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225077#msg1225077
« Reply #2 on: February 25, 2016, 02:14:04 am »
I'd wager that you end up a bit hard-pressed for Light quanta? Upping the 'saders helps a bit, since Endow drops a :light, but, I still feel like you're strained in the long term.

Offline joebob555

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225078#msg1225078
« Reply #3 on: February 25, 2016, 02:20:05 am »
It would probably be a good idea to replace one of those Animate Weps with a Tower or Pend.

Offline Sera

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225080#msg1225080
« Reply #4 on: February 25, 2016, 02:32:43 am »
I'd add some control. The deck takes some time to setup and has nothing to protect you for that long.

Offline Foraker

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225148#msg1225148
« Reply #5 on: February 25, 2016, 06:27:08 pm »
I like to use just pends in a "duo" like this.
Earthquake wrecks you way more than it does with your build.
But imo it's overall more stable.
Using Blessing on a flying weapon to get the buff on the crusaders too, is also nice (doesn't Vader Sader base on that?).

If I had to built it, I would go with something like this:
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Maybe I would replace a Fahrenheit and an Animated Weapon with two Explosions.
Imo they are also more useful than the two Fire Bucklers in your fixed version.

Offline ProBaconTopic starter

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225149#msg1225149
« Reply #6 on: February 25, 2016, 06:29:31 pm »
I like to use just pends in a "duo" like this.

The reason I didn't use any pends in the second version is because you gain quanta for each element faster. That is well needed for fire because that is the whole basis of this deck.
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Offline Foraker

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Re: Saderheit [Fire/Light/Air] https://elementscommunity.org/forum/index.php?topic=61292.msg1225264#msg1225264
« Reply #7 on: February 26, 2016, 05:32:00 pm »
The reason I didn't use any pends in the second version is because you gain quanta for each element faster. That is well needed for fire because that is the whole basis of this deck.

True. I've recognized that while testing my suggestion.
There's never enough  :fire to make a good use of fiery.

 

blarg: