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Offline ChickenMayBiteTopic starter

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SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030359#msg1030359
« on: January 09, 2013, 01:45:24 pm »
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This is my version of the well-loved SPlat. It has a decent win rate on FG, but I don't have any means of healing, which means that once you cross the 41 hp line, you're fucked. It works kind of how it used to, Dune Scorp + Unstoppable + SoSac. It doesn't get the combo out before they play too many pillars, however, which takes off some early +5-or-so poison. The precogs are for faster drawing (and a bit of strategy) I have 2 Golden Nymphs, but I figured they cost too much to get killed the next turn, so precogs are better.

I hear it's amazing when the purple stuffed worm in flap jaw space with the tuning fork does a raw blink on Hari-Kari rock.

Offline Luminous

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030367#msg1030367
« Reply #1 on: January 09, 2013, 01:59:41 pm »
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This is my version of the well-loved SPlat. It has a decent win rate on FG, but I don't have any means of healing, which means that once you cross the 41 hp line, you're fucked. It works kind of how it used to, Dune Scorp + Unstoppable + SoSac. It doesn't get the combo out before they play too many pillars, however, which takes off some early +5-or-so poison. The precogs are for faster drawing (and a bit of strategy) I have 2 Golden Nymphs, but I figured they cost too much to get killed the next turn, so precogs are better.

No SoDs makes splat really, really weak.
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Offline Zso_Zso

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030393#msg1030393
« Reply #2 on: January 09, 2013, 03:41:25 pm »
This is the variant I was messing around with:

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It has some SoD, but still much weaker and less stable than original SPLAT before 1.32
The SoDs are powered by nova, that's why only 2 of them -- couldn't afford more.
Mark is enough to power SoSac, you don't need it in first 2 turns, later you can chain them as mark generates 2  :death during the 2 turns of sacrifice.

Could replace arsenic with something else, though.
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Offline Zso_Zso

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030412#msg1030412
« Reply #3 on: January 09, 2013, 04:57:38 pm »
Further refinement:

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The sundials can help a lot in cases when the opponent is eating away at your HP but the damage/turn is not enough to justify playing a SoSa. Also very useful to insert them in-between the SoSa chain to allow the opponent to play some more creatures without hurting you (for greater subsequent healing with SoSa). It can also help pulling more cards when you do not have in hand what you need, so improves the stability a bit -- although it can mess up the mulligan, so maybe un-upped would be better ?
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Offline ChickenMayBiteTopic starter

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030510#msg1030510
« Reply #4 on: January 09, 2013, 11:00:48 pm »
I made a new version:

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I figured, if the FG dont usually take away pillars (besides Seism, Jezebel, etc; which I happen to encounter not too often), why not make them Quantum pillars? It uses SoB for faster drawing and some precogs for extra Time. Getting an early scorpion is important, so mark of time is useful.

Pros
Less Sensative to Discord
Gives enough quanta to each element to be consistent enough to get what you need some of the time
Allows for use of other low-cost cards

Cons
Quantum is random, so getting what you need may not always be there
Black Hole heals enemy by much more than before
Pillars may not be drawn consistently enough to play cards early
I hear it's amazing when the purple stuffed worm in flap jaw space with the tuning fork does a raw blink on Hari-Kari rock.

Offline Bloom

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030528#msg1030528
« Reply #5 on: January 10, 2013, 12:15:33 am »
Spoiler for Hidden:
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untested

No time tower/nova is detrimental, but I don't see a work around seeing as SoSac costs 2 :death and must be fuelled by mark if nova is used instead of SNova.
« Last Edit: January 10, 2013, 12:24:55 am by Bloom »
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Offline ChickenMayBiteTopic starter

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030612#msg1030612
« Reply #6 on: January 10, 2013, 04:01:58 am »
Further refinement:

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The sundials can help a lot in cases when the opponent is eating away at your HP but the damage/turn is not enough to justify playing a SoSa. Also very useful to insert them in-between the SoSa chain to allow the opponent to play some more creatures without hurting you (for greater subsequent healing with SoSa). It can also help pulling more cards when you do not have in hand what you need, so improves the stability a bit -- although it can mess up the mulligan, so maybe un-upped would be better ?

I hate using decks that rely on Nova. There are too many gods with quanta denial, there's only 6 novas, that's 6 quanta for each element. I'd rather have pillars and enough to play 6 SoSacs instead of 3.
I hear it's amazing when the purple stuffed worm in flap jaw space with the tuning fork does a raw blink on Hari-Kari rock.

Offline Zso_Zso

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Re: SPlat 1.32 https://elementscommunity.org/forum/index.php?topic=45820.msg1030624#msg1030624
« Reply #7 on: January 10, 2013, 05:09:36 am »
SoSac does not rely on nova in that deck, it is powered by the mark. Nova powers momentum and divinity only.
Even before 1.32 the pillarless (nova-based) SPLAT was more powerful than the traditional, because it could beat easily opponents heavy on PC -- many FGs.
Roses aren't red, Violets aren't blue.
They are just a simulation, and so are you!

 

blarg: