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Offline DmTopic starter

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Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211284#msg211284
« on: November 28, 2010, 01:26:16 am »
Okay, so yeah, I was just bleh and then went at chat and I talked with tng, and then the scorp talk came up, and bleh here, bleh that, and this deck just appeared out of nowhere.

Hover over cards for details, click for permalink
Deck import code : [Select]
7jp 7jp 7jp 7jp 7jp 7jv 7jv 7k0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q8 7q8 7qb 7qb 7qd 7qd 7qk 7th 7th 7th 8pt


The strategy itself isn't hard to get..

Dune Scorpions - Will deal poison.. but will only deal poison after you play..

Blessings - Are used on Dune Scorps for damage, but can only be played with light source, that comes from..

RoL's - Source of Light, but serves another purpose, and that purpose is all about the card...

Nightmare -  Will give the opponent lots of RoL's, which will be played, which will just let the poison counter go reaal high, which leads to...

Mirror Shield - After that you are probably desperate at that huge ammount of damage, but that's where it comes down to it. Play this, and RoL's don't make damage. But drawing this is most likely going to be hard, so..

Precognitions and Golden Nymph - Will just let you draw moar cards. After you drew all the cards in the deck, do you just wait? Actually, no. That leads us to the next last cards, which are..

Rewinds and Eternity - Eternity is rewind on a stick, rewind is rewind. Rewind the RoL itself or any other creature in the opponent's field. They will be most likely be played next turn, and will then again make the poison counter grow.

« Last Edit: June 13, 2012, 07:33:15 am by willng3 »

Offline xn0ize

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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211483#msg211483
« Reply #1 on: November 28, 2010, 05:21:03 am »
i like it but you dont have much defence... rewind and eternity wont defend you for ever
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Offline thatnewguy

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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211490#msg211490
« Reply #2 on: November 28, 2010, 05:32:53 am »
i like it but you dont have much defence... rewind and eternity wont defend you for ever
Really no defense is need, nightmare the rol's and then get the AI3 in a card lock and have nuerotoxin pound him into the ground. All you need is a shield blocking 1 so your nightmare'd creatures don't kill you:P
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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211504#msg211504
« Reply #3 on: November 28, 2010, 05:55:31 am »
Im sorry to say not many people have nymphs.  ::) ::) ::) ::) ::)

Offline DmTopic starter

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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211578#msg211578
« Reply #4 on: November 28, 2010, 11:17:59 am »
Nymph is easily changed with a precog or two. Nymph>Precog though, as it is precognition forever.


Also, no, this won't work un-upped. I know no one asked but I'll just say it. It's not that efficient, it's designed more to have some fun with the AI3.

zse

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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211587#msg211587
« Reply #5 on: November 28, 2010, 11:35:40 am »
RoL's - Source of Light, but serves another purpose, and that purpose is all about the card...

Nightmare -  Will give the opponent lots of RoL's, which will be played, which will just let the poison counter go reaal high, which leads to...
Does that actually work? In the tests I've made with Nightmare+RoL (on Flooding deck), AI usually rather discarded RoLs than played them.
Quote
Rewinds and Eternity - Eternity is rewind on a stick, rewind is rewind. Rewind the RoL itself or any other creature in the opponent's field. They will be most likely be played next turn, and will then again make the poison counter grow.
That can also be used for the "Eternity lock" where AI isn't drawing any new cards, just repeatedly the same one creature card.

Offline xn0ize

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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211602#msg211602
« Reply #6 on: November 28, 2010, 12:27:36 pm »
i think few sundials will help against rush or w/e
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Offline DmTopic starter

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Re: Dune Scorpions (semi-rush). https://elementscommunity.org/forum/index.php?topic=16506.msg211636#msg211636
« Reply #7 on: November 28, 2010, 01:18:30 pm »
i think few sundials will help against rush or w/e

Stating the fact that precogs cost 1 time and that you will most likely get two on your starting hand, you could easily get two extra cards in the start. Also, assuming you get lucky, you could even play your nymph in the second or third turn, speeding even more the draws. After that, to control the mindless rush your opponent does, you should probably have enough rewinds/eternities and quanta to play the rewinds and lock it down. After that, you just go ahead and nightmare your RoL's.


RoL's - Source of Light, but serves another purpose, and that purpose is all about the card...

Nightmare -  Will give the opponent lots of RoL's, which will be played, which will just let the poison counter go reaal high, which leads to...
Does that actually work? In the tests I've made with Nightmare+RoL (on Flooding deck), AI usually rather discarded RoLs than played them.

Yes, that was what troubled me in the start - after a small testing, I discovered that if you play nightmare on RoL's, the AI will play at least a small part of them. There were cases where it would drop his whole hand, or just 1 or 2.

 

blarg: