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Offline OdinVanguardTopic starter

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Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446279#msg446279
« on: January 06, 2012, 05:23:57 pm »
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5bs 5c5 5c6 5c6 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5i4 5i4 5i9 5ia 5ib 5ib 5ib 5ig 5ig 5ig 5ig 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uq 5v0 5v0 5v0 5v0 5v2 606 606 606 8pp

This deck was designed to showcase a few of the voodoo doll's many strategic applications. To start with, voodoo dolls combined with arctic squid can be used to stop ANY weapon cold, even immaterial ones like morning glory. The squids also provide an early CC to give you time to grow your deck. As soon as possible, use mitosis to begin building an inexpensive mass of voodoo dolls. Once you get enough  :water use nymphs tear to make a black nymph. Then begin spamming your voodoo dolls with 1 liquid shadow each. This gives an unstoppable damage output and also poisons the opponent at the same time. The next piece is to use a second tear and make a green nymph. You then spam adrenaline on each poisoned voodoo doll thereby accelerating the damage output 4 fold. The clincher is when you play nightfall after massing an army of vampiric poisoned wild voodoo dolls. Assuming your opponent is unshielded, they will take 9 damage a round for each doll in play. They take 1 from the poison they recieved, 4 from the voodoo doll's attack damage, and 4 from the voodoo doll taking poison damage. On top of that, you will also get healed 4 points per voodoo doll. In case of a shield card, there are 2 steals. For added survivability, frost shield is one of the best shields in the game and is invaluable for opponents that use immortal creatures. Additionally, 2 empathic bonds and the staff provide additional healing (on top of the vampire heal). Also, in the event that your opponent uses large numbers of creatures with dangerous abilities, the black nymph can swap those abilities with vampire while simultaneously poisoning them. After that, you can use your squids to render them harmless untill they succumb to the poison damage. Lastly, cloak can provide protection for your nymphs and squids while your army is building. And, because you are using voodoo dolls, your opponent will need to think twice before using an ae spell (rain of fire, plague, etc) or risk inflicting heavy damage to themselves.

Enjoy!
-OdinVanguard
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
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Offline Chapuz

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446298#msg446298
« Reply #1 on: January 06, 2012, 06:44:10 pm »
It can be reduced to 30 cards to have less bad draws. And pends can be used too.
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Offline OdinVanguardTopic starter

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446396#msg446396
« Reply #2 on: January 06, 2012, 10:43:11 pm »
There are pendulums in the deck already, as well as pillars. The trick is balancing the ratio so that you get a good mix of each over the course of the game. Otherwise one of the elements ends up with too much quanta while the others dont get enough... Reducing to 30 cards could be helpful though. Any ideas on what should be pulled out first?
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Chapuz

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446398#msg446398
« Reply #3 on: January 06, 2012, 10:51:45 pm »
I have just made this,

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Offline furballdn

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446431#msg446431
« Reply #4 on: January 07, 2012, 12:23:37 am »
Nymph tears aren't necessary. Just use adrenaline or liquid shadow. You can cut the :water out of the deck completely, unless you want squids for stalling.

Offline OdinVanguardTopic starter

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446500#msg446500
« Reply #5 on: January 07, 2012, 03:31:21 am »
Unfortunately, the squids are one of the main points for the deck.  They allow you to make use of the voodoo dolls to lockdown weapons. In fact it is the only way to deal with immaterial weapons. e.g. morning glory or enchanted weapons.
I could do away with the tears, but it would actually take more cards to add both liquid shadow and adrenaline.  Techinically I could cut it down to one and use it to summon a water nymph but that creates other problems... i.e. deck slower and more vulnerable to attack
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446509#msg446509
« Reply #6 on: January 07, 2012, 03:57:02 am »
this deck looks like you are trying to use too many synergies but too many don't flow too smooth you should take out some cards.

Offline Tymalous

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446644#msg446644
« Reply #7 on: January 07, 2012, 02:42:41 pm »
First of all, this deck is way too slow. I mean, mitosis and adrenaline are not effective enough.
Second, shields and CC destroy this deck before it does enough damage.
I would replace all life cards with fire. You can then use rage potions on your dolls, than use liquid shadow on them and freeze anything else with the squids.
Take out the nightfalls as well and replace them with steals. Either use 2 squids and shields or 4 squids. 1 shield just isnt enough. Remove the tears and replace them with liquid shadows and rage potions.
Btw, you should either get more water pillars or replace the squids with freezes. In that case you should add dusk mantles.

So, I suggest this:

-emp bonds, mitosis, druid staff, life pendulums
+rage potions, like 4 of em, and maybe a fahrenheit or fire bolt, and fire pillars.
-squids, frostshield, tears
+6x freeze
-nightfalls and all pendulums
+liquid shadow, dusk mantles x2, steal x2, and dark pillars

Mark stays water, use freeze if there is a weapon or strong creature, play the dolls, rage them, shadow 'em, steal good shields, and you should win. There should be more dark pillars than fire pillars btw.






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Offline OdinVanguardTopic starter

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446897#msg446897
« Reply #8 on: January 08, 2012, 02:19:33 am »
Fire is definitely another fun option with liquid shadow. Unfortunately that will bring the deck up to needing 4 elements - life water dark and fire. Ditching life isnt a great option though since it is needed so i can mitosis spam the dolls. Water is needed for the freeze and also for the tears since i dont have the nymphs for all colors yet. I want nymphs and life both since it allows me to make a large number of dolls without needing to swamp the deck with an overabundance of alchemy and creature cards... I'll play around with it though and see if i can make it work.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline Tymalous

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Re: Shadows of Wild Arctic Voodoo https://elementscommunity.org/forum/index.php?topic=35457.msg446986#msg446986
« Reply #9 on: January 08, 2012, 12:49:09 pm »
Fire is definitely another fun option with liquid shadow. Unfortunately that will bring the deck up to needing 4 elements - life water dark and fire. Ditching life isnt a great option though since it is needed so i can mitosis spam the dolls. Water is needed for the freeze and also for the tears since i dont have the nymphs for all colors yet. I want nymphs and life both since it allows me to make a large number of dolls without needing to swamp the deck with an overabundance of alchemy and creature cards... I'll play around with it though and see if i can make it work.
6 dolls, 6 liquid shadows and 6 rage potions are enough. Believe me. With your current life and tear approach it takes too long to win with this deck. Just try what I proposed and you will see that using your mark-water for the freezes. Combined with darknesss and fire is enough. You dont need that many dolls ;).
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