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Offline gumchooTopic starter

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Druid fun bow https://elementscommunity.org/forum/index.php?topic=43457.msg542079#msg542079
« on: September 15, 2012, 04:28:35 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Ok so my second attempt at posting a deck and this time this bow fits the name.... It is fun and the druid is the backbone of the deck. My inspiration is this post
http://elementscommunity.org/forum/index.php/topic,33691.0.html

My version I  feel has better quanta balance and more defense against poisons and devourers, and nightmares, running 60-70% in gold arena, 3 special spins in last hour

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u6 6u6 6uq 6uq 6uq 6uq 6uq 6uq 6ve 6ve 6ve 6ve 6ve 7am 7gq 7k6 8pj


Spoiler for Hidden:
I am a newer player and wanted to share my tweaks on a typical bow for comments, I like the fallen druid it makes the game fun, the other change is the 2 entropy pendulums instead of QT as i feel it speeds up the game for me and earthquake resistant. Its not a speed bow and is susceptible to very fast rushes, but somehow i just love mutating those fireflies.

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6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u6 6uq 6uq 6ve 6ve 71b 74b 752 752 7ah 7dq 7gq 7gv 7k6 7n3 80b 8pj


Code: [Select]
6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s2 6s2 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u6 6ve 6ve 71b 74b 7ah 7dq 7gq 7gv 7k6 7n3 80b 8pj
« Last Edit: January 08, 2013, 03:42:36 am by willng3 »
Its only a matter of time

Offline Evan_85

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Re: Druid fun bow https://elementscommunity.org/forum/index.php?topic=43457.msg542159#msg542159
« Reply #1 on: September 15, 2012, 11:36:03 am »
I feel you have too much quanta in your deck.

6 SN leads to heavy clogging. Also while I do detect some combos in, since you have only one of all those cards, chances that they'll ever work seems to be slim. Like Maxwell and bone wall. And you even named the deck druidbow, well, there is only one, and most of the creatures are better left alone. Most matches are over before a single druid could meet a single queen.

In my opinion, it's a speedbow that needs balancing.
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Offline gumchooTopic starter

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Re: Druid fun bow https://elementscommunity.org/forum/index.php?topic=43457.msg1000043#msg1000043
« Reply #2 on: September 16, 2012, 08:15:28 am »
You are probably right, but first/second turn sofo's in arena made me add more quanta, i tried to fit more than one druid in but dont know what to get rid of, i l keep working on it and repost once i come up with a more workable model with the druid bow concept.
Its only a matter of time

Offline Evan_85

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Re: Druid fun bow https://elementscommunity.org/forum/index.php?topic=43457.msg1000056#msg1000056
« Reply #3 on: September 16, 2012, 09:14:40 am »
Yeah, sofo-spam in annoying indeed. But instead of adding more quanta, it's better to add more CC. Since you have two sofos, you can add CC that can counter the opponent's or buff yours. Gravity pull and rage elixir comes to the mind.

That of course means that the otyugh and the destroyer rarely gets enough quanta to be use, but since you don't have graboids in, neither  :earth or  :time utilitzed, you'll surely find a good replacement. That way you get a cool sofo-safe(er) speedbow to fine-tune.

Focusing on druids and mutation needs a different approach - as it needs stuff to mutate. My favorites for that purpose are deja vus and rustlers for the extra  :life production.
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Offline gumchooTopic starter

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Re: Druid fun bow https://elementscommunity.org/forum/index.php?topic=43457.msg1001439#msg1001439
« Reply #4 on: September 21, 2012, 04:31:00 am »
Reposting a totally new deck, OP in spoiler
Its only a matter of time

 

anything
blarg: