Just a little twist I added to a pretty typical deck. Blank cards are silences.
Hover over cards for details, click for permalink
5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 61o 61o 61o 61o 61o 61r 61r 61r 621 621 621 624 624 7n2 7n2 7n2 7n2 8pu
Please, before commenting see if your question is covered under the Q&A
Q & AQ: What is the use of silences in this deck?
A: If your opponent has CC, you can't play an unquinted staff until the last turn, where victory is secure. However, with silences, you can play one the turn before the last, and not fear CC. Also meaning you can get some quick PUs in.
Q: If Silence is such a good card, why have only 2?
A: Silences, like most cards, are quite situational. You only need them quite late game, or very early game. It is useless to prevent your an opponent playing 'regular' cards (like Dragons), since you will outheal them anyway. You just want to prevent late game miracles, CC, sundials ect. You don't need six clogging up your hand.
Q: Why thirty two cards?
A: So you can deck out pretty typical 30 card decks, and the less typical 31 card decks. Lots of healing and little damage make this quite probable.
Q:Why are there 4 animate weapons? Why not six, and lose the TUs?
A: I have 4 animate weapons. I wanted to make a deck for me. If I had 6, I'd consider adding more, but I like it how it is.
Q: What do you do if you meet a shield blocking two damage?
A: Cry. Alternately, you could use the PU's on any creatures the opponent has that would help. You could just outheal them as well. However, if you have an upped slaff, I would definetly consider putting it in, you only miss out on 5 health. You can TU it if your opponent has nothing.
Q:Wow, you definetly achieved the first condition of your name, but you won't be much of a 'Destroyer' with this deck
A: shut up.