Seems nice, i've beaten a similar deck (AI seems to play crusaders well, except for not using its own weapons for endow) with my version of this.
Dark Crusaders
7jp 7jp 7jp 7jp 7jp 7jt 7k5 7k5 7k5 7k5 7k5 7kc 7kc 7la 7la 7la 7la 7la 7la 7n2 7n2 7t8 7t9 7t9 7tb 7tb 7tb 7tb 7ti 7ti
This version skips the blessings, since there are so many reverses and antimatters out there, and makes use of the new cloak to counter creature control aswell as permanent control.
This allows you to lose a few rols to an oty and still play a crusader and safely endow it so once the cloak drops its HP is higher than the oty (7)
The healing is just amazing, so there's no need for sog's. And maybe the best part is that it mostly wins with 7 -9 turns with some 6 turn wins and 13 turn wins(this was versus the Vamp crusader deck i faced, wich used sogs and blessings and a miracle, wich i suppose you could just add to this deck aswell, but i allmost never even use or play the nymphs but IF a game takes long enough for it to be used at least you get some time back with the EM).
Note: only tested it in 13 of wich about half was versus lvl3 and half versus t50. No losses yet. I just finished making the deck in game and will proceed testing.