This is my first deck post on the forum. I've been tinkering with flying druidic staves and this is the most interesting deck I've came up with yep.
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Deck was massively overhauled so a first post overhaul will be forthcomming.
Let me know what ya'll think.
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The basic concept of the deck is to fly a druidic staff and then put adrenaline and momentum on it. This makes a creature that does 12 damage regardless of shields and 20 healing per turn. If all goes well you should win with an EM most of the time. You must use the unupped staff for this to work correctly
I like momentumed staves for several reasons. First with only 2 base attack, most shields completely shut down the attack of a flying staff. 20 healing per turn is great, but if you are not doing damage your opponent will eventually find a way arround it. Secondly, Unstoppable puts sthe staffs attack at 3, the maximum for 4 attacks/healing and damage.
On earlier tests of this deck I never had enough damage, and always had tons of life quanta left over. After reading ScaredGirls article on quantum index, I built a spreadsheet using the principles and using essence's method for accounting for towers. As testing had proved, my QI was a low 2.45. Using the spreadsheet and available life cards, I modified the pillar count and added 3 Jade dragons to give myself a QI of 5. I will attest that with a QI of 5 I rarely have quanta issues, but that is a discussion for another thread.
The jade dragons are the brute force of the deck. They are strong attackers and very hard to kill. If I know there is a lot of creature control out there, I will wait and plant the dragon first and let its high hp soak up damage to protect the staves.
Strengths:
-Staves heal 20 per turn when adrenalined.
-Dragons and staves both have high hp.
-Unstoppable lets you plow though shields.
-Adrenalined staves get out of freeze and time bubble quickly.
Weaknesses:
-Reverse time completely destroys an adrenalined staff.
-The deck is somewhat slow and combo oriented, so rush decks will sometimes put out more damage than you can counter.
-Poison destroys an adrenalined staff quickly.