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Offline willng3

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Re: Unstoppable Flying Druidic Staves Flanked by Dragons https://elementscommunity.org/forum/index.php?topic=7817.msg160898#msg160898
« Reply #24 on: September 19, 2010, 01:25:15 am »
"Life Just Can't be Stopped"?  I really don't know  ;).
"If you want to know what a man's like, take a good look at how he treats his inferiors, not his equals"

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binde22

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Re: Double-time! - Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg161604#msg161604
« Reply #25 on: September 20, 2010, 06:17:55 am »
20 healing and 12 damge is nice it gives a total of 32 health difference between you and your opponent.

Offline jmdtTopic starter

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Re: Double-time! - Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg161609#msg161609
« Reply #26 on: September 20, 2010, 06:25:24 am »
20 healing and 12 damge is nice it gives a total of 32 health difference between you and your opponent.
Yeah, on a good draw you can actually out heal a rush deck while shredding their hp to the ground.

Offline ~Napalm

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg163017#msg163017
« Reply #27 on: September 22, 2010, 05:57:14 pm »
Meh. That Death EM deck may have to wait, this looks too fun :P
"Of course you should fight fire with fire. You should fight everything with fire."

Offline jmdtTopic starter

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg163020#msg163020
« Reply #28 on: September 22, 2010, 06:02:20 pm »
Meh. That Death EM deck may have to wait, this looks too fun :P
It is. Momentadrenastaves is one of my favorite decks.

Offline ~Napalm

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg163315#msg163315
« Reply #29 on: September 23, 2010, 03:03:19 am »
Meh. That Death EM deck may have to wait, this looks too fun :P
It is. Momentadrenastaves is one of my favorite decks.
Well, now I know what part of the 61k is eventually going towards  :))
"Of course you should fight fire with fire. You should fight everything with fire."

Offline jmdtTopic starter

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg175133#msg175133
« Reply #30 on: October 12, 2010, 07:31:12 pm »
Meh. That Death EM deck may have to wait, this looks too fun :P
It is. Momentadrenastaves is one of my favorite decks.
Well, now I know what part of the 61k is eventually going towards  :))
You will never make this deck Napalm...it has no minor phoenix's. :P

Offline ~Napalm

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg175140#msg175140
« Reply #31 on: October 12, 2010, 07:46:08 pm »
Meh. That Death EM deck may have to wait, this looks too fun :P
It is. Momentadrenastaves is one of my favorite decks.
Well, now I know what part of the 61k is eventually going towards  :))
You will never make this deck Napalm...it has no minor phoenix's. :P
Lol, an excellent point, although it will get built eventually, it's not high on my list :P
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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg196747#msg196747
« Reply #32 on: November 08, 2010, 08:33:47 pm »
I tested this deck. Basic idea was cool, but 20 damages and healing rate is overestimated.
In normal game you will meet about 2-3 staff. If you are lucky. Probably 2 chargers. So your damages and heals would be less. Any lavarush or life deck can massacre, or hope will build up his wall and lobotomize your chargers until you draw your neccessary card.

I try to change a little bit to put some shard for healing and scorpions to make poison damages (adrenalin helps to make it) but you need more pillars for that.

In generally I die quanta.

Anyway this is my third favorite deck.

Theorby

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg200610#msg200610
« Reply #33 on: November 13, 2010, 10:41:51 pm »
I tested this deck. Basic idea was cool, but 20 damages and healing rate is overestimated.
In normal game you will meet about 2-3 staff. If you are lucky. Probably 2 chargers. So your damages and heals would be less. Any lavarush or life deck can massacre, or hope will build up his wall and lobotomize your chargers until you draw your neccessary card.

I try to change a little bit to put some shard for healing and scorpions to make poison damages (adrenalin helps to make it) but you need more pillars for that.

In generally I die quanta.

Anyway this is my third favorite deck.
The 12 damage/20 healing comes from the way Adrenaline works with various (normally) once a turn effects. It attacks four times at 3(if momentum'd) damage *and* each attack it heals it's normal 5. Sot each flying/adrenalined/momentumed stick really...wait for it...
"sticks" it to them. *rim shot*

Offline jmdtTopic starter

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg214015#msg214015
« Reply #34 on: December 01, 2010, 12:55:11 am »
I tested this deck. Basic idea was cool, but 20 damages and healing rate is overestimated.
In normal game you will meet about 2-3 staff. If you are lucky. Probably 2 chargers. So your damages and heals would be less. Any lavarush or life deck can massacre, or hope will build up his wall and lobotomize your chargers until you draw your neccessary card.

I try to change a little bit to put some shard for healing and scorpions to make poison damages (adrenalin helps to make it) but you need more pillars for that.

In generally I die quanta.

Anyway this is my third favorite deck.
I've tried adding shards and scorpions both, and neither are as effective as the current build.

scottish

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Re: Double-time!: Inertial Healing https://elementscommunity.org/forum/index.php?topic=7817.msg214305#msg214305
« Reply #35 on: December 01, 2010, 12:13:02 pm »
I tested this deck. Basic idea was cool, but 20 damages and healing rate is overestimated.
In normal game you will meet about 2-3 staff. If you are lucky. Probably 2 chargers. So your damages and heals would be less. Any lavarush or life deck can massacre, or hope will build up his wall and lobotomize your chargers until you draw your neccessary card.

I try to change a little bit to put some shard for healing and scorpions to make poison damages (adrenalin helps to make it) but you need more pillars for that.

In generally I die quanta.

Anyway this is my third favorite deck.
I've tried adding shards and scorpions both, and neither are as effective as the current build.
Yea, Fortunatelly I could get unupped druid staff so I have to agree those are more effecitve with ephinefrine. So we don't need shard to heal.
Scorpion could be good but you need remove one or two chargers to keep your quanta balance (and yes you need change two gravity tower to life) but it doesn't need. I tested it more than 200 games with some differences (more controll wih two otyug or grav shield agains water rush)

but you made a perfect farm deck in originaly. This is my first favorite by the time.

 

blarg: