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Offline Mr MuffinTopic starter

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DBH Immorush [Silver/Bronze][Pvp?] https://elementscommunity.org/forum/index.php?topic=61904.msg1232284#msg1232284
« on: May 05, 2016, 10:43:42 pm »
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Immorush is good, DBH is good, why not use them both? That was my thinking when making this deck. It's rather strong when you draw the right cards but it's also rather draw dependent. It's meant for grinding low level things and perhaps pvp (I haven't tried it out in pvp yet). In a quick test in the Silver arena it got 30 wins 4 losses in other words 86.6% win rate. Not the best but better than what I was expecting when starting the test. Being a immorush it naturally get's decent TTWs. In a game where things go normally it takes about 7 turns to kill. Open to thoughts and suggestions.

Offline Manuel

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Re: DBH Immorush [Silver/Bronze][Pvp?] https://elementscommunity.org/forum/index.php?topic=61904.msg1232286#msg1232286
« Reply #1 on: May 05, 2016, 11:24:44 pm »
more than against AI this deck can really do something good in pvp2

i wouldn't play more than 3 novas, u really don't need so much quanta

after a quick test the entropy mark isn't so important, u can easily play the first discord, in most cases one or two shuffle are enough to slow down your opponent; in this way u can play the earth mark for fueling your destroyers, or a graboid.

another thing is to remove one black hole for fog shield (u can really slow down your opponent a lot) or for a quicksand, that is a sort of denial and doesn't require quanta that u can get only with cremation or nova.

for playing against silver, add some sobs that can help a lot

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something like this should work against 4

if u wanna keep the entropy mark

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i think is useless using 6 golems if u can fuel them, in this case u have one explosion and one unstoppable against shields because losing some rush power can let your opponent put a shield; u can even remove heal and one gnome (the old cremation by Sevs was only 3 gnomes) for 2 cc or more minor phoenix.

Offline Sera

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Re: DBH Immorush [Silver/Bronze][Pvp?] https://elementscommunity.org/forum/index.php?topic=61904.msg1232287#msg1232287
« Reply #2 on: May 05, 2016, 11:53:12 pm »
Great deck.

I tested Manuel's SoBr version, and it works nicely. But sometimes I get some really bad starts that are easily fixed by a :fire mark, and even after switching marks, there isn't really a great lack of :earth for growing golems. However, there is now a surplus of of fire, and I feel the MP isn't really a great draw when it pops up, so MP -> Golem.

Offline rob77dp

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Re: DBH Immorush [Silver/Bronze][Pvp?] https://elementscommunity.org/forum/index.php?topic=61904.msg1232288#msg1232288
« Reply #3 on: May 06, 2016, 12:10:06 am »
Great deck.

I tested Manuel's SoBr version, and it works nicely. But sometimes I get some really bad starts that are easily fixed by a :fire mark, and even after switching marks, there isn't really a great lack of :earth for growing golems. However, there is now a surplus of of fire, and I feel the MP isn't really a great draw when it pops up, so MP -> Golem.

Could it be MP --> Seraph? Only a few more :fire cost and it uses the :light generated to invulnerable a couple turns! :) (Could even then squeeze in a SoW somewhere for a turn of Spell damage at 16 ATK?)

EDIT1: Or maybe MP --> Explosion?

EDIT2: After a brief period of AI3-testing... THIS THINGS KICKS some serious tail!!
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« Last Edit: May 06, 2016, 12:41:29 am by rob77dp »
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Offline Mr MuffinTopic starter

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Re: DBH Immorush [Silver/Bronze][Pvp?] https://elementscommunity.org/forum/index.php?topic=61904.msg1232366#msg1232366
« Reply #4 on: May 07, 2016, 02:16:14 am »
I'd agree 6 novas makes a lot of unused quantum and the shard of braverys should help with bad draws (and just being nice). Improved fog and graboid are also good ideas. As always thanks for your ideas and glad you like the deck. 

EDIT: Wow, it really does whip AI3.
« Last Edit: May 07, 2016, 02:26:24 am by Mr Muffin »

 

anything
blarg: