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Offline OdinVanguardTopic starter

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Crush Owl https://elementscommunity.org/forum/index.php?topic=36708.msg460666#msg460666
« on: February 15, 2012, 05:30:11 pm »
Here's a fun deck I put together for lvl3 grinding.
Owl's Eye and Pulverizer, 2 of the best weapons in the game (IMHO) in the same deck. With otyugh for a little extra CC. Quanta balance may need a little tweaking as gravity seems to be a little low, but this is typical for trios.
Hover over cards for details, click for permalink
Deck import code : [Select]
55k 55k 55k 55k 55k 55r 55r 55r 576 576 576 58o 58o 58o 58t 58t 58t 58v 58v 58v 5aa 5aa 5aa 5aa 5aa 5og 5og 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 8pr
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kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline furballdn

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Re: Crush Owl https://elementscommunity.org/forum/index.php?topic=36708.msg460829#msg460829
« Reply #1 on: February 16, 2012, 01:30:21 am »
Trio huh? Well, I'd personally remove the owl's eyes completely and just focus on flying out pulvies and otys. Plated otys can take care of nearly everything your opponent throws at you, and you can concentrate your attacks. Only problem with this, is that your damage output looks very, very, low.

Offline burpcow

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Re: Crush Owl https://elementscommunity.org/forum/index.php?topic=36708.msg461704#msg461704
« Reply #2 on: February 18, 2012, 04:28:29 pm »
Yes, trios are usually unstable.  You don't have that much damage so maybe remove all the air cards and add in wryms.  You don't need the owls eyes because you already have the otyughs for CC.

Offline OdinVanguardTopic starter

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Re: Crush Owl https://elementscommunity.org/forum/index.php?topic=36708.msg463528#msg463528
« Reply #3 on: February 22, 2012, 08:32:06 pm »
I was aiming for an unupped deck here, otherwise I would definitely just go pulvy otyugh w/ animate weapon and drop down to a duo.
I'll have to try the no Owl Eye version. I thought of using wyrms when I first put it together, but withouth buffing they just don't seem that much better unupped. 6 vs 5 damage at a cost of  :air :air per round isn't that big of a bump and the added potential of weapon based cc helps deal with counter cc like scarab spam or streamlined plated oty.

Sadly, as always, quanta balance will be an issue
I really wish there was a way to make trios and quartets more stable :(
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: OdinVanguard