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redium

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Critters Deck (Scarab/ Dune) https://elementscommunity.org/forum/index.php?topic=19533.msg248058#msg248058
« on: January 15, 2011, 10:15:34 am »
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6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 7dm 7dm 7jv 7jv 7jv 7jv 7qa 7qa 7qa 7qa 7qb 7qd 7qd 7qd 7qd 8ps



I have had this deck for a while, and it has done well enough in pvp games that I felt the need to post.
This is a lot of fun to surprise people with.  I do not know if this is the final version but its what has worked the best so far.  Any C&C is more than welcome!


PROTIPS:

1. Watch what you eat--gravity quanta can be sparse, so make it count.
2. Try to use the blessings on Scarabs, Chaos Power can be too unpredictable for games that are close.
3. Dune Scorpions tend to take priority at the start of games to roll damage.  Only play pumped Scarabs if you smell a rush coming.

+Nice balance of damage and CC.
+Some PC
+Does not take a long time to setup.

-Instability at times. (Though nothing in league with pillar-less decks and such). Watch the gravity quanta.




« Last Edit: June 13, 2012, 05:24:56 am by willng3 »

redium

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Re: Critters Deck (Scarab/ Dune) https://elementscommunity.org/forum/index.php?topic=19533.msg248554#msg248554
« Reply #1 on: January 15, 2011, 10:49:03 pm »
Sorry if I put this deck in the wrong category.  I thought with the use gravity it qualified as a rainbow and not a quad.

Offline godofdeath500

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Re: Critters Deck (Scarab/ Dune) https://elementscommunity.org/forum/index.php?topic=19533.msg248566#msg248566
« Reply #2 on: January 15, 2011, 10:55:23 pm »
Sorry if I put this deck in the wrong category.  I thought with the use gravity it qualified as a rainbow and not a quad.

Nope. If you had a gravity card in the deck, it would count as a rainbow. Abilities don't count.

And now on to the deck. What you said about  :gravity quanta is sparse is true. With 6 Supernovas, you are getting 12 total  :gravity quanta. With 4 Scarabs, you will probably only be able to eat a max of 3 creatures before you run out. I would tell you to change the mark to  :gravity, but  :time is strained as is. And i'm not really an expert deck builder myself.
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redium

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Re: Critters Deck (Scarab/ Dune) https://elementscommunity.org/forum/index.php?topic=19533.msg248582#msg248582
« Reply #3 on: January 15, 2011, 11:08:55 pm »
Thanks for the information GOD500.

Yeah I thought of changing to gravity as well, but like you said.  So you really have to work well with what you have.

Thanks for the response.

stylish777

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Re: Critters Deck (Scarab/ Dune) https://elementscommunity.org/forum/index.php?topic=19533.msg249009#msg249009
« Reply #4 on: January 16, 2011, 12:28:32 pm »
I likes!! :D

Tested it vs lvl3's and found it not just a bit reliable but a rediculous lot reliable!!
7 ttw, 7 times in a row. Then 6 ttw and another few 7 ttw before an 8 ttw coz i got rewinded once :p

Havent built it outside the trainer yet, but maybe these suggestions may help anyway:

Minus 1 dunescorp, 1 bless and the precog and put in a froggy, a 1337 antlion and a sweet little thunderbolt to help with the creature control. Shrink a giant. Replace devoure alltogether. You get the idea :)

Edit: thunderbolt may aswell be just an unupped lightning or maybe even an unstoppable. Since the quanta comes from a snova, theres no need to reduce the cost.

 

blarg: