*Author

Offline GandoraTopic starter

  • Hero Member
  • *****
  • Posts: 1170
  • Reputation Power: 18
  • Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday Cake
Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg454235#msg454235
« on: January 29, 2012, 04:19:25 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
61p 61p 61p 61p 61p 61p 710 710 710 710 710 710 710 710 714 714 714 714 714 71b 71b 71b 71b 71b 7th 7th 7th 7th 7th 7th 8pt


This deck is pretty fun. I only testet it against AI3 and it seems that it does lots of wins with EM.
There probably are similar strategies (though I couldn't find them), but I guess most of them rely on fractaling your own sparks.
While that was too high cost to me, I tried using Nightmare instead. Your bonewall grows less of course, but you can deal some
extra damage while healing yourself.
Main strategy is (obviously) to stall with bonewall until you can play a Condor and a Spark + Nightmare. Depending on the amount
of creatures your opponent already has, you may make sure to be able to use another Wall the next turn. If you can't start your combo before
you're facing 6 creatures your in some troubles (as every wall will be broken before spark can push them) unless you can play a spark yourself.

As alwass, criticism/suggestions are appreciated :)
Who likes poems? :) Here are mine.

Offline Mathematistic

  • Sr. Member
  • ****
  • Posts: 796
  • Country: hk
  • Reputation Power: 11
  • Mathematistic is taking their first peeks out of the Antlion's burrow.Mathematistic is taking their first peeks out of the Antlion's burrow.
  • Games are never too easy.
Re: Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg454239#msg454239
« Reply #1 on: January 29, 2012, 04:38:40 am »
A graveyard generates a 2/2 creature per death.
And since you're using darkness, a nightfall/eclipse will synergise with it very well.
Also, creature spam=lure more CC=more deaths=bigger bone wall+bigger condors (e.g. Rain of Fire)  :))
Nevertheless, nice deck concept (although the opponent sparks will destroy 1 charge of bone wall while you generate 2, making it a net +1 charge only).
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline GandoraTopic starter

  • Hero Member
  • *****
  • Posts: 1170
  • Reputation Power: 18
  • Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday Cake
Re: Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg454243#msg454243
« Reply #2 on: January 29, 2012, 04:58:20 am »
A graveyard generates a 2/2 creature per death.
And since you're using darkness, a nightfall/eclipse will synergise with it very well.
Also, creature spam=lure more CC=more deaths=bigger bone wall+bigger condors (e.g. Rain of Fire)  :))
Nevertheless, nice deck concept (although the opponent sparks will destroy 1 charge of bone wall while you generate 2, making it a net +1 charge only).
Yes, as I said the wall grows less if compared to spark-fractal combo. :)
I shortly tried a build according to your idea, it's still a little tight on :death , maybe take out a condor.
But it works well too and the concept is similar :D so thanks for this cool variation!

Hover over cards for details, click for permalink
Deck import code : [Select]
61p 61p 61p 61p 61p 710 710 710 710 710 710 710 714 714 714 714 714 717 717 71b 71b 71b 71b 7ta 7ta 7th 7th 7th 7th 7th 8pt
Who likes poems? :) Here are mine.

Offline Mathematistic

  • Sr. Member
  • ****
  • Posts: 796
  • Country: hk
  • Reputation Power: 11
  • Mathematistic is taking their first peeks out of the Antlion's burrow.Mathematistic is taking their first peeks out of the Antlion's burrow.
  • Games are never too easy.
Re: Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg454246#msg454246
« Reply #3 on: January 29, 2012, 05:05:32 am »
Yes, as I said the wall grows less if compared to spark-fractal combo. :)
I shortly tried a build according to your idea, it's still a little tight on :death , maybe take out a condor.
But it works well too and the concept is similar :D so thanks for this cool variation!

Hover over cards for details, click for permalink
Deck import code : [Select]
61p 61p 61p 61p 61p 710 710 710 710 710 710 710 714 714 714 714 714 717 717 71b 71b 71b 71b 7ta 7ta 7th 7th 7th 7th 7th 8pt
Graveyards costs 2 more :death than condors, so you would probably need more bone towers.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline GandoraTopic starter

  • Hero Member
  • *****
  • Posts: 1170
  • Reputation Power: 18
  • Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday Cake
Re: Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg454348#msg454348
« Reply #4 on: January 29, 2012, 12:21:18 pm »
Graveyards costs 2 more :death than condors, so you would probably need more bone towers.
I shortly tried a build according to your idea, it's still a little tight on :death , maybe take out a condor.
:)
Who likes poems? :) Here are mine.

Offline Terroking

  • Legendary Member
  • ******
  • Posts: 2166
  • Reputation Power: 29
  • Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.Terroking is a proud Wyrm taking wing for the first time.
  • The best practice is experience.
  • Awards: Silver DonorSlice of Elements 4th Birthday Cake5th Trials - Master of Earth2nd Trials - Master of Earth1st Trials - Master of EarthWeekly Tournament WinnerChampionship League 1/2010 2nd Place9th Tournament 1st PlaceDesign A Quest 1st PlaceSS competition #1 2ndHalfblood Recruiter
Re: Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg454621#msg454621
« Reply #5 on: January 30, 2012, 03:18:01 am »
***TRIALS RESPONSE***

Looks like a pretty solid deck, though there are a few things to tweak/consider.

For one thing, the splash for Nightmares seems a little our-of-place. I suppose it's like a simple splash for something like RT or Lightnings, but it
s generally a better idea to go for a splash that will complement the rest of the deck better and create synergy. For example:

Hover over cards for details, click for permalink
Deck import code : [Select]
61p 61p 61p 61p 61p 61p 710 710 710 710 710 710 710 710 714 714 714 714 714 71b 71b 71b 71b 71b 80a 80a 80a 80a 80a 80a 8pu


This change, while simple enough, merely subbing out the Nightmares for Lightnings (Which I upgraded in the pic but could easily be unupped, just less efficient if so) on the whole rounds the deck off a lot better. In the first model the only way you could reliably create death effects was to play Sparks, which while good, simply do 3 damage and then pump your Condors/Bone Walls. Lightnings, however, are much more efficient. You can not only kill an enemy creature that threatens your Wall or life total, but use that to also proc death abilities.

If you want to stay with the idea of Death/Darkness, though, Bloodsuckers allow you to not only proc death effects and kill enemy creatures like Lightning, but also act as a source for small but significant attackers throughout the game.

Hover over cards for details, click for permalink
Deck import code : [Select]
5v1 61p 61p 61p 710 710 710 710 710 714 714 714 714 714 71b 71b 71b 71b 71b 72i 72i 72i 72i 7t7 7t7 7t7 7t7 7t7 7tb 7tb 8pt


The Vampire Daggers do a whole lot, making 12-point swings of damage every turn for a mere :darkness. One Nightmare was included because they're so fun, and sadly some Sparks had to be cut in the final list to make room for additional quanta.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

Offline GandoraTopic starter

  • Hero Member
  • *****
  • Posts: 1170
  • Reputation Power: 18
  • Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday Cake
Re: Can't climb this wall! https://elementscommunity.org/forum/index.php?topic=36109.msg460596#msg460596
« Reply #6 on: February 15, 2012, 01:06:28 pm »
***TRIALS RESPONSE***

Looks like a pretty solid deck, though there are a few things to tweak/consider.

For one thing, the splash for Nightmares seems a little our-of-place. I suppose it's like a simple splash for something like RT or Lightnings, but it
s generally a better idea to go for a splash that will complement the rest of the deck better and create synergy. For example:

Hover over cards for details, click for permalink
Deck import code : [Select]
61p 61p 61p 61p 61p 61p 710 710 710 710 710 710 710 710 714 714 714 714 714 71b 71b 71b 71b 71b 80a 80a 80a 80a 80a 80a 8pu


This change, while simple enough, merely subbing out the Nightmares for Lightnings (Which I upgraded in the pic but could easily be unupped, just less efficient if so) on the whole rounds the deck off a lot better. In the first model the only way you could reliably create death effects was to play Sparks, which while good, simply do 3 damage and then pump your Condors/Bone Walls. Lightnings, however, are much more efficient. You can not only kill an enemy creature that threatens your Wall or life total, but use that to also proc death abilities.

If you want to stay with the idea of Death/Darkness, though, Bloodsuckers allow you to not only proc death effects and kill enemy creatures like Lightning, but also act as a source for small but significant attackers throughout the game.

Hover over cards for details, click for permalink
Deck import code : [Select]
5v1 61p 61p 61p 710 710 710 710 710 714 714 714 714 714 71b 71b 71b 71b 71b 72i 72i 72i 72i 7t7 7t7 7t7 7t7 7t7 7tb 7tb 8pt


The Vampire Daggers do a whole lot, making 12-point swings of damage every turn for a mere :darkness. One Nightmare was included because they're so fun, and sadly some Sparks had to be cut in the final list to make room for additional quanta.
thanks for response :)

i tried both decks. here some things i noticed:

first deck:
i sometimes lacked :death. i guess one more tower instead of bonewall is better. the condor is very weak if not buffed quickly. so it often happened to me, that i was there with one or two condors and a lack of lightnings/sparks or lots of lightnings but no spark. even if i was able to buff a condor it sometimes wasn't enough to stand against massive cc. also, when finally the other condors arrived i had no more spark/lightning to increase their atk. in the end i had maybe one or two condors with something like 7 atk which simply isn't enough to win. the best way to play this deck is probably to chain the bonewalls (if possible) and then play all condors and buff them, though to me that doesn't seem very reliable.

second deck:
this, though still weak against cc, worked better. the deck is screwed if your bloodsuckers die, that's why in that version it'd probably be better to put cloaks and obsidian towers (or more pends) somewhere instead of the spark+nightmare combo. other choice could be retrovirus since they also are cc and buff wall and condors (both changes would make it a completely different deck).
(i tthink that the sparks should be upgraded in both decks)

so thanks
Who likes poems? :) Here are mine.

 

blarg: Gandora,Mathematistic,Terroking