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True, it beats AI3 about 70% of the time, but the real hilarity is when you get creatures with truly weird skills, which causes a lot of amusement in PVP1. The idea is my sister's, technically. I think she probably got the original-original idea from someone else, but she's not telling.
A good starting hand has at least one Fallen Elf, mutation fodder, and enough quanta generators to play both pretty much immediately. I'm still fiddling with the quanta balance but this one's Good Enough. Deck is weak to Lobotomizers against the Elves, Firewall/Thorn Carapace against the Elves, and quanta-vacuums (ie Devourer or Black Hole - Discord's effect is pretty much useless against the pseudo-rainbow deck this ends up becoming after a few turns). Deck is strong against... well, it's
okay against a lot of decks, most of its value lies in the novelty to be entirely honest.
Strategy bits: Don't play a spark without mutating it immediately. Mutation can be used on enemy creatures with annoying skills. If you get a creature with Destroy or Steal, keep it - this deck has no other permanent control. (Heal and Gravity Pull skilled creatures (as an example), though, would be useless and can be mutated a second time if you run low on mutation-fodder. This is really a judgement call.)
Variations: The extra Mutations (i.e. the ones that are spells not attached to elves) are optional, but sometimes they make just enough difference if you just don't have the quanta to play an Elf immediately. This deck could use some permanent control if you're so inclined (although that turns it into a rainbow deck proper). Mass creature control is something this deck completely lacks at present (and it can't get it through mutations). I'd go for a Lobotomizer if you wanted a weapon; it can help clear out threats to your Elves.
Upgrading: The Elves can be upgraded, but keep at least a few non-upgraded ones around - you need them for creature control if you don't get any creature control effects from your mutated creatures. Supernovas could probably be run off the Mark, and making the Pillars into Towers could make some difference, but I haven't tested the quanta balance with upgraded quanta-generators. Upgrading the Photons and Sparks is useless as you probably should be mutating them on the same turn you play them. (That said, if you already have a couple, toss them in anyway, they aren't going to hurt anything.)