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Offline eaglgenes101Topic starter

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Elves (36) [fun][unupped][rareless][entropy/life/light/aether] https://elementscommunity.org/forum/index.php?topic=35872.msg451257#msg451257
« on: January 21, 2012, 09:49:07 pm »
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vj 4vj 4vj 4vj 4vk 4vk 4vm 4vm 4vm 4vm 4vm 4vm 5bs 5de 5de 5l9 5l9 5l9 5l9 5l9 5l9 61p 61p 61p 8pj


True, it beats AI3 about 70% of the time, but the real hilarity is when you get creatures with truly weird skills, which causes a lot of amusement in PVP1. The idea is my sister's, technically. I think she probably got the original-original idea from someone else, but she's not telling.

A good starting hand has at least one Fallen Elf, mutation fodder, and enough quanta generators to play both pretty much immediately. I'm still fiddling with the quanta balance but this one's Good Enough. Deck is weak to Lobotomizers against the Elves, Firewall/Thorn Carapace against the Elves, and quanta-vacuums (ie Devourer or Black Hole - Discord's effect is pretty much useless against the pseudo-rainbow deck this ends up becoming after a few turns). Deck is strong against... well, it's okay against a lot of decks, most of its value lies in the novelty to be entirely honest.

Strategy bits: Don't play a spark without mutating it immediately. Mutation can be used on enemy creatures with annoying skills. If you get a creature with Destroy or Steal, keep it - this deck has no other permanent control. (Heal and Gravity Pull skilled creatures (as an example), though, would be useless and can be mutated a second time if you run low on mutation-fodder. This is really a judgement call.)

Variations: The extra Mutations (i.e. the ones that are spells not attached to elves) are optional, but sometimes they make just enough difference if you just don't have the quanta to play an Elf immediately. This deck could use some permanent control if you're so inclined (although that turns it into a rainbow deck proper). Mass creature control is something this deck completely lacks at present (and it can't get it through mutations). I'd go for a Lobotomizer if you wanted a weapon; it can help clear out threats to your Elves.

Upgrading: The Elves can be upgraded, but keep at least a few non-upgraded ones around - you need them for creature control if you don't get any creature control effects from your mutated creatures. Supernovas could probably be run off the Mark, and making the Pillars into Towers could make some difference, but I haven't tested the quanta balance with upgraded quanta-generators. Upgrading the Photons and Sparks is useless as you probably should be mutating them on the same turn you play them. (That said, if you already have a couple, toss them in anyway, they aren't going to hurt anything.)
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Elves (36) [fun][unupped][rareless][entropy/life/light/aether] https://elementscommunity.org/forum/index.php?topic=35872.msg451324#msg451324
« Reply #1 on: January 22, 2012, 01:58:11 am »
Cut that down to thirty cards, take out the 3 sparks, and emerald pillar and life pendulums.=, use a mark of life, and replace all the QPs with amethyst pillars and novas.

Offline eaglgenes101Topic starter

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Re: Elves (36) [fun][unupped][rareless][entropy/life/light/aether] https://elementscommunity.org/forum/index.php?topic=35872.msg451360#msg451360
« Reply #2 on: January 22, 2012, 03:49:16 am »
Cut that down to thirty cards, take out the 3 sparks, and emerald pillar and life pendulums.=, use a mark of life, and replace all the QPs with amethyst pillars and novas.
My attempts to not use emerald pillars or life pendulums leave me either overflowing with entropy quanta or not getting the entropy supplies fast enough to get that first elf fast enough. Also, you can't replace all the QPs with amethysts or novas without being left without enough quanta to play interesting/critical skills (say, an Air-fueled Steal spell needed to get a shield off the opponent's board repeatedly).
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Elves (36) [fun][unupped][rareless][entropy/life/light/aether] https://elementscommunity.org/forum/index.php?topic=35872.msg451364#msg451364
« Reply #3 on: January 22, 2012, 04:01:07 am »
Cut that down to thirty cards, take out the 3 sparks, and emerald pillar and life pendulums.=, use a mark of life, and replace all the QPs with amethyst pillars and novas.
My attempts to not use emerald pillars or life pendulums leave me either overflowing with entropy quanta or not getting the entropy supplies fast enough to get that first elf fast enough. Also, you can't replace all the QPs with amethysts or novas without being left without enough quanta to play interesting/critical skills (say, an Air-fueled Steal spell needed to get a shield off the opponent's board repeatedly).
Personally, I feel that 6 novas should be enough to supply the mutants for their skills. How about Mark of life, with a few entropy pendulums and mostly entropy pillars.

Offline Jocko

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Re: Elves (36) [fun][unupped][rareless][entropy/life/light/aether] https://elementscommunity.org/forum/index.php?topic=35872.msg452338#msg452338
« Reply #4 on: January 24, 2012, 06:20:10 pm »
***TRIALS RESPONSE***
I personally love mutation decks, but this one could use a couple changes. First, your life quanta production seems low, since with 3 pillars in a 36 card deck the chances to draw them in time are really low. So i would suggest a life mark and more entropy pillars. The standalone mutations are not very useful, since the elves cover that. Also, if you ever start to upgrade this, you will notice how much better Fallen druids are. So, with those changes in mind, i suggest these changes:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vc 4vc 4vm 4vm 4vm 4vm 4vm 50u 50u 50u 50u 5l9 5l9 5l9 5l9 5l9 5l9 61p 61p 61p 8pn

A smaller deck means you will draw your needed cards earlier. The pend / pillar split gives you more than enough entropy and life quanta to fuel your elves. Your rainbow quanta might be tighter, so here is another version you could use:
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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 4vm 4vm 4vm 4vm 50u 50u 50u 50u 5l9 5l9 5l9 5l9 5l9 5l9 61p 61p 61p 8pn

This one is a slightly different aproach with novas, that provide faster and consistent quanta. Your entropy / life quanta is a little tighter, but with the novas and quantum pillars you shouldn't have much trouble.
Now, this is a fun variant i like to play:
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4sa 4sa 4sa 4sa 4sa 4sa 4vc 4vc 4vj 4vj 4vj 4vj 4vm 4vm 4vm 4vm 50u 50u 50u 52g 52g 52l 52l 52s 52s 52s 52s 542 542 542 8pn

I can't remember the exact balance, but something like this works nicely. You afla one of your elves first to get a nice flow of cells to mutate, then afla an enemy creature with your skull shield to flood his field while shielding from damage.
If you ever want to try some upped versions, i suggest something like this:
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6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6ve 6ve 6ve 6ve 6ve 6ve 809 809 809 809 809 809 80b 80b 80b 80b 80b 80b 8pu

When you Twin universe a creature, it gets mutated again, gaining more and more stats as you go.

 

anything
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