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71u 71u 7ai 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds 7du 7du 7du 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 8po
You're probably all asking yourselves, can this really rush down a false god? The answer is yes*!
*32% of the time.
You'll surely next be thinking "Wait, that's crap" — a sentiment you don't have to do much research to support.
Based on a purely empirical test against 100 FGs, this deck managed to win a meager 32 of those with just 4 being EMs.
Poison Dials' winrate is estimated between 60-80% and gets god knows how many EMs — at more than 100 HP, too. So you've got to ask yourself why this lunatic arachnid is posting about a deck that cannot possibly compete with the champs and rather obviously belongs in the PVP sector.
It's because he can!
Although the deck's winrate is unexceptional, it has a big advantage of speed. I'm not nearly clever enough to do a
UEI to support this claim (yeah, go ahead and give that link a read, it's soooo much fun), and I wouldn't do it anyway because frankly this deck
isn't that good, but it
does have the advantage of either winning or losing very quickly. In a losing game your doom will often become obvious from just a few turns, so you can save yourself the time by quitting and trying your luck with the next FG. In the less likely event that you actually win, it can be done in as few as
6 turns (15% of wins).
Convinced yet? You shouldn't be.
Another taxing trait of this deck is its exceptional difficulty to play. It is, somewhat surprisingly, a smart deck. It takes a while to master all of the tricks and interactions with the AI. Here are but a few tips:
- Don't use Seraph's shield if you just played a new one — unless you think the FG can kill more than one this turn.
- Beat Miracle (the card) with burst damage, by holding onto a Seraph or using Cremate to manipulate your damage.
- Vs FG's with many Steal/Explosion, hold your SoFre as they can help clog their hand, then use them for burst damage.
- After using SoBra, consider baiting any CC the FG drew with Phoenixes, even if it means waiting a turn longer to play a Seraph.
So why did I bother running a test on this deck knowing it was so inadequate? Why do I keep writing rhetorical questions? They're both for the same reason and it isn't because I've been watching too much Top Gear and have my own little "Jeremy Clarkson" voice in my head while I'm writing.
It's because it's fun.
*Vroooooooooom!*Getting your head around the complex interactions with the AI makes you feel clever when it works, and downright stupid when it fails. You'll still get your bottom kicked by Dream Catcher and Octane, but when you decide
not to Cremate the Phoenix that Obliterator puts Gravity Pull on you'll be chuffing with pride when he has nothing left to stop your Seraph going immortal next turn.
It may be a turbo-powered Top Gear drag race to your own death 68% of the time, but it's totally worth it.