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Offline falken 00Topic starter

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SoPa+Overdrive https://elementscommunity.org/forum/index.php?topic=53606.msg1124050#msg1124050
« on: January 30, 2014, 10:37:24 pm »

My idea here is to combine overdrive with SpPa to make a creature gain +5/+1 every turn, and in that way as fast as possible pile up enough damage to win in a couple of turns.
At the moment i think it lacks defens and i would like some input in how i could improve the overall deck.

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744 744 744 744 744 744 744 744 744 745 745 747 747 747 749 74a 74b 74c 74g 74i 74i 74i 74i 74i 74i 752 752 7hi 7hi 7hi 7q9 7q9 7q9 7q9 7q9 7q9 8pp
The two most common elements in the universe are Hydrogen and stupidity.

Offline serprex

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Re: SoPa+Overdrive https://elementscommunity.org/forum/index.php?topic=53606.msg1124054#msg1124054
« Reply #1 on: January 30, 2014, 10:46:19 pm »
The dials are important because they give this deck much needed stall vs a rush. In the end, this is a stallbreaker

The momentum is unnecessary. You should either use guards+Chimera or only chargers

Some RoLs would be useful for more critters and to power dials

Offline CrockettRocket

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Re: SoPa+Overdrive https://elementscommunity.org/forum/index.php?topic=53606.msg1124125#msg1124125
« Reply #2 on: January 31, 2014, 11:15:49 am »
I like it. But I thought supernovas for some speed to get it out with the stalling tactic of sundials would be good. Upped dials screws mulligan, so nova powered it can be unupped sundials.
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5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6ve 6ve 6ve 6ve 6ve 747 747 747 747 74i 74i 74i 74i 77m 7hi 7hi 7hi 8pl


I tried making a nova instead of SN version and had 2 places left to fill. My filler card choices instead of vandium and discord here are discord and black hole because of better gravity quanta supply. But its more predictable.
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« Last Edit: January 31, 2014, 11:20:09 am by BrandenC6 »
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline falken 00Topic starter

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Re: SoPa+Overdrive https://elementscommunity.org/forum/index.php?topic=53606.msg1124132#msg1124132
« Reply #3 on: January 31, 2014, 01:52:55 pm »
Thanks for your input. I tried both of the deck modifications and they worked quite well. Still the number one problem hits when i can't stall enough for the attack to grow, and for most of the time it depends on the first hand.

Here is an image of a game aginst an Ai4, where i manage to win in two turns.

The two most common elements in the universe are Hydrogen and stupidity.

Offline Counting

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Re: SoPa+Overdrive https://elementscommunity.org/forum/index.php?topic=53606.msg1124135#msg1124135
« Reply #4 on: January 31, 2014, 02:26:42 pm »
I actually really like this deck. Testing it out I can where you are coming from when you say it lacks defense but overall I think its good. Better than my attempt at SopaOverdrive
Devourers may eat one of any quanta and make it Dark quanta but Quantum Pillars make 3 of a random element Quanta every turn. Which is more OP? The argument for Devourers is that Devourers only eat a single one per devourer and the argument for Quantum Pillars is that it is completely random.

Offline andretimpa

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Re: SoPa+Overdrive https://elementscommunity.org/forum/index.php?topic=53606.msg1124139#msg1124139
« Reply #5 on: January 31, 2014, 02:59:25 pm »
I made a deck like this some time ago, but using Salvagers instead of Guards to protect your SoPas too and no dials (http://elementscommunity.org/forum/duo-decks/overdriven-patience-(ai4)). The dials are a nice touch (and would be also more protected with salvagers) that mitigates one of the weaknesses of the deck. I'd try getting the deck size to 30 for better draws though.
« Last Edit: January 31, 2014, 03:17:39 pm by andretimpa »
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